Player Matchup

Hercules
Hercules
OneThousandEyeQ
Hercules
Level 13
God Stats
0W - 2L
1,230 SR
Queue Stats
39W - 31L
1,552 Elo+
Solo
Baron Samedi
Baron Samedi
Supermaginc
Baron Samedi
Level 26
God Stats
1W - 4L
1,484 SR
Queue Stats
64W - 42L
1,751 Elo+
Solo
Apollo
Apollo
The_GreatLangini
Apollo
Level 26
God Stats
10W - 10L
1,478 SR
Queue Stats
264W - 222L
1,536 Elo+
Solo
Zeus
Zeus
XAntiHunterX
Zeus
Level 29
God Stats
1W - 2L
1,613 SR
Queue Stats
74W - 73L
1,585 Elo+
Solo
Nemesis
Nemesis
bayovibes
Nemesis
Level 29
God Stats
22W - 15L
1,508 SR
Queue Stats
102W - 81L
1,561 Elo+
Solo
Team Averages
Level 25
1,463 SR
1,597 Elo+

VS

Team Averages
Level 15
1,536 SR
1,591 Elo+
Sobek
Sobek
Boom_Bot22
Sobek
Level 27
God Stats
16W - 13L
1,586 SR
Queue Stats
43W - 34L
1,591 Elo+
Solo
Thor
Thor
Crazy4Horses4
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,587 Elo+
Solo
Chiron
Chiron
II Hamood II
Chiron
Level 28
God Stats
3W - 0L
1,893 SR
Queue Stats
54W - 41L
1,594 Elo+
Solo
Cabrakan
Cabrakan
III Armin x
Cabrakan
Level 12
God Stats
3W - 3L
1,359 SR
Queue Stats
26W - 8L
1,735 Elo+
Solo
Tiamat
Tiamat
Tsakime
Tiamat
Level 7
God Stats
3W - 2L
1,340 SR
Queue Stats
3W - 2L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
6 / 5 / 6
9,301
443
11,343
21,235
13,293
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
Supermaginc
Baron Samedi
16
3 / 4 / 4
9,724
463
17,689
17,954
15,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
3 / 3 / 6
9,512
453
8,695
15,101
5,922
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 6 / 4
9,322
444
14,851
12,985
4,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nemesis
bayovibes
Nemesis
14
2 / 5 / 9
9,131
435
10,728
18,393
7,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
14
1 / 3 / 14
9,971
475
9,564
19,764
24,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
7 / 4 / 2
10,848
517
14,502
16,068
7,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
18
8 / 3 / 6
11,672
556
21,045
15,123
5,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
III Armin x
Cabrakan
19
6 / 3 / 4
11,499
548
14,407
19,981
29,378
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tiamat
Tsakime
Tiamat
15
1 / 4 / 7
9,034
430
8,576
13,708
12,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
56
17
Kills
23
23
Deaths
17
29
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Sobek
1
3
14
2.67
W
7
4
2
2
W
Chiron
8
3
6
3.67
W
Cabrakan
III Armin x
Cabrakan
6
3
4
2.67
L
Hercules
6
5
6
1.8
L
Baron Samedi
Supermaginc
Baron Samedi
3
4
4
1.25
L
3
3
6
2
W
Tiamat
Tsakime
Tiamat
1
4
7
1.13
L
3
6
4
0.83
L
Nemesis
bayovibes
Nemesis
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,306
Damage
68,094
85,668
Taken
84,644
46,191
Mitigated
80,000
24,347
Healing
29,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
9,564
347
1,304
5,669
19,764
24,825
252
6,971
12,484
21,509
0
W
14,502
2,621
0
5,682
16,068
7,211
0
3,568
12,390
0
84,733
W
Chiron
21,045
11,580
979
6,633
15,123
5,886
2,620
4,080
10,961
0
85,672
W
Cabrakan
III Armin x
Cabrakan
14,407
2,421
0
5,217
19,981
29,378
0
12,617
7,282
66,689
0
L
Hercules
11,343
3,163
1,307
5,183
21,235
13,293
0
9,339
11,482
4,320
43,203
L
Baron Samedi
Supermaginc
Baron Samedi
17,689
2,425
2,537
6,810
17,954
15,229
0
10,204
7,693
63,002
0
L
8,695
4,734
633
4,476
15,101
5,922
333
1,282
13,749
0
53,259
W
Tiamat
Tsakime
Tiamat
8,576
1,342
219
4,282
13,708
12,700
886
5,115
8,200
42,326
0
L
14,851
1,492
257
1,789
12,985
4,322
74
4,396
8,441
55,997
0
L
Nemesis
bayovibes
Nemesis
10,728
4,834
0
1,355
18,393
7,425
0
6,441
11,756
0
49,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,990
Gold Earned
53,024
485
Minions Killed
525
0
Camps Cleared
0
1,817,596
Distance Traveled
1,884,119
19
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,971
475
41
2
0
406,721
6
W
Thor
10,848
517
125
6
0
385,608
0
W
Chiron
11,672
556
141
7
0
375,026
5
W
Cabrakan
11,499
548
127
6
0
346,015
7
L
Hercules
9,301
443
77
4
0
404,279
0
L
Baron Samedi
9,724
463
111
5
0
300,243
5
L
Apollo
9,512
453
86
4
0
382,959
7
W
Tiamat
9,034
430
91
4
0
370,749
5
L
Zeus
9,322
444
139
7
0
318,192
1
L
Nemesis
9,131
435
72
3
0
411,923
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role