Player Matchup

Sun Wukong
Sun Wukong
ChoppaFlex
Sun Wukong
Level 5
God Stats
2W - 3L
1,580 SR
Queue Stats
10W - 11L
1,481 Elo+
Party 2
Fenrir
Fenrir
Elwushu
Fenrir
Level 28
God Stats
3W - 14L
1,345 SR
Queue Stats
41W - 43L
1,332 Elo+
Solo
Achilles
Achilles
NabihBerri
Achilles
Level 12
God Stats
1W - 4L
1,322 SR
Queue Stats
11W - 18L
1,247 Elo+
Solo
Kuzenbo
Kuzenbo
XDkappaXD
Kuzenbo
Level 10
God Stats
49W - 35L
1,521 SR
Queue Stats
69W - 66L
1,422 Elo+
Solo
Neith
Neith
mmedina3659
Neith
Level 15
God Stats
1W - 2L
1,701 SR
Queue Stats
1W - 3L
1,447 Elo+
Party 2
Team Averages
Level 14
1,494 SR
1,386 Elo+

VS

Team Averages
Level 15
1,395 SR
1,350 Elo+
Pele
Pele
Delrocc
Pele
Level 14
God Stats
26W - 24L
1,457 SR
Queue Stats
40W - 40L
1,411 Elo+
Party 3
Danzaburou
Danzaburou
FenrirShadow51
Danzaburou
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 28L
1,380 Elo+
Solo
Neith
Neith
Konkrett
Neith
Level 12
God Stats
231W - 271L
1,307 SR
Queue Stats
1,237W - 1,451L
1,298 Elo+
Party 1
Yemoja
Yemoja
Maelinka
Yemoja
Level 12
God Stats
7W - 4L
1,451 SR
Queue Stats
18W - 30L
1,254 Elo+
Party 1
Chang'e
Chang'e
thegraymerchant
Chang'e
Level 28
God Stats
2W - 3L
1,261 SR
Queue Stats
43W - 40L
1,405 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChoppaFlex
Sun Wukong
20
2 / 6 / 19
14,117
941
14,598
28,864
28,977
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
Elwushu
Fenrir
20
14 / 12 / 12
16,986
1,132
37,326
36,130
21,156
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Achilles
NabihBerri
Achilles
20
7 / 9 / 18
16,105
1,074
22,322
31,532
44,023
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Kuzenbo
XDkappaXD
Kuzenbo
20
9 / 4 / 15
15,578
1,039
23,132
26,577
34,560
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
0 / 10 / 13
12,990
866
7,855
18,167
7,904
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Team 1 Tickets

0

VS

Team 2 Tickets

24

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Delrocc
Pele
20
10 / 4 / 18
15,264
1,018
18,327
24,110
13,949
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
FenrirShadow51
Danzaburou
20
22 / 7 / 8
18,609
1,241
41,194
19,713
10,564
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
Konkrett
Neith
20
6 / 9 / 18
14,189
946
26,976
23,743
10,441
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
Maelinka
Yemoja
20
1 / 3 / 23
14,566
971
8,836
20,380
29,991
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

20
2 / 9 / 26
13,946
930
27,651
24,065
9,170
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
134
32
Kills
41
41
Deaths
32
77
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ChoppaFlex
Sun Wukong
2
6
19
1.92
W
Pele
Delrocc
Pele
10
4
18
4.75
L
Fenrir
Elwushu
Fenrir
14
12
12
1.67
W
Danzaburou
FenrirShadow51
Danzaburou
22
7
8
3.71
W
Neith
Konkrett
Neith
6
9
18
1.67
W
Yemoja
Maelinka
Yemoja
1
3
23
4.17
L
Achilles
NabihBerri
Achilles
7
9
18
1.78
L
Kuzenbo
XDkappaXD
Kuzenbo
9
4
15
4.13
L
0
10
13
0.65
W
2
9
26
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,233
Damage
122,984
141,270
Taken
112,011
136,620
Mitigated
74,115
5,926
Healing
27,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ChoppaFlex
Sun Wukong
14,598
4,368
0
145
28,864
28,977
0
7,577
21,287
996
48,918
W
Pele
Delrocc
Pele
18,327
4,261
0
3,412
24,110
13,949
0
4,115
19,995
0
38,778
L
Fenrir
Elwushu
Fenrir
37,326
8,832
0
2,503
36,130
21,156
0
9,369
25,337
0
52,311
W
Danzaburou
FenrirShadow51
Danzaburou
41,194
21,857
1,933
2,717
19,713
10,564
0
6,424
13,289
0
71,603
W
Neith
Konkrett
Neith
26,976
15,609
0
2,934
23,743
10,441
0
7,572
16,171
0
44,426
W
Yemoja
Maelinka
Yemoja
8,836
2,040
2,219
1,405
20,380
29,991
0
2,110
18,270
31,391
0
L
Achilles
NabihBerri
Achilles
22,322
6,938
0
952
31,532
44,023
0
8,189
23,343
1,946
44,440
L
Kuzenbo
XDkappaXD
Kuzenbo
23,132
4,852
0
0
26,577
34,560
0
7,015
19,562
41,549
0
L
7,855
355
0
2,326
18,167
7,904
0
4,337
13,830
0
32,474
W
27,651
1,944
6,962
5,917
24,065
9,170
0
5,714
18,351
45,885
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,776
Gold Earned
76,574
226
Minions Killed
250
4
Camps Cleared
8
1,375,942
Distance Traveled
1,159,949
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
14,117
941
65
4
0
298,084
0
W
Pele
15,264
1,018
49
3
1
332,589
0
L
Fenrir
16,986
1,132
30
2
1
285,239
3
W
Danzaburou
18,609
1,241
73
5
5
202,790
0
W
Neith
14,189
946
38
3
1
187,087
0
W
Yemoja
14,566
971
45
3
0
193,294
1
L
Achilles
16,105
1,074
59
4
2
284,758
0
L
Kuzenbo
15,578
1,039
39
3
1
276,680
0
L
Neith
12,990
866
33
2
0
231,181
0
W
Chang'e
13,946
930
45
3
1
244,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role