Player Matchup

Fenrir
Fenrir
Adrianmb_10
Fenrir
Level 49
God Stats
3W - 4L
1,641 SR
Queue Stats
8W - 11L
1,468 Elo+
Solo
Geb
Geb
Darkness_43_59
Geb
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 37L
1,502 Elo+
Party 2
Hades
Hades
GreekGodsForever
Hades
Level 84
God Stats
5W - 9L
1,536 SR
Queue Stats
334W - 330L
1,454 Elo+
Party 4
Olorun
Olorun
NVerma5
Olorun
Level 44
God Stats
0W - 2L
1,282 SR
Queue Stats
4W - 5L
1,541 Elo+
Party 2
Sun Wukong
Sun Wukong
oz11
Sun Wukong
Level 46
God Stats
35W - 31L
1,477 SR
Queue Stats
68W - 95L
1,407 Elo+
Party 4
Team Averages
Level 72
1,487 SR
1,474 Elo+

VS

Team Averages
Level 54
1,523 SR
1,372 Elo+
Guan Yu
Guan Yu
Linkjee
Guan Yu
Level 46
God Stats
32W - 24L
1,542 SR
Queue Stats
526W - 537L
1,404 Elo+
Party 3
Zhong Kui
Zhong Kui
PaqitoPotente
Zhong Kui
Level 84
God Stats
5W - 2L
1,500 SR
Queue Stats
84W - 74L
1,437 Elo+
Party 1
Kukulkan
Kukulkan
ThiccWick
Kukulkan
Level 45
God Stats
27W - 27L
1,561 SR
Queue Stats
461W - 461L
1,411 Elo+
Party 3
Sylvanus
Sylvanus
eljavivu
Sylvanus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,174 Elo+
Party 1
Arachne
Arachne
vizionarr46
Arachne
Level 68
God Stats
18W - 15L
1,511 SR
Queue Stats
306W - 302L
1,432 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
0 / 7 / 2
6,857
343
2,648
9,769
2,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 4 / 2
6,460
323
2,780
10,366
4,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

18
3 / 4 / 0
10,630
532
8,501
17,579
11,987
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Olorun
NVerma5
Olorun
16
6 / 5 / 0
9,682
484
15,106
19,502
7,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
oz11
Sun Wukong
12
0 / 6 / 0
7,390
370
3,401
13,232
7,134
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Linkjee
Guan Yu
17
4 / 0 / 6
10,577
529
8,575
9,942
10,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Zhong Kui
PaqitoPotente
Zhong Kui
16
5 / 5 / 2
10,105
505
15,509
18,658
13,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
ThiccWick
Kukulkan
18
4 / 3 / 3
11,086
554
9,537
7,943
5,272
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sylvanus
eljavivu
Sylvanus
11
2 / 1 / 2
8,042
402
3,279
7,795
6,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Arachne
vizionarr46
Arachne
20
10 / 0 / 6
12,085
604
12,959
14,444
8,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
9
Kills
25
26
Deaths
9
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
7
2
0.14
L
0
4
2
0.25
L
3
4
0
0.75
W
Guan Yu
Linkjee
Guan Yu
4
0
6
7
L
Olorun
NVerma5
Olorun
6
5
0
1.2
W
Zhong Kui
PaqitoPotente
Zhong Kui
5
5
2
1.2
W
Kukulkan
ThiccWick
Kukulkan
4
3
3
1.83
W
Sylvanus
eljavivu
Sylvanus
2
1
2
3
L
Sun Wukong
oz11
Sun Wukong
0
6
0
0
W
Arachne
vizionarr46
Arachne
10
0
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,436
Damage
49,859
70,448
Taken
58,782
33,603
Mitigated
44,459
25,017
Healing
25,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
2,648
723
0
1,938
9,769
2,612
0
582
9,137
0
21,153
L
2,780
126
0
1,792
10,366
4,331
0
5,923
4,368
9,721
0
L
8,501
665
407
7,882
17,579
11,987
780
6,026
11,528
86,068
0
W
Guan Yu
Linkjee
Guan Yu
8,575
1,066
610
4,074
9,942
10,120
1,141
623
9,319
0
65,031
L
Olorun
NVerma5
Olorun
15,106
7,860
502
9,003
19,502
7,539
0
13,096
6,406
75,442
0
W
Zhong Kui
PaqitoPotente
Zhong Kui
15,509
5,311
0
7,457
18,658
13,715
3,029
12,225
6,433
68,279
5,785
W
Kukulkan
ThiccWick
Kukulkan
9,537
1,304
0
1,171
7,943
5,272
472
4,332
3,611
83,156
0
W
Sylvanus
eljavivu
Sylvanus
3,279
1,117
1,813
2,625
7,795
6,793
517
4,426
3,369
11,579
0
L
Sun Wukong
oz11
Sun Wukong
3,401
701
0
3,493
13,232
7,134
722
1,747
11,110
0
33,339
W
Arachne
vizionarr46
Arachne
12,959
8,266
0
7,733
14,444
8,559
435
4,781
9,663
0
89,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,019
Gold Earned
51,895
427
Minions Killed
541
0
Camps Cleared
0
1,426,049
Distance Traveled
1,669,176
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,857
343
44
2
0
223,574
1
L
Geb
6,460
323
10
1
0
230,371
2
L
Hades
10,630
532
166
8
0
312,777
5
W
Guan Yu
10,577
529
116
6
0
356,472
7
L
Olorun
9,682
484
139
7
0
312,892
3
W
Zhong Kui
10,105
505
129
6
0
304,456
0
W
Kukulkan
11,086
554
155
8
0
351,974
3
W
Sylvanus
8,042
402
13
1
0
210,023
0
L
Sun Wukong
7,390
370
68
3
0
346,435
3
W
Arachne
12,085
604
128
6
0
446,251
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role