Player Matchup

Fenrir
Fenrir
Mouroc
Fenrir
Level 10
God Stats
2W - 2L
1,574 SR
Queue Stats
12W - 31L
1,588 Elo+
Party 1
Sol
Sol
OutOfManaz
Sol
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Hercules
Hercules
R1X4UM
Hercules
Level 25
God Stats
0W - 1L
1,284 SR
Queue Stats
3W - 5L
1,506 Elo+
Party 1
Team Averages
Level 19
1,453 SR
1,531 Elo+

VS

Team Averages
Level 143
1,560 SR
1,562 Elo+
Artio
Artio
ARRONBAMENTES
Artio
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Kadanna
Kukulkan
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
TankerMare
Sun Wukong
Level 160
God Stats
3W - 1L
1,679 SR
Queue Stats
170W - 124L
1,685 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Mouroc
Fenrir
11
2 / 3 / 1
8,379
645
3,493
8,771
5,127
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
1 / 3 / 1
8,552
658
8,101
12,101
3,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hercules
R1X4UM
Hercules
9
1 / 5 / 1
7,455
573
4,608
12,488
7,157
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 7
8,618
663
2,850
10,452
7,140
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
Kadanna
Kukulkan
12
3 / 2 / 4
9,219
709
10,688
5,603
3,029
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
TankerMare
Sun Wukong
15
8 / 2 / 2
10,478
806
12,344
9,830
4,675
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
4
Kills
11
11
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
0
7
3.5
W
Kukulkan
Kadanna
Kukulkan
3
2
4
2.5
L
Fenrir
Mouroc
Fenrir
2
3
1
0.83
L
1
3
1
0.5
L
Hercules
R1X4UM
Hercules
1
5
1
0.3
W
Sun Wukong
TankerMare
Sun Wukong
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,202
Damage
25,882
33,360
Taken
25,885
15,968
Mitigated
14,844
9,150
Healing
5,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,850
106
250
1,667
10,452
7,140
686
4,276
6,176
14,648
0
W
Kukulkan
Kadanna
Kukulkan
10,688
540
0
1,332
5,603
3,029
886
1,755
3,848
48,988
0
L
Fenrir
Mouroc
Fenrir
3,493
965
0
272
8,771
5,127
0
3,261
5,510
0
10,159
L
8,101
1,896
0
5,513
12,101
3,684
0
4,178
7,923
54,432
0
L
Hercules
R1X4UM
Hercules
4,608
1,545
0
3,365
12,488
7,157
0
6,243
6,245
0
8,173
W
Sun Wukong
TankerMare
Sun Wukong
12,344
2,915
0
2,727
9,830
4,675
180
2,578
7,252
0
63,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,386
Gold Earned
28,315
105
Minions Killed
193
0
Camps Cleared
0
693,196
Distance Traveled
807,457
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,618
663
26
2
0
310,064
5
W
Kukulkan
9,219
709
67
5
0
226,700
5
L
Fenrir
8,379
645
10
1
0
237,573
3
L
Sol
8,552
658
89
7
0
209,051
3
L
Hercules
7,455
573
6
0
0
246,572
1
W
Sun Wukong
10,478
806
100
8
0
270,693
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role