Player Matchup

Nemesis
Nemesis
Silver II
Austyn Casillas
Nemesis
Silver II
Level 125
God Stats
3W - 2L
1,523 SR
Queue Stats
30W - 33L
1,404 MMR
Solo
Nu Wa
Nu Wa
Bronze III
Devo
Nu Wa
Bronze III
Level 60
God Stats
1W - 1L
1,590 SR
Queue Stats
6W - 11L
1,400 MMR
Solo
King Arthur
King Arthur
Silver II
Luker700
King Arthur
Silver II
Level 108
God Stats
0W - 3L
1,222 SR
Queue Stats
8W - 10L
1,397 MMR
Solo
Geb
Geb
Silver IV
WittyPup763164
Geb
Silver IV
Level 100
God Stats
14W - 11L
1,586 SR
Queue Stats
36W - 48L
1,416 MMR
Solo
Neith
Neith
Gold V
Xavi3rZBeast
Neith
Gold V
Level 160
God Stats
7W - 4L
1,879 SR
Queue Stats
689W - 691L
1,424 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 111
1,560 SR
1,408 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,473 SR
1,408 MMR
Fenrir
Fenrir
Gold III
OhMyLanta1618
Fenrir
Gold III
Level 142
God Stats
13W - 6L
1,247 SR
Queue Stats
430W - 461L
1,404 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
RedneckMunchBox
Cu Chulainn
Silver I
Level 148
God Stats
3W - 3L
1,434 SR
Queue Stats
25W - 28L
1,413 MMR
Solo
Heimdallr
Heimdallr
Gold III
SO ICY21
Heimdallr
Gold III
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
327W - 322L
1,413 MMR
Solo
Cerberus
Cerberus
Gold IV
Theone69Dalex
Cerberus
Gold IV
Level 127
God Stats
6W - 9L
1,496 SR
Queue Stats
329W - 338L
1,388 MMR
Solo
Merlin
Merlin
Gold II
crazycam2184
Merlin
Gold II
Level 110
God Stats
56W - 37L
1,686 SR
Queue Stats
879W - 861L
1,420 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 3 / 7
13,909
605
15,469
23,176
10,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nu Wa
Devo
Nu Wa
18
3 / 9 / 6
11,076
482
11,584
17,545
6,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Luker700
King Arthur
18
3 / 5 / 2
11,741
510
10,763
21,569
17,105
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
2 / 4 / 11
11,975
521
7,708
19,802
19,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
4 / 7 / 6
12,127
527
11,863
18,335
5,558
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
DanzaburouSetScyllaAthenaTiamat

VS

Bans
ApolloTsukuyomiAwilixJanusArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 6 / 5
11,950
520
10,097
21,122
8,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
RedneckMunchBox
Cu Chulainn
19
3 / 5 / 9
12,931
562
18,586
25,111
23,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Heimdallr
SO ICY21
Heimdallr
17
1 / 4 / 7
10,729
466
11,323
14,446
5,302
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Theone69Dalex
Cerberus
17
4 / 2 / 13
11,038
480
12,656
15,497
13,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Merlin
20
14 / 3 / 1
14,076
612
22,201
12,814
5,502
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
63
20
Kills
28
28
Deaths
20
32
Assists
35
Player
Kills
Deaths
Assists
KDA
L
8
3
7
3.83
L
Nu Wa
Devo
Nu Wa
3
9
6
0.67
L
King Arthur
Luker700
King Arthur
3
5
2
0.8
W
6
6
5
1.42
W
Cu Chulainn
RedneckMunchBox
Cu Chulainn
3
5
9
1.5
W
Heimdallr
SO ICY21
Heimdallr
1
4
7
1.13
W
Cerberus
Theone69Dalex
Cerberus
4
2
13
5.25
L
2
4
11
1.88
L
4
7
6
1
W
Merlin
14
3
1
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,387
Damage
74,863
100,427
Taken
88,990
58,593
Mitigated
55,955
26,738
Healing
23,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,469
7,712
0
13,135
23,176
10,221
4,091
7,316
15,760
0
99,484
L
Nu Wa
Devo
Nu Wa
11,584
2,967
0
2,709
17,545
6,247
504
9,180
8,265
59,850
0
L
King Arthur
Luker700
King Arthur
10,763
999
0
3,354
21,569
17,105
0
6,246
15,272
0
64,898
W
10,097
2,730
0
5,959
21,122
8,541
1,180
2,105
18,843
0
70,442
W
Cu Chulainn
RedneckMunchBox
Cu Chulainn
18,586
4,059
0
7,041
25,111
23,245
959
5,050
19,842
16,649
86,665
W
Heimdallr
SO ICY21
Heimdallr
11,323
6,347
0
4,785
14,446
5,302
1,886
3,671
10,647
0
73,655
W
Cerberus
Theone69Dalex
Cerberus
12,656
473
0
5,368
15,497
13,365
479
4,173
11,154
46,716
0
L
7,708
1,207
0
2,185
19,802
19,462
469
8,065
11,460
50,146
0
L
11,863
4,393
0
5,355
18,335
5,558
46
7,003
11,057
0
83,250
W
Merlin
22,201
1,158
0
710
12,814
5,502
2,282
3,343
9,161
107,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,828
Gold Earned
60,724
562
Minions Killed
647
0
Camps Cleared
0
2,111,087
Distance Traveled
2,091,843
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
13,909
605
145
6
0
505,561
6
L
Nu Wa
11,076
482
85
4
0
372,789
4
L
King Arthur
11,741
510
137
6
0
409,637
2
W
Fenrir
11,950
520
114
5
0
414,816
2
W
Cu Chulainn
12,931
562
171
7
0
378,811
3
W
Heimdallr
10,729
466
109
5
0
408,326
2
W
Cerberus
11,038
480
80
3
0
481,576
6
L
Geb
11,975
521
68
3
0
445,348
0
L
Neith
12,127
527
127
6
0
377,752
10
W
Merlin
14,076
612
173
8
0
408,314
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role