Player Matchup

Cabrakan
Cabrakan
III Armin x
Cabrakan
Level 13
God Stats
3W - 3L
1,441 SR
Queue Stats
26W - 8L
1,722 Elo+
Solo
Fenrir
Fenrir
RodriCuartas
Fenrir
Level 5
God Stats
1W - 2L
1,580 SR
Queue Stats
5W - 3L
1,736 Elo+
Solo
Athena
Athena
TheLazyDuck90
Athena
Level 28
God Stats
12W - 13L
1,617 SR
Queue Stats
163W - 161L
1,676 Elo+
Solo
Neith
Neith
bestdestroyer217
Neith
Level 23
God Stats
17W - 11L
1,611 SR
Queue Stats
82W - 57L
1,601 Elo+
Solo
Ra
Ra
killer6965_
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,616 Elo+
Solo
Team Averages
Level 14
1,550 SR
1,670 Elo+

VS

Team Averages
Level 43
1,673 SR
1,660 Elo+
King Arthur
King Arthur
FreeFrasier
King Arthur
Level 24
God Stats
4W - 1L
1,671 SR
Queue Stats
111W - 88L
1,623 Elo+
Solo
Thor
Thor
I Are Taz
Thor
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,910 Elo+
Party 1
Fenrir
Fenrir
MAD_IMGOOFIN
Fenrir
Level 19
God Stats
12W - 10L
1,459 SR
Queue Stats
242W - 221L
1,405 Elo+
Solo
Agni
Agni
MOJOsoD0PE23
Agni
Level 148
God Stats
9W - 4L
1,862 SR
Queue Stats
382W - 330L
1,650 Elo+
Party 1
Anhur
Anhur
Schnickoli
Anhur
Level 17
God Stats
29W - 13L
1,872 SR
Queue Stats
337W - 220L
1,714 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
III Armin x
Cabrakan
12
1 / 2 / 0
5,987
544
4,340
7,567
7,275
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Fenrir
4
0 / 5 / 0
4,078
371
785
5,544
1,026
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
0 / 3 / 1
4,777
434
1,511
8,948
2,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

8
2 / 3 / 0
5,296
481
2,420
5,980
1,268
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 6 / 0
4,618
420
2,292
5,521
1,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FreeFrasier
King Arthur
11
1 / 1 / 0
6,186
562
4,267
6,846
3,347
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thor
12
6 / 0 / 4
7,062
642
6,425
5,187
1,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
10
4 / 1 / 0
5,967
542
3,500
4,043
1,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
8 / 0 / 2
8,135
740
4,600
4,008
1,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Anhur
9
0 / 1 / 5
5,287
481
4,210
7,184
1,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
3
Kills
19
19
Deaths
3
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
King Arthur
FreeFrasier
King Arthur
1
1
0
1
W
Thor
6
0
4
8
L
Cabrakan
III Armin x
Cabrakan
1
2
0
0.5
W
Fenrir
4
1
0
4
W
8
0
2
9
L
Fenrir
0
5
0
0
W
Anhur
0
1
5
2.5
L
0
3
1
0.17
L
2
3
0
0.67
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,348
Damage
23,002
33,560
Taken
27,268
13,641
Mitigated
9,602
8,164
Healing
9,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
FreeFrasier
King Arthur
4,267
596
0
2,308
6,846
3,347
0
4,255
2,591
0
38,301
W
Thor
6,425
1,342
0
2,223
5,187
1,892
0
360
4,789
0
40,926
L
Cabrakan
III Armin x
Cabrakan
4,340
946
0
2,983
7,567
7,275
0
400
7,167
35,055
0
W
Fenrir
3,500
741
0
926
4,043
1,331
576
425
3,618
0
17,701
W
4,600
637
0
1,713
4,008
1,296
0
1,048
2,896
60,709
0
L
Fenrir
785
260
0
293
5,544
1,026
0
1,483
4,061
0
7,437
W
Anhur
4,210
2,518
0
2,271
7,184
1,736
352
1,897
5,231
0
29,443
L
1,511
508
0
2,443
8,948
2,910
40
698
8,250
13,613
0
L
2,420
1,077
0
2,263
5,980
1,268
79
0
5,980
0
25,714
L
2,292
423
21
161
5,521
1,162
0
2,019
3,502
17,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,756
Gold Earned
32,637
203
Minions Killed
349
0
Camps Cleared
0
937,414
Distance Traveled
1,093,620
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,186
562
66
6
0
201,139
0
W
Thor
7,062
642
78
7
0
234,768
3
L
Cabrakan
5,987
544
79
7
0
173,759
5
W
Fenrir
5,967
542
26
2
0
239,645
4
W
Agni
8,135
740
130
12
0
216,302
4
L
Fenrir
4,078
371
17
2
0
185,480
2
W
Anhur
5,287
481
49
4
0
201,766
2
L
Athena
4,777
434
21
2
0
200,119
1
L
Neith
5,296
481
49
4
0
159,704
0
L
Ra
4,618
420
37
3
0
218,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role