Player Matchup

Chang'e
Chang'e
HolyBlobMan
Chang'e
Level 52
God Stats
2W - 1L
1,659 SR
Queue Stats
11W - 17L
1,320 Elo+
Party 1
Cthulhu
Cthulhu
LUKSII12
Cthulhu
Level 44
God Stats
2W - 1L
1,474 SR
Queue Stats
62W - 93L
1,350 Elo+
Solo
Mercury
Mercury
Mr-Sabon
Mercury
Level 29
God Stats
9W - 7L
1,534 SR
Queue Stats
11W - 17L
1,320 Elo+
Party 1
Team Averages
Level 42
1,556 SR
1,330 Elo+

VS

Team Averages
Level 74
1,430 SR
1,370 Elo+
Ra
Ra
Dariorm97
Ra
Level 100
God Stats
8W - 8L
1,309 SR
Queue Stats
45W - 24L
1,355 Elo+
Party 2
Cthulhu
Cthulhu
Franju_Esp17
Cthulhu
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 26L
1,516 Elo+
Party 2
Odin
Odin
Phizcozy
Odin
Level 14
God Stats
6W - 8L
1,480 SR
Queue Stats
12W - 15L
1,238 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
HolyBlobMan
Chang'e
15
7 / 0 / 4
11,036
690
9,750
7,719
4,118
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cthulhu
LUKSII12
Cthulhu
15
2 / 2 / 11
11,320
708
12,167
14,611
12,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Mercury
Mr-Sabon
Mercury
15
4 / 3 / 7
11,147
697
5,947
9,169
3,992
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 2
10,460
654
9,196
10,837
4,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
Franju_Esp17
Cthulhu
11
1 / 5 / 4
9,415
588
7,490
15,057
15,673
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Odin
13
1 / 4 / 2
9,316
582
4,207
11,014
7,997
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
13
Kills
5
5
Deaths
13
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
4
2
1
L
Cthulhu
Franju_Esp17
Cthulhu
1
5
4
0.6
W
Chang'e
HolyBlobMan
Chang'e
7
0
4
9
W
Cthulhu
LUKSII12
Cthulhu
2
2
11
3.75
W
Mercury
Mr-Sabon
Mercury
4
3
7
2.5
L
Odin
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,864
Damage
20,893
31,499
Taken
36,908
20,696
Mitigated
27,996
10,374
Healing
8,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,196
527
2,690
4,376
10,837
4,326
0
7,173
3,664
63,913
0
L
Cthulhu
Franju_Esp17
Cthulhu
7,490
452
488
803
15,057
15,673
0
8,944
6,113
27,741
0
W
Chang'e
HolyBlobMan
Chang'e
9,750
1,083
3,008
3,374
7,719
4,118
1,264
4,832
2,759
40,859
0
W
Cthulhu
LUKSII12
Cthulhu
12,167
956
619
2,883
14,611
12,586
108
7,756
6,424
46,960
0
W
Mercury
Mr-Sabon
Mercury
5,947
2,811
0
490
9,169
3,992
1,803
3,531
5,484
0
37,515
L
Odin
4,207
1,094
0
559
11,014
7,997
0
7,241
3,773
0
19,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,503
Gold Earned
29,191
187
Minions Killed
166
0
Camps Cleared
0
924,755
Distance Traveled
837,012
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,460
654
116
7
0
278,453
4
L
Cthulhu
9,415
588
23
1
0
256,175
3
W
Chang'e
11,036
690
42
3
0
311,490
0
W
Cthulhu
11,320
708
81
5
0
288,495
3
W
Mercury
11,147
697
64
4
0
324,770
0
L
Odin
9,316
582
27
2
0
302,384
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role