Player Matchup

Persephone
Persephone
Leskinte
Persephone
Level 128
God Stats
9W - 10L
1,345 SR
Queue Stats
163W - 154L
1,452 Elo+
Party 3
Hel
Hel
Wicca8
Hel
Level 45
God Stats
27W - 20L
1,653 SR
Queue Stats
221W - 219L
1,415 Elo+
Solo
Pele
Pele
lorenzobianchi95
Pele
Level 86
God Stats
2W - 0L
1,731 SR
Queue Stats
277W - 272L
1,444 Elo+
Solo
Bacchus
Bacchus
mexicoooo
Bacchus
Level 72
God Stats
10W - 12L
1,275 SR
Queue Stats
46W - 60L
1,345 Elo+
Party 3
Izanami
Izanami
victor_gt_11
Izanami
Level 43
God Stats
8W - 10L
1,331 SR
Queue Stats
52W - 53L
1,423 Elo+
Solo
Team Averages
Level 75
1,467 SR
1,416 Elo+

VS

Team Averages
Level 74
1,603 SR
1,510 Elo+
Merlin
Merlin
DreamMochi
Merlin
Level 87
God Stats
18W - 11L
1,622 SR
Queue Stats
364W - 274L
1,583 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Frodo-Teebeutlin
Tsukuyomi
Level 113
God Stats
3W - 6L
1,421 SR
Queue Stats
964W - 893L
1,578 Elo+
Party 1
Danzaburou
Danzaburou
GutsyBoy
Danzaburou
Level 48
God Stats
32W - 20L
1,636 SR
Queue Stats
197W - 143L
1,516 Elo+
Party 2
Ymir
Ymir
Kargul420
Ymir
Level 37
God Stats
38W - 50L
1,473 SR
Queue Stats
153W - 221L
1,348 Elo+
Solo
Bellona
Bellona
XL_Fiascoblaster
Bellona
Level 87
God Stats
7W - 6L
1,864 SR
Queue Stats
175W - 142L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Leskinte
Persephone
16
3 / 4 / 4
10,167
508
8,769
13,013
4,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hel
Wicca8
Hel
18
6 / 1 / 4
11,596
580
10,535
11,546
7,461
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
4 / 7 / 7
10,311
516
8,380
17,603
6,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bacchus
mexicoooo
Bacchus
14
5 / 3 / 12
9,926
496
8,983
13,442
12,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
victor_gt_11
Izanami
17
8 / 0 / 5
11,004
550
9,112
12,936
4,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DreamMochi
Merlin
18
2 / 2 / 5
10,729
536
10,236
8,567
3,307
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
17
8 / 5 / 3
10,753
538
10,036
14,273
5,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
GutsyBoy
Danzaburou
16
2 / 5 / 1
10,134
507
7,143
15,343
5,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
8
0 / 9 / 3
6,689
334
3,080
13,339
6,777
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
2 / 5 / 3
9,465
473
11,243
16,515
17,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
29
26
Kills
14
15
Deaths
26
32
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Merlin
DreamMochi
Merlin
2
2
5
2.25
L
Tsukuyomi
8
5
3
1.9
L
Danzaburou
GutsyBoy
Danzaburou
2
5
1
0.5
L
Ymir
0
9
3
0.17
W
Persephone
Leskinte
Persephone
3
4
4
1.25
W
Hel
Wicca8
Hel
6
1
4
8
L
2
5
3
0.7
W
4
7
7
1.07
W
Bacchus
mexicoooo
Bacchus
5
3
12
3.67
W
Izanami
victor_gt_11
Izanami
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,779
Damage
41,738
68,540
Taken
68,037
35,031
Mitigated
38,835
29,032
Healing
15,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
DreamMochi
Merlin
10,236
125
0
2,772
8,567
3,307
61
4,914
3,653
82,768
0
L
Tsukuyomi
10,036
2,141
0
4,489
14,273
5,311
445
4,915
9,358
0
72,567
L
Danzaburou
GutsyBoy
Danzaburou
7,143
3,317
0
4,032
15,343
5,503
0
3,537
11,806
0
68,136
L
Ymir
3,080
824
222
1,141
13,339
6,777
124
5,460
7,879
15,702
0
W
Persephone
Leskinte
Persephone
8,769
201
0
4,251
13,013
4,281
0
5,558
7,427
65,521
0
W
Hel
Wicca8
Hel
10,535
221
4,108
7,369
11,546
7,461
266
813
10,108
70,005
0
L
11,243
4,270
0
3,266
16,515
17,937
72
9,461
7,054
0
55,933
W
8,380
2,134
0
4,787
17,603
6,614
0
2,230
15,273
0
66,441
W
Bacchus
mexicoooo
Bacchus
8,983
1,378
806
2,002
13,442
12,196
222
2,861
10,562
22,859
0
W
Izanami
victor_gt_11
Izanami
9,112
5,944
0
5,709
12,936
4,479
826
1,853
11,058
0
93,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,004
Gold Earned
47,770
553
Minions Killed
545
0
Camps Cleared
0
1,948,056
Distance Traveled
1,740,746
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,729
536
168
8
0
389,875
3
L
Tsukuyomi
10,753
538
125
6
0
386,499
2
L
Danzaburou
10,134
507
114
6
0
348,903
4
L
Ymir
6,689
334
23
1
0
248,580
2
W
Persephone
10,167
508
134
7
0
387,940
1
W
Hel
11,596
580
146
7
0
403,332
3
L
Bellona
9,465
473
115
6
0
366,889
2
W
Pele
10,311
516
96
5
0
401,591
1
W
Bacchus
9,926
496
23
1
0
403,916
1
W
Izanami
11,004
550
154
8
0
351,277
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role