Player Matchup

Agni
Agni
Platinum III
ClaudioMello
Agni
Platinum III
Level 151
God Stats
2W - 4L
1,496 SR
Queue Stats
182W - 177L
1,992 MMR
Solo
Kuzenbo
Kuzenbo
Diamond IV
ElNegroSupport
Kuzenbo
Diamond IV
Level 158
God Stats
3W - 3L
1,698 SR
Queue Stats
243W - 254L
2,285 MMR
Solo
Hachiman
Hachiman
Platinum I
Ervilax
Hachiman
Platinum I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum III
HeKoX
Fenrir
Platinum III
Level 145
God Stats
1W - 2L
1,728 SR
Queue Stats
116W - 101L
1,896 MMR
Solo
Artio
Artio
Platinum I
Wïsp
Artio
Platinum I
Level 157
God Stats
7W - 5L
1,418 SR
Queue Stats
539W - 537L
1,971 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 154
1,568 SR
1,929 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 150
1,592 SR
1,977 MMR
Chronos
Chronos
Masters
ElMerlinIntacto
Chronos
Masters
Level 150
God Stats
9W - 5L
1,320 SR
Queue Stats
205W - 175L
2,410 MMR
Party 1
King Arthur
King Arthur
Platinum IV
Matero97
King Arthur
Platinum IV
Level 157
God Stats
4W - 1L
1,684 SR
Queue Stats
57W - 60L
1,766 MMR
Solo
Izanami
Izanami
Platinum II
PapaiURSO
Izanami
Platinum II
Level 151
God Stats
14W - 6L
1,761 SR
Queue Stats
105W - 93L
1,816 MMR
Solo
Bacchus
Bacchus
Platinum II
Sρҽƈʂɳαƚσɾ
Bacchus
Platinum II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Masters
Ópalo
Eset
Masters
Level 147
God Stats
53W - 35L
1,697 SR
Queue Stats
858W - 776L
2,395 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 6 / 2
11,013
441
12,055
18,335
5,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
2 / 4 / 5
11,188
448
8,707
18,023
17,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
Ervilax
Hachiman
20
5 / 4 / 1
13,965
559
21,983
19,533
7,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
HeKoX
Fenrir
20
3 / 8 / 3
12,872
515
7,975
24,075
17,498
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Artio
Wïsp
Artio
17
0 / 7 / 2
10,784
431
12,462
31,103
30,016
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
SetAthenaDanzaburouApolloTsukuyomi

VS

Bans
TiamatGebNemesisYmirGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 2 / 13
14,917
597
17,472
16,606
11,384
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

King Arthur
Matero97
King Arthur
20
6 / 2 / 9
14,081
563
15,211
20,975
22,502
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
PapaiURSO
Izanami
20
6 / 3 / 11
17,209
688
15,433
18,402
9,748
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
3 / 1 / 14
13,255
530
10,790
23,263
37,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Eset
Ópalo
Eset
20
8 / 3 / 9
15,441
618
23,608
22,466
11,424
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
85
11
Kills
29
29
Deaths
11
13
Assists
56
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
W
6
2
13
6.25
L
2
4
5
1.13
L
Hachiman
Ervilax
Hachiman
5
4
1
1.38
L
Fenrir
HeKoX
Fenrir
3
8
3
0.56
W
King Arthur
Matero97
King Arthur
6
2
9
5.25
W
Izanami
PapaiURSO
Izanami
6
3
11
3.83
W
3
1
14
10
L
Artio
Wïsp
Artio
0
7
2
0.14
W
Eset
Ópalo
Eset
8
3
9
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,182
Damage
82,514
111,069
Taken
101,712
78,208
Mitigated
92,987
36,105
Healing
36,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,055
310
308
4,057
18,335
5,839
150
12,007
6,248
77,967
0
W
17,472
7,293
0
4,885
16,606
11,384
358
6,649
9,813
121,180
0
L
8,707
2,423
0
4,097
18,023
17,739
12
9,503
8,520
40,199
0
L
Hachiman
Ervilax
Hachiman
21,983
13,605
0
9,053
19,533
7,116
3,180
9,172
10,201
0
119,854
L
Fenrir
HeKoX
Fenrir
7,975
2,483
0
6,620
24,075
17,498
0
10,196
13,719
0
100,363
W
King Arthur
Matero97
King Arthur
15,211
2,549
0
6,225
20,975
22,502
692
9,396
11,510
110
78,899
W
Izanami
PapaiURSO
Izanami
15,433
9,785
0
7,605
18,402
9,748
10,915
3,926
14,366
0
164,123
W
10,790
1,599
0
5,005
23,263
37,929
929
5,150
17,988
34,529
0
L
Artio
Wïsp
Artio
12,462
1,099
363
11,607
31,103
30,016
546
11,364
19,403
72,799
0
W
Eset
Ópalo
Eset
23,608
1,525
4,286
8,968
22,466
11,424
1,506
10,335
11,703
129,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,822
Gold Earned
74,903
700
Minions Killed
808
0
Camps Cleared
0
2,255,859
Distance Traveled
2,488,908
40
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
11,013
441
158
6
0
478,243
10
W
Chronos
14,917
597
185
7
0
513,537
4
L
Kuzenbo
11,188
448
46
2
0
472,998
13
L
Hachiman
13,965
559
203
8
0
423,380
5
L
Fenrir
12,872
515
160
6
0
432,246
5
W
King Arthur
14,081
563
135
5
0
478,163
8
W
Izanami
17,209
688
247
10
0
491,233
6
W
Bacchus
13,255
530
40
2
0
521,388
10
L
Artio
10,784
431
133
5
0
448,992
7
W
Eset
15,441
618
201
8
0
484,587
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role