Player Matchup

Fenrir
Fenrir
Honka5
Fenrir
Level 14
God Stats
2W - 4L
1,784 SR
Queue Stats
91W - 66L
1,475 Elo+
Party 2
Cupid
Cupid
ICMoveMent
Cupid
Level 48
God Stats
27W - 21L
1,508 SR
Queue Stats
248W - 239L
1,439 Elo+
Solo
Odin
Odin
SPIDEK
Odin
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
inu100
Ganesha
Level 39
God Stats
3W - 7L
1,387 SR
Queue Stats
61W - 72L
1,469 Elo+
Solo
Nu Wa
Nu Wa
pinki74
Nu Wa
Level 126
God Stats
44W - 31L
1,741 SR
Queue Stats
270W - 272L
1,458 Elo+
Solo
Team Averages
Level 62
1,584 SR
1,468 Elo+

VS

Team Averages
Level 75
1,549 SR
1,519 Elo+
Athena
Athena
DrShmexy
Athena
Level 47
God Stats
16W - 14L
1,635 SR
Queue Stats
228W - 176L
1,558 Elo+
Party 3
Heimdallr
Heimdallr
DrSmexy
Heimdallr
Level 60
God Stats
9W - 8L
1,603 SR
Queue Stats
215W - 155L
1,636 Elo+
Party 3
Hercules
Hercules
Fentriox
Hercules
Level 104
God Stats
9W - 15L
1,462 SR
Queue Stats
107W - 109L
1,505 Elo+
Party 1
Zeus
Zeus
Lexiah
Zeus
Level 62
God Stats
1W - 0L
1,719 SR
Queue Stats
139W - 159L
1,394 Elo+
Solo
Hun Batz
Hun Batz
Sajtam
Hun Batz
Level 104
God Stats
2W - 3L
1,327 SR
Queue Stats
101W - 107L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Honka5
Fenrir
15
6 / 6 / 1
10,266
513
12,056
22,700
11,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cupid
13
1 / 6 / 1
8,259
413
5,603
11,727
3,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odin
SPIDEK
Odin
14
1 / 7 / 2
8,548
427
3,744
12,974
8,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ganesha
inu100
Ganesha
10
0 / 4 / 4
7,645
382
1,456
9,764
4,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
pinki74
Nu Wa
11
0 / 3 / 1
7,810
391
4,233
9,173
2,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
DrShmexy
Athena
16
4 / 0 / 10
10,932
547
7,904
19,959
17,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
DrSmexy
Heimdallr
17
6 / 1 / 6
11,144
557
10,699
12,381
5,495
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
Fentriox
Hercules
15
4 / 3 / 3
10,112
506
8,055
13,590
15,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Zeus
Lexiah
Zeus
17
8 / 3 / 6
11,309
565
18,872
11,465
4,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Sajtam
Hun Batz
19
4 / 2 / 2
11,870
594
5,463
14,893
6,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
53
8
Kills
26
26
Deaths
9
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Athena
DrShmexy
Athena
4
0
10
9
W
Heimdallr
DrSmexy
Heimdallr
6
1
6
9
W
Hercules
Fentriox
Hercules
4
3
3
1.83
L
Fenrir
Honka5
Fenrir
6
6
1
1.08
L
Cupid
1
6
1
0.25
W
Zeus
Lexiah
Zeus
8
3
6
3.67
L
Odin
SPIDEK
Odin
1
7
2
0.29
W
Hun Batz
Sajtam
Hun Batz
4
2
2
2.5
L
Ganesha
inu100
Ganesha
0
4
4
0.5
L
Nu Wa
pinki74
Nu Wa
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,092
Damage
50,993
66,338
Taken
72,288
31,231
Mitigated
49,447
14,086
Healing
25,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
DrShmexy
Athena
7,904
2,989
0
6,503
19,959
17,918
657
1,369
18,540
44,686
0
W
Heimdallr
DrSmexy
Heimdallr
10,699
4,750
0
3,738
12,381
5,495
2,193
1,325
11,056
0
81,356
W
Hercules
Fentriox
Hercules
8,055
2,060
0
5,694
13,590
15,105
1,141
328
13,062
0
43,231
L
Fenrir
Honka5
Fenrir
12,056
2,814
0
7,618
22,700
11,349
0
10,275
12,068
0
56,018
L
Cupid
5,603
2,673
130
3,575
11,727
3,562
0
3,848
7,797
0
50,227
W
Zeus
Lexiah
Zeus
18,872
3,290
188
3,261
11,465
4,678
592
2,141
9,274
74,058
0
L
Odin
SPIDEK
Odin
3,744
749
0
256
12,974
8,807
0
6,063
6,403
0
31,449
W
Hun Batz
Sajtam
Hun Batz
5,463
1,578
0
6,211
14,893
6,251
2,108
526
14,317
0
90,663
L
Ganesha
inu100
Ganesha
1,456
285
0
1,916
9,764
4,722
0
1,741
7,935
10,664
0
L
Nu Wa
pinki74
Nu Wa
4,233
1,019
0
591
9,173
2,791
200
4,065
4,820
42,208
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,528
Gold Earned
55,367
349
Minions Killed
533
0
Camps Cleared
0
1,433,494
Distance Traveled
1,919,372
15
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
10,932
547
57
3
0
438,668
10
W
Heimdallr
11,144
557
129
6
0
380,611
4
W
Hercules
10,112
506
82
4
0
366,867
4
L
Fenrir
10,266
513
83
4
0
369,644
4
L
Cupid
8,259
413
106
5
0
314,858
2
W
Zeus
11,309
565
117
6
0
342,169
4
L
Odin
8,548
427
81
4
0
353,100
0
W
Hun Batz
11,870
594
148
7
0
391,057
5
L
Ganesha
7,645
382
2
0
0
197,292
5
L
Nu Wa
7,810
391
77
4
0
198,600
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role