Player Matchup

Cerberus
Cerberus
Click978
Cerberus
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 3L
1,591 Elo+
Solo
Loki
Loki
DENDE IS HERE
Loki
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 20L
1,432 Elo+
Solo
Bellona
Bellona
Smelly Flaps233
Bellona
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 31L
1,616 Elo+
Solo
Neith
Neith
UnWorldReaper
Neith
Level 29
God Stats
15W - 20L
1,464 SR
Queue Stats
121W - 118L
1,488 Elo+
Solo
Tiamat
Tiamat
tutorial-artist5
Tiamat
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,512 Elo+
Solo
Team Averages
Level 13
1,493 SR
1,528 Elo+

VS

Team Averages
Level 20
1,510 SR
1,557 Elo+
Ares
Ares
AuriusPheonix
Ares
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 23L
1,555 Elo+
Solo
Sobek
Sobek
Devthegodalt
Sobek
Level 18
God Stats
1W - 1L
1,722 SR
Queue Stats
44W - 24L
1,631 Elo+
Solo
Ymir
Ymir
J Mood1
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,633 Elo+
Solo
Cabrakan
Cabrakan
Jhon Marcelo72
Cabrakan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Rama
Rama
freezing_ending4
Rama
Level 25
God Stats
6W - 6L
1,330 SR
Queue Stats
96W - 98L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Click978
Cerberus
12
3 / 0 / 5
6,753
482
4,366
6,674
2,773
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
6 / 1 / 6
8,342
596
7,342
9,379
3,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 4 / 0
6,665
476
3,433
10,696
5,476
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
3 / 0 / 3
7,196
514
8,439
3,885
1,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
13 / 1 / 4
8,954
640
14,439
6,670
6,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
5,713
408
1,782
11,234
6,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
4 / 2 / 0
7,716
551
7,569
9,645
6,427
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ymir
J Mood1
Ymir
11
0 / 5 / 1
6,492
464
5,574
11,957
5,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
10
1 / 12 / 1
6,410
458
2,771
13,801
9,915
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

11
0 / 2 / 0
6,296
450
3,913
8,122
2,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
7
26
Kills
5
6
Deaths
26
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Cerberus
Click978
Cerberus
3
0
5
5.5
W
6
1
6
9
L
4
2
0
2
L
Ymir
J Mood1
Ymir
0
5
1
0.1
L
Cabrakan
1
12
1
0.13
W
1
4
0
0.25
W
3
0
3
4.5
L
0
2
0
0
W
13
1
4
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,019
Damage
21,609
37,304
Taken
54,759
19,746
Mitigated
30,272
13,789
Healing
12,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,782
192
0
1,587
11,234
6,310
0
3,205
7,947
4,704
0
W
Cerberus
Click978
Cerberus
4,366
0
195
2,107
6,674
2,773
402
636
6,038
26,208
0
W
7,342
2,100
0
4,138
9,379
3,341
0
3,847
5,532
0
52,042
L
7,569
568
0
5,222
9,645
6,427
315
1,022
8,520
38,104
0
L
Ymir
J Mood1
Ymir
5,574
953
0
3,487
11,957
5,013
312
4,440
7,328
41,592
0
L
Cabrakan
2,771
715
0
269
13,801
9,915
0
6,890
6,402
21,787
0
W
3,433
706
0
2,846
10,696
5,476
0
7,374
3,322
0
26,511
W
8,439
3,282
0
2,569
3,885
1,200
2,092
933
2,952
0
36,971
L
3,913
3,396
0
2,111
8,122
2,607
0
2,365
5,757
0
36,239
W
14,439
2,737
0
1,934
6,670
6,956
462
4,906
1,764
38,270
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,910
Gold Earned
32,627
305
Minions Killed
300
0
Camps Cleared
0
1,301,269
Distance Traveled
1,118,154
21
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,713
408
6
0
0
222,802
4
W
Cerberus
6,753
482
55
4
0
261,901
4
W
Loki
8,342
596
85
6
0
301,838
4
L
Sobek
7,716
551
84
6
0
253,983
1
L
Ymir
6,492
464
80
6
0
224,983
0
L
Cabrakan
6,410
458
44
3
0
202,394
0
W
Bellona
6,665
476
46
3
0
267,678
3
W
Neith
7,196
514
71
5
0
211,756
8
L
Rama
6,296
450
86
6
0
213,992
0
W
Tiamat
8,954
640
48
3
0
258,096
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role