Player Matchup

Sol
Sol
Diamond III
ElementalKill
Sol
Diamond III
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
61W - 24L
1,901 MMR
Party 1
Geb
Geb
Masters
MrsEsterhouse
Geb
Masters
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tsukuyomi
Tsukuyomi
Diamond II
stalixx
Tsukuyomi
Diamond II
Level 99
God Stats
51W - 22L
1,841 SR
Queue Stats
213W - 142L
2,237 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 106
1,614 SR
1,879 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 101
1,544 SR
1,773 MMR
Anhur
Anhur
Platinum IV
AverageGamer1234
Anhur
Platinum IV
Level 54
God Stats
6W - 4L
1,526 SR
Queue Stats
42W - 22L
2,027 MMR
Solo
Raijin
Raijin
Silver II
Pashequin
Raijin
Silver II
Level 101
God Stats
3W - 5L
1,430 SR
Queue Stats
28W - 33L
1,399 MMR
Solo
Fenrir
Fenrir
Platinum IV
eropi
Fenrir
Platinum IV
Level 147
God Stats
4W - 4L
1,676 SR
Queue Stats
219W - 287L
1,894 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 0 / 1
4,593
919
3,217
3,087
762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
0 / 0 / 2
4,384
877
461
1,896
1,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Tsukuyomi
stalixx
Tsukuyomi
7
2 / 0 / 2
4,845
969
2,775
2,699
1,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
ThothTiamatAphroditeScyllaGuan Yu

VS

Bans
AthenaNoxPersephoneDiscordiaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
3,724
745
1,454
3,549
1,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Raijin
Pashequin
Raijin
6
0 / 1 / 0
3,748
750
1,345
2,761
843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
eropi
Fenrir
4
0 / 1 / 0
3,507
701
399
1,408
633
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
4
Kills
0
0
Deaths
4
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
2
0
1
2.5
W
0
0
2
1
L
Raijin
Pashequin
Raijin
0
1
0
0
L
Fenrir
eropi
Fenrir
0
1
0
0
W
Tsukuyomi
stalixx
Tsukuyomi
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,453
Damage
3,198
7,682
Taken
7,718
2,876
Mitigated
2,537
4,232
Healing
2,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,454
572
0
1,151
3,549
1,061
0
1,374
2,175
0
7,583
W
3,217
1,111
0
2,125
3,087
762
956
751
2,312
14,854
0
W
461
0
0
793
1,896
1,111
23
342
1,548
7,256
0
L
Raijin
Pashequin
Raijin
1,345
182
0
886
2,761
843
0
1,646
1,115
11,225
0
L
Fenrir
eropi
Fenrir
399
51
0
250
1,408
633
0
662
746
0
1,627
W
Tsukuyomi
stalixx
Tsukuyomi
2,775
710
0
1,314
2,699
1,003
105
220
2,457
0
8,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,822
Gold Earned
10,979
55
Minions Killed
48
0
Camps Cleared
0
296,949
Distance Traveled
212,086
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
3,724
745
23
5
0
88,388
1
W
Sol
4,593
919
40
8
0
77,719
2
W
Geb
4,384
877
5
1
0
98,755
2
L
Raijin
3,748
750
25
5
0
78,365
3
L
Fenrir
3,507
701
0
0
0
45,333
0
W
Tsukuyomi
4,845
969
10
2
0
120,475
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role