Player Matchup

Mercury
Mercury
Platinum II
MATEI777
Mercury
Platinum II
Level 98
God Stats
8W - 6L
1,675 SR
Queue Stats
198W - 213L
1,711 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 98
1,675 SR
1,711 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 69
1,467 SR
1,500 MMR
Merlin
Merlin
Bronze III
johan123halo
Merlin
Bronze III
Level 69
God Stats
0W - 1L
1,467 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
MATEI777
Mercury
13
4 / 1 / 0
7,472
1,067
3,966
6,555
2,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
Ah Muzen CabKing ArthurPoseidonFenrirChronos

VS

Bans
NemesisUllrAresIzanamiArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
1 / 4 / 0
6,286
898
3,496
5,663
1,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
4
Kills
1
1
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Mercury
MATEI777
Mercury
4
1
0
4
L
Merlin
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,966
Damage
3,496
6,555
Taken
5,663
2,211
Mitigated
1,864
2,504
Healing
671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
MATEI777
Mercury
3,966
2,222
0
2,504
6,555
2,211
522
3,146
3,007
0
44,978
L
Merlin
3,496
349
0
671
5,663
1,864
168
64
5,599
25,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,472
Gold Earned
6,286
84
Minions Killed
65
0
Camps Cleared
0
158,146
Distance Traveled
124,486
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,472
1,067
84
12
0
158,146
2
L
Merlin
6,286
898
65
9
0
124,486
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role