Player Matchup

Hercules
Hercules
 
Hercules
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
FaZe_JuandaXD
Ra
Level 4
God Stats
12W - 14L
1,722 SR
Queue Stats
105W - 154L
1,417 Elo+
Party 1
Zhong Kui
Zhong Kui
Lolonalou
Zhong Kui
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,475 Elo+
Solo
Cthulhu
Cthulhu
Masterdark28362
Cthulhu
Level 5
God Stats
0W - 3L
1,126 SR
Queue Stats
2W - 5L
1,321 Elo+
Solo
Pele
Pele
Secret_Rami18
Pele
Level 58
God Stats
19W - 30L
1,338 SR
Queue Stats
306W - 381L
1,364 Elo+
Party 1
Team Averages
Level 19
1,437 SR
1,415 Elo+

VS

Team Averages
Level 19
1,538 SR
1,515 Elo+
Osiris
Osiris
DeadNight-68
Osiris
Level 6
God Stats
3W - 1L
1,500 SR
Queue Stats
462W - 502L
1,337 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Litch0908
Ah Muzen Cab
Level 17
God Stats
3W - 1L
1,605 SR
Queue Stats
5W - 1L
1,775 Elo+
Solo
Cerberus
Cerberus
UbiquitouX
Cerberus
Level 23
God Stats
19W - 23L
1,355 SR
Queue Stats
47W - 54L
1,353 Elo+
Solo
Danzaburou
Danzaburou
freezing_ending4
Danzaburou
Level 25
God Stats
2W - 0L
1,529 SR
Queue Stats
96W - 98L
1,466 Elo+
Solo
Chang'e
Chang'e
mightbeteelop
Chang'e
Level 23
God Stats
2W - 0L
1,698 SR
Queue Stats
97W - 50L
1,643 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
11 / 4 / 2
9,213
542
15,389
13,861
12,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 9 / 5
6,268
369
3,391
8,331
2,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
Lolonalou
Zhong Kui
9
1 / 14 / 3
6,255
368
7,290
12,727
6,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
1 / 8 / 5
6,788
399
4,919
11,972
9,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
3 / 1 / 3
9,086
534
6,459
12,172
4,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
9 / 3 / 6
8,460
498
7,138
14,148
8,466
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Boots

Boots

+6%
Movement Speed

Ah Muzen Cab
Litch0908
Ah Muzen Cab
11
3 / 6 / 9
7,676
452
4,632
9,213
3,392
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
UbiquitouX
Cerberus
13
6 / 3 / 11
9,608
565
7,089
15,000
8,040
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Danzaburou
freezing_ending4
Danzaburou
14
5 / 3 / 1
9,186
540
8,015
9,319
3,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
18
12 / 2 / 5
11,524
678
14,450
12,275
6,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
67
16
Kills
35
36
Deaths
17
18
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
11
4
2
3
W
Osiris
9
3
6
4
L
0
9
5
0.28
W
Ah Muzen Cab
Litch0908
Ah Muzen Cab
3
6
9
1.25
L
Zhong Kui
Lolonalou
Zhong Kui
1
14
3
0.18
L
1
8
5
0.44
L
3
1
3
4.5
W
Cerberus
UbiquitouX
Cerberus
6
3
11
3.83
W
Danzaburou
freezing_ending4
Danzaburou
5
3
1
1.83
W
Chang'e
12
2
5
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,448
Damage
41,324
59,063
Taken
59,955
34,620
Mitigated
30,133
8,997
Healing
18,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
15,389
3,828
0
3,067
13,861
12,237
0
5,145
8,716
0
41,949
W
Osiris
7,138
3,464
0
1,360
14,148
8,466
235
4,465
9,268
0
32,130
L
3,391
1,429
62
36
8,331
2,147
210
2,407
5,924
14,860
0
W
Ah Muzen Cab
Litch0908
Ah Muzen Cab
4,632
1,274
0
2,206
9,213
3,392
622
2,254
6,819
0
22,718
L
Zhong Kui
Lolonalou
Zhong Kui
7,290
3,177
0
530
12,727
6,005
177
4,901
7,826
17,636
2,234
L
4,919
769
269
820
11,972
9,868
124
3,632
8,340
20,004
0
L
6,459
1,508
0
4,213
12,172
4,363
95
5,454
6,718
0
65,679
W
Cerberus
UbiquitouX
Cerberus
7,089
508
0
3,371
15,000
8,040
436
4,566
10,137
28,303
0
W
Danzaburou
freezing_ending4
Danzaburou
8,015
3,134
0
3,150
9,319
3,381
871
744
8,525
0
58,370
W
Chang'e
14,450
1,102
1,222
6,729
12,275
6,854
342
1,747
10,390
81,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,610
Gold Earned
46,454
286
Minions Killed
400
0
Camps Cleared
0
1,583,226
Distance Traveled
1,484,995
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,213
542
59
3
0
363,008
0
W
Osiris
8,460
498
53
3
0
298,216
2
L
Ra
6,268
369
24
1
0
289,358
0
W
Ah Muzen Cab
7,676
452
35
2
0
289,900
0
L
Zhong Kui
6,255
368
36
2
0
268,973
3
L
Cthulhu
6,788
399
39
2
0
349,006
3
L
Pele
9,086
534
128
8
0
312,881
0
W
Cerberus
9,608
565
60
4
0
305,885
3
W
Danzaburou
9,186
540
101
6
0
275,328
1
W
Chang'e
11,524
678
151
9
0
315,666
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role