Player Matchup

Baron Samedi
Baron Samedi
ApaNidig
Baron Samedi
Level 144
God Stats
10W - 12L
1,666 SR
Queue Stats
133W - 111L
1,618 Elo+
Party 4
Fenrir
Fenrir
Dakkar
Fenrir
Level 26
God Stats
2W - 1L
1,623 SR
Queue Stats
21W - 21L
1,593 Elo+
Party 4
Ares
Ares
Wojtaz555
Ares
Level 21
God Stats
2W - 4L
1,511 SR
Queue Stats
16W - 26L
1,379 Elo+
Party 2
Medusa
Medusa
ZigiBigi
Medusa
Level 85
God Stats
7W - 11L
1,572 SR
Queue Stats
118W - 123L
1,523 Elo+
Party 2
The Morrigan
The Morrigan
acrophysic
The Morrigan
Level 29
God Stats
6W - 1L
1,843 SR
Queue Stats
84W - 62L
1,657 Elo+
Party 4
Team Averages
Level 61
1,643 SR
1,554 Elo+

VS

Team Averages
Level 96
1,650 SR
1,546 Elo+
Rama
Rama
Evreiko
Rama
Level 120
God Stats
3W - 1L
1,636 SR
Queue Stats
599W - 559L
1,536 Elo+
Party 3
Fenrir
Fenrir
Harrysaur
Fenrir
Level 67
God Stats
12W - 7L
1,668 SR
Queue Stats
127W - 117L
1,532 Elo+
Party 1
Hades
Hades
KOD123
Hades
Level 152
God Stats
4W - 3L
1,662 SR
Queue Stats
212W - 179L
1,548 Elo+
Party 3
Aphrodite
Aphrodite
Numelon
Aphrodite
Level 33
God Stats
14W - 10L
1,632 SR
Queue Stats
87W - 82L
1,526 Elo+
Party 1
Nu Wa
Nu Wa
Stephysaur
Nu Wa
Level 109
God Stats
44W - 32L
1,653 SR
Queue Stats
142W - 129L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ApaNidig
Baron Samedi
20
4 / 6 / 4
13,400
496
16,934
21,632
22,225
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Dakkar
Fenrir
19
5 / 7 / 6
12,654
469
9,927
24,147
14,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
18
4 / 8 / 10
12,918
478
11,401
25,095
26,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
ZigiBigi
Medusa
20
8 / 10 / 6
13,298
493
17,113
23,768
7,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Morrigan
acrophysic
The Morrigan
20
6 / 7 / 4
13,815
512
18,217
16,017
8,353
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Evreiko
Rama
20
3 / 7 / 16
14,790
548
12,150
21,248
6,854
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fenrir
Harrysaur
Fenrir
20
12 / 4 / 6
16,308
604
16,169
29,072
19,504
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hades
KOD123
Hades
20
9 / 5 / 9
16,088
596
19,951
25,615
22,962
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Aphrodite
Numelon
Aphrodite
20
4 / 8 / 10
13,581
503
8,325
19,174
7,362
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
20
10 / 4 / 15
16,172
599
27,953
15,039
5,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
94
27
Kills
38
38
Deaths
28
30
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
ApaNidig
Baron Samedi
4
6
4
1
L
Fenrir
Dakkar
Fenrir
5
7
6
1.14
W
Rama
Evreiko
Rama
3
7
16
1.57
W
Fenrir
Harrysaur
Fenrir
12
4
6
3.75
W
Hades
KOD123
Hades
9
5
9
2.7
W
Aphrodite
Numelon
Aphrodite
4
8
10
1.13
W
Nu Wa
10
4
15
4.38
L
Ares
4
8
10
1.13
L
Medusa
ZigiBigi
Medusa
8
10
6
1.1
L
The Morrigan
acrophysic
The Morrigan
6
7
4
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,592
Damage
84,548
110,659
Taken
110,148
79,808
Mitigated
62,241
15,324
Healing
55,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
ApaNidig
Baron Samedi
16,934
1,369
1,283
4,854
21,632
22,225
220
12,944
8,178
81,594
0
L
Fenrir
Dakkar
Fenrir
9,927
2,397
0
704
24,147
14,849
22
8,488
15,389
0
90,810
W
Rama
Evreiko
Rama
12,150
10,934
0
9,818
21,248
6,854
4,009
9,779
11,381
0
95,895
W
Fenrir
Harrysaur
Fenrir
16,169
4,527
0
14,751
29,072
19,504
1,582
8,164
20,780
0
135,951
W
Hades
KOD123
Hades
19,951
1,467
462
10,302
25,615
22,962
548
14,137
10,872
103,866
0
W
Aphrodite
Numelon
Aphrodite
8,325
1,334
5,980
8,743
19,174
7,362
1,200
6,461
12,623
74,018
0
W
Nu Wa
27,953
6,011
281
5,289
15,039
5,559
1,303
7,911
7,062
118,368
0
L
Ares
11,401
587
0
1,418
25,095
26,748
302
12,609
11,968
39,480
0
L
Medusa
ZigiBigi
Medusa
17,113
7,120
0
4,136
23,768
7,633
1,270
12,002
11,304
0
110,366
L
The Morrigan
acrophysic
The Morrigan
18,217
3,281
141
2,788
16,017
8,353
0
8,170
6,891
83,616
2,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,085
Gold Earned
76,939
605
Minions Killed
710
0
Camps Cleared
0
2,254,590
Distance Traveled
2,480,230
25
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
13,400
496
143
5
0
356,280
5
L
Fenrir
12,654
469
125
5
0
496,690
4
W
Rama
14,790
548
116
4
0
471,030
6
W
Fenrir
16,308
604
152
6
0
579,665
7
W
Hades
16,088
596
196
7
0
445,445
7
W
Aphrodite
13,581
503
92
3
0
505,103
3
W
Nu Wa
16,172
599
154
6
0
478,987
9
L
Ares
12,918
478
64
2
0
497,929
4
L
Medusa
13,298
493
142
5
0
423,918
3
L
The Morrigan
13,815
512
131
5
0
479,773
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role