Player Matchup

Cthulhu
Cthulhu
Cheeseguy193
Cthulhu
Level 155
God Stats
6W - 2L
1,780 SR
Queue Stats
17W - 22L
1,470 Elo+
Party 1
Poseidon
Poseidon
Kuririn_Bjj
Poseidon
Level 104
God Stats
3W - 2L
1,483 SR
Queue Stats
62W - 82L
1,442 Elo+
Party 1
Fenrir
Fenrir
alanarmagedom
Fenrir
Level 7
God Stats
1W - 2L
1,694 SR
Queue Stats
3W - 9L
1,223 Elo+
Party 1
Team Averages
Level 89
1,652 SR
1,379 Elo+

VS

Team Averages
Level 20
1,399 SR
1,336 Elo+
Ra
Ra
Dree104
Ra
Level 14
God Stats
0W - 2L
1,233 SR
Queue Stats
17W - 28L
1,379 Elo+
Solo
Bacchus
Bacchus
FiliGod
Bacchus
Level 27
God Stats
0W - 2L
1,465 SR
Queue Stats
22W - 19L
1,453 Elo+
Solo
Susano
Susano
laureano2134
Susano
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,175 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cheeseguy193
Cthulhu
19
11 / 2 / 7
15,506
738
20,589
20,603
23,483
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Poseidon
Kuririn_Bjj
Poseidon
17
7 / 9 / 8
14,388
685
18,786
15,840
6,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
1 / 6 / 10
11,749
559
4,905
15,268
6,387
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 6 / 9
14,400
686
14,165
17,516
7,339
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
FiliGod
Bacchus
18
7 / 2 / 6
15,511
739
21,274
18,169
27,360
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Susano
15
4 / 11 / 5
12,692
604
8,674
21,164
12,471
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
37
19
Kills
17
17
Deaths
19
25
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Cheeseguy193
Cthulhu
11
2
7
7.25
L
6
6
9
1.75
L
Bacchus
FiliGod
Bacchus
7
2
6
5
W
Poseidon
Kuririn_Bjj
Poseidon
7
9
8
1.22
W
1
6
10
1
L
Susano
4
11
5
0.59

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,280
Damage
44,113
51,711
Taken
56,849
35,915
Mitigated
47,170
1,353
Healing
17,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Cheeseguy193
Cthulhu
20,589
2,308
52
0
20,603
23,483
0
12,186
8,417
81,169
0
L
14,165
1,232
2,842
8,198
17,516
7,339
294
12,862
4,654
95,292
0
L
Bacchus
FiliGod
Bacchus
21,274
1,834
0
4,459
18,169
27,360
349
9,156
9,013
80,021
0
W
Poseidon
Kuririn_Bjj
Poseidon
18,786
2,016
0
1,069
15,840
6,045
67
12,516
3,324
70,569
0
W
4,905
1,062
0
232
15,268
6,387
0
10,766
4,502
0
16,551
L
Susano
8,674
3,174
866
1,072
21,164
12,471
234
17,396
3,768
0
21,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,643
Gold Earned
42,603
213
Minions Killed
264
0
Camps Cleared
0
1,084,261
Distance Traveled
1,026,718
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
15,506
738
95
5
0
387,574
1
L
Ra
14,400
686
139
7
0
331,052
1
L
Bacchus
15,511
739
94
4
0
388,752
6
W
Poseidon
14,388
685
95
5
0
357,674
3
W
Fenrir
11,749
559
23
1
0
339,013
0
L
Susano
12,692
604
31
1
0
306,914
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role