Player Matchup

Mercury
Mercury
Silver I
AsapStormy
Mercury
Silver I
Level 123
God Stats
3W - 4L
1,500 SR
Queue Stats
115W - 107L
1,482 MMR
Solo
Freya
Freya
Gold III
DarthDadddy
Freya
Gold III
Level 123
God Stats
5W - 7L
1,840 SR
Queue Stats
524W - 515L
1,450 MMR
Solo
Thoth
Thoth
Gold IV
Fratwell
Thoth
Gold IV
Level 101
God Stats
14W - 5L
1,722 SR
Queue Stats
148W - 157L
1,378 MMR
Solo
Camazotz
Camazotz
Gold III
butttrumpet34
Camazotz
Gold III
Level 126
God Stats
2W - 3L
1,324 SR
Queue Stats
124W - 131L
1,469 MMR
Solo
Achilles
Achilles
Gold IV
vgogetta
Achilles
Gold IV
Level 85
God Stats
28W - 25L
1,563 SR
Queue Stats
672W - 659L
1,419 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,590 SR
1,439 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 106
1,545 SR
1,447 MMR
King Arthur
King Arthur
Gold IV
ARQCary
King Arthur
Gold IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver IV
JungleGnome
Danzaburou
Silver IV
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 17L
1,327 MMR
Solo
Khepri
Khepri
Gold V
LordHeliz
Khepri
Gold V
Level 88
God Stats
9W - 9L
1,595 SR
Queue Stats
105W - 103L
1,426 MMR
Solo
Bakasura
Bakasura
Gold IV
Sytoki
Bakasura
Gold IV
Level 145
God Stats
3W - 6L
1,797 SR
Queue Stats
267W - 266L
1,521 MMR
Solo
Poseidon
Poseidon
Bronze III
TiranExcalibur
Poseidon
Bronze III
Level 67
God Stats
0W - 1L
1,334 SR
Queue Stats
33W - 40L
1,460 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AsapStormy
Mercury
20
3 / 7 / 14
14,156
524
13,476
21,920
9,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
9 / 1 / 3
17,966
665
24,869
18,814
8,485
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thoth
Fratwell
Thoth
19
6 / 6 / 8
13,855
513
21,589
14,032
5,577
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Camazotz
butttrumpet34
Camazotz
20
7 / 5 / 3
14,655
543
17,845
32,409
28,992
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Achilles
vgogetta
Achilles
19
5 / 7 / 12
13,822
512
12,729
33,589
37,387
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
SetErlang ShenAthenaApolloScylla

VS

Bans
TsukuyomiSobekJanusTiamatGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ARQCary
King Arthur
20
7 / 6 / 3
13,891
514
21,904
26,582
32,891
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
JungleGnome
Danzaburou
19
3 / 6 / 5
12,206
452
11,987
19,052
7,565
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
LordHeliz
Khepri
17
3 / 5 / 8
11,625
431
7,471
27,052
29,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
Sytoki
Bakasura
20
9 / 4 / 3
13,592
503
18,901
27,047
10,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poseidon
18
3 / 9 / 7
11,349
420
10,588
16,126
5,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
51
30
Kills
25
26
Deaths
30
40
Assists
26
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ARQCary
King Arthur
7
6
3
1.42
W
Mercury
AsapStormy
Mercury
3
7
14
1.43
W
9
1
3
10.5
W
Thoth
Fratwell
Thoth
6
6
8
1.67
L
Danzaburou
JungleGnome
Danzaburou
3
6
5
0.92
L
Khepri
LordHeliz
Khepri
3
5
8
1.4
L
Bakasura
Sytoki
Bakasura
9
4
3
2.63
L
Poseidon
3
9
7
0.72
W
Camazotz
butttrumpet34
Camazotz
7
5
3
1.7
W
Achilles
vgogetta
Achilles
5
7
12
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,508
Damage
70,851
120,764
Taken
115,859
90,320
Mitigated
85,773
39,033
Healing
24,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ARQCary
King Arthur
21,904
3,599
0
4,469
26,582
32,891
803
7,253
19,329
472
109,475
W
Mercury
AsapStormy
Mercury
13,476
5,813
0
5,575
21,920
9,879
2,376
3,301
18,082
0
103,337
W
24,869
6,067
0
10,442
18,814
8,485
1,995
1,166
16,713
147,826
0
W
Thoth
Fratwell
Thoth
21,589
898
0
2,605
14,032
5,577
3,011
2,514
10,400
104,083
0
L
Danzaburou
JungleGnome
Danzaburou
11,987
6,128
0
7,330
19,052
7,565
0
9,091
9,936
0
85,892
L
Khepri
LordHeliz
Khepri
7,471
1,090
0
6,836
27,052
29,010
0
11,435
15,592
19,979
0
L
Bakasura
Sytoki
Bakasura
18,901
12,045
0
5,436
27,047
10,738
0
16,087
10,960
0
90,224
L
Poseidon
10,588
567
0
567
16,126
5,569
0
6,513
9,588
70,116
0
W
Camazotz
butttrumpet34
Camazotz
17,845
5,938
0
15,381
32,409
28,992
1,292
1,820
27,922
721
93,098
W
Achilles
vgogetta
Achilles
12,729
3,588
0
5,030
33,589
37,387
58
8,833
21,701
0
44,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,454
Gold Earned
62,663
652
Minions Killed
610
0
Camps Cleared
0
2,667,060
Distance Traveled
2,594,021
30
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
13,891
514
180
7
0
500,110
4
W
Mercury
14,156
524
145
5
0
603,271
4
W
Freya
17,966
665
167
6
0
546,172
6
W
Thoth
13,855
513
146
5
0
495,536
9
L
Danzaburou
12,206
452
146
5
0
460,767
5
L
Khepri
11,625
431
16
1
0
544,675
3
L
Bakasura
13,592
503
149
6
0
588,594
12
L
Poseidon
11,349
420
119
4
0
499,875
5
W
Camazotz
14,655
543
145
5
0
501,452
6
W
Achilles
13,822
512
49
2
0
520,629
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role