Player Matchup

Ares
Ares
Benji05
Ares
Level 28
God Stats
6W - 1L
1,726 SR
Queue Stats
25W - 29L
1,456 Elo+
Party 1
Mercury
Mercury
ChoCoFull
Mercury
Level 76
God Stats
14W - 12L
1,571 SR
Queue Stats
108W - 112L
1,520 Elo+
Party 1
Tiamat
Tiamat
Déus
Tiamat
Level 122
God Stats
26W - 23L
1,423 SR
Queue Stats
127W - 118L
1,529 Elo+
Party 1
Nike
Nike
Tripincloud
Nike
Level 35
God Stats
6W - 4L
1,647 SR
Queue Stats
53W - 55L
1,531 Elo+
Party 1
Hou Yi
Hou Yi
Zackanfein
Hou Yi
Level 16
God Stats
7W - 6L
1,287 SR
Queue Stats
60W - 71L
1,477 Elo+
Party 1
Team Averages
Level 55
1,531 SR
1,503 Elo+

VS

Team Averages
Level 49
1,492 SR
1,487 Elo+
Chang'e
Chang'e
GebaćJrecje
Chang'e
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 10L
1,664 Elo+
Party 3
Izanami
Izanami
StreetFighter44
Izanami
Level 26
God Stats
10W - 11L
1,461 SR
Queue Stats
201W - 224L
1,374 Elo+
Party 2
Bellona
Bellona
Wojtaz555
Bellona
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 26L
1,370 Elo+
Party 3
Ne Zha
Ne Zha
ZigiBigi
Ne Zha
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 123L
1,525 Elo+
Party 3
Ares
Ares
ZiyaYiza
Ares
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Benji05
Ares
6
2 / 2 / 2
4,444
635
2,225
3,749
1,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
ChoCoFull
Mercury
9
4 / 0 / 1
5,221
746
2,024
4,635
1,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
Déus
Tiamat
8
1 / 1 / 3
4,827
690
2,678
3,208
1,749
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
1 / 2 / 1
4,439
634
2,504
2,791
1,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hou Yi
Zackanfein
Hou Yi
7
2 / 1 / 1
4,341
620
1,888
2,553
586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
GebaćJrecje
Chang'e
7
1 / 4 / 0
3,966
567
2,075
4,316
1,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
1 / 3 / 2
4,113
588
1,886
3,892
987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Wojtaz555
Bellona
7
1 / 1 / 1
4,251
607
1,369
3,398
1,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
ZigiBigi
Ne Zha
8
3 / 1 / 1
4,662
666
1,898
4,745
1,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
3
0 / 1 / 1
3,307
472
269
1,194
426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
10
Kills
6
6
Deaths
10
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ares
Benji05
Ares
2
2
2
1.5
W
Mercury
ChoCoFull
Mercury
4
0
1
4.5
W
Tiamat
Déus
Tiamat
1
1
3
2.5
L
Chang'e
GebaćJrecje
Chang'e
1
4
0
0.25
L
1
3
2
0.67
W
1
2
1
0.75
L
Bellona
Wojtaz555
Bellona
1
1
1
1.5
W
Hou Yi
Zackanfein
Hou Yi
2
1
1
2.5
L
Ne Zha
ZigiBigi
Ne Zha
3
1
1
3.5
L
Ares
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,319
Damage
7,497
16,936
Taken
17,545
6,293
Mitigated
5,692
4,401
Healing
4,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
Benji05
Ares
2,225
0
0
426
3,749
1,467
302
269
3,480
5,144
0
W
Mercury
ChoCoFull
Mercury
2,024
1,233
0
1,837
4,635
1,271
0
230
4,365
0
21,297
W
Tiamat
Déus
Tiamat
2,678
504
0
817
3,208
1,749
348
1,589
1,403
22,560
0
L
Chang'e
GebaćJrecje
Chang'e
2,075
278
0
935
4,316
1,299
0
2,678
1,638
13,637
0
L
1,886
1,514
0
325
3,892
987
0
1,640
2,252
0
12,929
W
2,504
579
0
200
2,791
1,220
0
0
2,791
0
16,539
L
Bellona
Wojtaz555
Bellona
1,369
372
0
725
3,398
1,685
0
0
3,223
0
14,776
W
Hou Yi
Zackanfein
Hou Yi
1,888
1,114
0
1,121
2,553
586
524
0
2,553
0
15,668
L
Ne Zha
ZigiBigi
Ne Zha
1,898
908
0
1,847
4,745
1,295
0
20
4,700
0
17,691
L
Ares
269
28
0
208
1,194
426
0
565
629
3,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,272
Gold Earned
20,299
162
Minions Killed
153
0
Camps Cleared
0
663,599
Distance Traveled
587,345
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
4,444
635
12
2
0
135,874
0
W
Mercury
5,221
746
49
7
0
155,400
1
W
Tiamat
4,827
690
54
8
0
123,609
2
L
Chang'e
3,966
567
34
5
0
119,049
1
L
Izanami
4,113
588
29
4
0
119,421
0
W
Nike
4,439
634
25
4
0
137,476
0
L
Bellona
4,251
607
37
5
0
135,290
1
W
Hou Yi
4,341
620
22
3
0
111,240
2
L
Ne Zha
4,662
666
45
6
0
141,762
0
L
Ares
3,307
472
8
1
0
71,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role