Player Matchup

Apollo
Apollo
DieGelbeGurke
Apollo
Level 27
God Stats
15W - 21L
1,415 SR
Queue Stats
60W - 86L
1,293 Elo+
Party 2
Set
Set
KratosMakesKaka
Set
Level 18
God Stats
7W - 12L
1,146 SR
Queue Stats
41W - 61L
1,327 Elo+
Party 2
Izanami
Izanami
MrShyness
Izanami
Level 14
God Stats
0W - 1L
1,402 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
King Arthur
King Arthur
Tizyh
King Arthur
Level 5
God Stats
0W - 1L
1,506 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Thanatos
Thanatos
xShadowxofxPainx
Thanatos
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 4L
1,194 Elo+
Party 2
Team Averages
Level 18
1,394 SR
1,363 Elo+

VS

Team Averages
Level 24
1,504 SR
1,374 Elo+
Set
Set
AymishTayy
Set
Level 19
God Stats
4W - 0L
1,500 SR
Queue Stats
52W - 39L
1,298 Elo+
Solo
Guan Yu
Guan Yu
Florian85580
Guan Yu
Level 27
God Stats
4W - 2L
1,500 SR
Queue Stats
98W - 106L
1,420 Elo+
Solo
Apollo
Apollo
Ghost5nip3r
Apollo
Level 29
God Stats
12W - 7L
1,576 SR
Queue Stats
94W - 103L
1,405 Elo+
Party 3
Janus
Janus
Lineaqtnabzz
Janus
Level 18
God Stats
4W - 4L
1,404 SR
Queue Stats
79W - 84L
1,390 Elo+
Solo
Bacchus
Bacchus
MickeyAicken
Bacchus
Level 29
God Stats
9W - 6L
1,540 SR
Queue Stats
113W - 141L
1,358 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 6
9,905
521
10,686
14,872
5,846
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
9 / 8 / 2
9,709
511
11,209
16,000
5,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Izanami
MrShyness
Izanami
15
3 / 10 / 2
9,096
479
7,097
15,036
5,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
Tizyh
King Arthur
11
1 / 8 / 4
7,411
390
4,384
18,270
10,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 9 / 7
9,105
479
5,635
11,326
2,985
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
14 / 8 / 7
11,260
593
13,574
17,530
8,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Guan Yu
Florian85580
Guan Yu
15
5 / 3 / 17
10,297
542
13,154
14,046
13,925
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
16
7 / 4 / 6
10,861
572
9,977
12,496
6,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
5 / 5 / 7
10,754
566
11,419
10,464
4,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
MickeyAicken
Bacchus
16
7 / 1 / 12
11,114
585
7,653
7,098
6,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
87
21
Kills
38
39
Deaths
21
21
Assists
49
Player
Kills
Deaths
Assists
KDA
W
14
8
7
2.19
L
5
4
6
2
W
Guan Yu
Florian85580
Guan Yu
5
3
17
4.5
W
Apollo
7
4
6
2.5
L
9
8
2
1.25
W
5
5
7
1.7
W
Bacchus
MickeyAicken
Bacchus
7
1
12
13
L
Izanami
MrShyness
Izanami
3
10
2
0.4
L
King Arthur
Tizyh
King Arthur
1
8
4
0.38
L
3
9
7
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,011
Damage
55,777
75,504
Taken
61,634
30,829
Mitigated
39,041
15,600
Healing
16,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,574
7,384
0
3,116
17,530
8,317
148
0
17,455
0
68,294
L
10,686
5,328
0
3,916
14,872
5,846
889
4,659
9,986
0
57,940
W
Guan Yu
Florian85580
Guan Yu
13,154
2,425
1,690
4,364
14,046
13,925
552
0
13,821
0
38,038
W
Apollo
9,977
6,464
0
3,887
12,496
6,011
6,651
0
12,496
0
73,811
L
11,209
6,750
0
2,302
16,000
5,963
0
4,932
10,940
0
35,281
W
11,419
1,280
0
1,822
10,464
4,365
792
0
10,389
59,059
0
W
Bacchus
MickeyAicken
Bacchus
7,653
749
0
1,776
7,098
6,423
1,179
0
7,054
17,999
0
L
Izanami
MrShyness
Izanami
7,097
4,391
0
2,491
15,036
5,277
0
4,384
10,528
0
50,134
L
King Arthur
Tizyh
King Arthur
4,384
1,008
0
2,842
18,270
10,758
167
3,820
14,374
0
20,794
L
5,635
1,865
124
3,925
11,326
2,985
396
1,411
9,873
0
24,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,226
Gold Earned
54,286
317
Minions Killed
402
0
Camps Cleared
0
1,632,193
Distance Traveled
1,674,595
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
11,260
593
84
4
0
353,060
2
L
Apollo
9,905
521
105
6
0
344,918
2
W
Guan Yu
10,297
542
60
3
0
365,983
0
W
Apollo
10,861
572
123
6
0
294,605
2
L
Set
9,709
511
56
3
0
323,790
0
W
Janus
10,754
566
109
6
0
296,728
0
W
Bacchus
11,114
585
26
1
0
364,219
2
L
Izanami
9,096
479
76
4
0
283,870
2
L
King Arthur
7,411
390
38
2
0
331,822
2
L
Thanatos
9,105
479
42
2
0
347,793
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role