Player Matchup

Freya
Freya
Gold I
JBadlands
Freya
Gold I
Level 158
God Stats
793W - 723L
1,604 SR
Queue Stats
958W - 955L
1,583 MMR
Solo
Hercules
Hercules
Gold I
JacintoPaton
Hercules
Gold I
Level 109
God Stats
5W - 10L
1,369 SR
Queue Stats
151W - 161L
1,582 MMR
Solo
The Morrigan
The Morrigan
Gold III
Jonflip
The Morrigan
Gold III
Level 158
God Stats
2W - 4L
1,406 SR
Queue Stats
27W - 23L
1,641 MMR
Solo
Athena
Athena
Platinum IV
Mephiss
Athena
Platinum IV
Level 128
God Stats
9W - 9L
1,656 SR
Queue Stats
470W - 468L
1,621 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
alovisa
Cu Chulainn
Silver I
Level 148
God Stats
2W - 1L
2,038 SR
Queue Stats
9W - 5L
1,588 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 140
1,615 SR
1,603 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 153
1,658 SR
1,602 MMR
Erlang Shen
Erlang Shen
Silver I
CaptainNaybeck
Erlang Shen
Silver I
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 37L
1,587 MMR
Party 1
Nox
Nox
Silver I
EsLebt
Nox
Silver I
Level 157
God Stats
8W - 9L
1,513 SR
Queue Stats
434W - 440L
1,564 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold II
ShikariEnnit
Kumbhakarna
Gold II
Level 157
God Stats
5W - 6L
1,928 SR
Queue Stats
104W - 93L
1,724 MMR
Party 2
Apollo
Apollo
Silver I
StrickerZz
Apollo
Silver I
Level 155
God Stats
2W - 2L
1,819 SR
Queue Stats
18W - 15L
1,587 MMR
Party 2
Guan Yu
Guan Yu
Gold III
ttvappletinidl
Guan Yu
Gold III
Level 159
God Stats
29W - 29L
1,532 SR
Queue Stats
361W - 346L
1,547 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
JBadlands
Freya
18
3 / 8 / 2
11,597
527
16,188
20,353
8,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hercules
JacintoPaton
Hercules
13
0 / 8 / 4
9,150
416
7,574
25,812
20,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

The Morrigan
Jonflip
The Morrigan
18
3 / 4 / 2
11,563
526
8,436
9,718
4,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Athena
Mephiss
Athena
16
0 / 6 / 2
9,839
447
8,084
20,612
13,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cu Chulainn
alovisa
Cu Chulainn
19
3 / 7 / 2
11,563
526
14,157
21,297
18,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
TiamatSetTsukuyomiNemesisChang'e

VS

Bans
JanusDanzaburouHeimdallrAo KuangFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CaptainNaybeck
Erlang Shen
20
9 / 1 / 12
13,456
612
19,199
17,111
10,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nox
EsLebt
Nox
19
10 / 2 / 11
12,493
568
19,988
10,555
5,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kumbhakarna
ShikariEnnit
Kumbhakarna
16
3 / 1 / 19
11,693
532
6,646
19,483
22,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
StrickerZz
Apollo
20
6 / 2 / 12
13,662
621
16,019
16,014
6,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
5 / 3 / 7
12,246
557
14,332
21,408
22,646
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
94
9
Kills
33
33
Deaths
9
12
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
CaptainNaybeck
Erlang Shen
9
1
12
15
W
Nox
EsLebt
Nox
10
2
11
7.75
L
Freya
JBadlands
Freya
3
8
2
0.5
L
Hercules
JacintoPaton
Hercules
0
8
4
0.25
L
The Morrigan
Jonflip
The Morrigan
3
4
2
1
L
Athena
Mephiss
Athena
0
6
2
0.17
W
Kumbhakarna
ShikariEnnit
Kumbhakarna
3
1
19
12.5
W
Apollo
StrickerZz
Apollo
6
2
12
6
L
Cu Chulainn
alovisa
Cu Chulainn
3
7
2
0.57
W
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,439
Damage
76,184
97,792
Taken
84,571
65,096
Mitigated
68,026
21,709
Healing
32,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
CaptainNaybeck
Erlang Shen
19,199
11,402
0
3,116
17,111
10,912
1,104
6,961
9,845
0
132,924
W
Nox
EsLebt
Nox
19,988
1,718
0
694
10,555
5,478
1,289
4,501
5,874
87,392
0
L
Freya
JBadlands
Freya
16,188
4,096
0
6,672
20,353
8,134
982
3,727
16,518
77,978
0
L
Hercules
JacintoPaton
Hercules
7,574
1,575
0
4,317
25,812
20,106
0
9,628
15,906
0
23,331
L
The Morrigan
Jonflip
The Morrigan
8,436
1,074
120
1,433
9,718
4,599
0
2,057
7,597
79,315
3,090
L
Athena
Mephiss
Athena
8,084
1,779
0
5,372
20,612
13,317
0
4,681
15,759
75,455
0
W
Kumbhakarna
ShikariEnnit
Kumbhakarna
6,646
767
0
2,674
19,483
22,030
0
5,684
13,341
20,051
0
W
Apollo
StrickerZz
Apollo
16,019
8,921
0
10,563
16,014
6,960
3,592
7,032
8,596
0
111,474
L
Cu Chulainn
alovisa
Cu Chulainn
14,157
1,276
0
3,795
21,297
18,940
556
5,792
15,378
3,177
79,874
W
14,332
2,529
3,771
11,600
21,408
22,646
645
5,763
14,678
0
80,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,712
Gold Earned
63,550
623
Minions Killed
693
0
Camps Cleared
0
2,069,712
Distance Traveled
2,274,449
24
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
13,456
612
182
8
0
520,364
6
W
Nox
12,493
568
152
7
0
420,807
4
L
Freya
11,597
527
146
7
0
375,320
3
L
Hercules
9,150
416
27
1
0
415,466
6
L
The Morrigan
11,563
526
164
7
0
412,796
9
L
Athena
9,839
447
139
6
0
483,924
6
W
Kumbhakarna
11,693
532
15
1
0
442,790
9
W
Apollo
13,662
621
190
9
0
434,297
6
L
Cu Chulainn
11,563
526
147
7
0
382,206
0
W
Guan Yu
12,246
557
154
7
0
456,191
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role