Player Matchup

Hel
Hel
HUNTERxROGUE
Hel
Level 89
God Stats
2W - 3L
1,304 SR
Queue Stats
361W - 338L
1,534 Elo+
Party 1
Ares
Ares
KingAleki12
Ares
Level 44
God Stats
15W - 8L
1,709 SR
Queue Stats
110W - 91L
1,541 Elo+
Party 1
Chernobog
Chernobog
OPTICAL ILLUSON
Chernobog
Level 55
God Stats
6W - 12L
1,521 SR
Queue Stats
78W - 97L
1,514 Elo+
Party 1
Ao Kuang
Ao Kuang
TheRedTiki
Ao Kuang
Level 87
God Stats
10W - 8L
1,571 SR
Queue Stats
284W - 263L
1,517 Elo+
Party 1
Bakasura
Bakasura
mexcian ninja 1
Bakasura
Level 71
God Stats
25W - 19L
1,646 SR
Queue Stats
242W - 241L
1,532 Elo+
Party 1
Team Averages
Level 69
1,550 SR
1,528 Elo+

VS

Team Averages
Level 108
1,593 SR
1,472 Elo+
Cerberus
Cerberus
BighornKiwi
Cerberus
Level 48
God Stats
2W - 0L
1,570 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
Grayewulfe
Nu Wa
Level 116
God Stats
14W - 10L
1,563 SR
Queue Stats
62W - 58L
1,473 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
JudgeAnarchy
Ah Muzen Cab
Level 129
God Stats
22W - 17L
1,571 SR
Queue Stats
992W - 1,102L
1,482 Elo+
Solo
Arachne
Arachne
Kippar88
Arachne
Level 124
God Stats
17W - 6L
1,827 SR
Queue Stats
141W - 151L
1,472 Elo+
Party 2
Achilles
Achilles
killerxtoon
Achilles
Level 121
God Stats
7W - 6L
1,433 SR
Queue Stats
136W - 139L
1,435 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 2
9,450
497
7,387
11,970
4,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 6 / 2
7,758
408
5,424
15,609
9,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chernobog
OPTICAL ILLUSON
Chernobog
14
2 / 6 / 2
8,561
451
7,147
13,093
4,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
TheRedTiki
Ao Kuang
16
3 / 8 / 1
9,669
509
12,676
18,497
12,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
15
2 / 3 / 2
8,980
473
6,234
17,087
5,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BighornKiwi
Cerberus
15
3 / 3 / 6
9,519
501
6,789
12,085
10,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
18
4 / 2 / 7
11,100
584
18,600
9,301
3,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
JudgeAnarchy
Ah Muzen Cab
16
7 / 0 / 6
10,270
541
8,731
6,747
3,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Kippar88
Arachne
19
5 / 2 / 7
11,082
583
8,548
15,397
8,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Achilles
killerxtoon
Achilles
18
8 / 2 / 5
11,520
606
12,709
17,913
12,170
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
58
9
Kills
27
27
Deaths
9
9
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BighornKiwi
Cerberus
3
3
6
2
W
Nu Wa
4
2
7
3.75
L
2
4
2
0.75
W
Ah Muzen Cab
JudgeAnarchy
Ah Muzen Cab
7
0
6
10
L
0
6
2
0.17
W
Arachne
Kippar88
Arachne
5
2
7
4.25
L
Chernobog
OPTICAL ILLUSON
Chernobog
2
6
2
0.5
L
Ao Kuang
TheRedTiki
Ao Kuang
3
8
1
0.44
W
Achilles
killerxtoon
Achilles
8
2
5
5.25
L
Bakasura
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,868
Damage
55,377
76,256
Taken
61,443
36,181
Mitigated
37,181
22,553
Healing
20,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BighornKiwi
Cerberus
6,789
231
320
4,144
12,085
10,222
307
2,331
9,752
29,031
0
W
Nu Wa
18,600
2,666
0
1,645
9,301
3,413
750
6,514
2,341
76,381
0
L
7,387
316
1,273
5,086
11,970
4,146
493
5,860
5,884
58,836
0
W
Ah Muzen Cab
JudgeAnarchy
Ah Muzen Cab
8,731
3,710
0
2,855
6,747
3,212
2,825
2,511
4,234
0
60,756
L
5,424
317
387
3,751
15,609
9,557
176
5,816
9,629
29,749
0
W
Arachne
Kippar88
Arachne
8,548
5,867
0
7,123
15,397
8,164
70
3,472
11,626
0
103,788
L
Chernobog
OPTICAL ILLUSON
Chernobog
7,147
4,624
332
440
13,093
4,221
736
5,118
7,881
0
37,622
L
Ao Kuang
TheRedTiki
Ao Kuang
12,676
2,595
0
4,688
18,497
12,319
424
4,957
13,430
58,387
6,888
W
Achilles
killerxtoon
Achilles
12,709
5,438
0
4,782
17,913
12,170
894
9,343
7,948
11,703
48,700
L
Bakasura
6,234
4,521
709
5,887
17,087
5,938
0
4,996
11,841
0
58,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,418
Gold Earned
53,491
492
Minions Killed
560
0
Camps Cleared
0
1,710,428
Distance Traveled
1,887,600
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,519
501
58
3
0
365,696
8
W
Nu Wa
11,100
584
132
7
0
372,270
2
L
Hel
9,450
497
122
6
0
337,340
3
W
Ah Muzen Cab
10,270
541
115
6
0
357,283
2
L
Ares
7,758
408
41
2
0
334,979
2
W
Arachne
11,082
583
138
7
0
416,193
2
L
Chernobog
8,561
451
92
5
0
303,788
0
L
Ao Kuang
9,669
509
108
6
0
316,248
3
W
Achilles
11,520
606
117
6
0
376,158
0
L
Bakasura
8,980
473
129
7
0
418,073
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role