Player Matchup

Sun Wukong
Sun Wukong
Diamond V
 
Sun Wukong
Diamond V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hades
Hades
Diamond II
 
Hades
Diamond II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Masters
MP Cruelty
Pele
Masters
Level 159
God Stats
28W - 23L
1,555 SR
Queue Stats
1,315W - 1,269L
2,550 MMR
Party 1
Cerberus
Cerberus
Platinum I
Poemey
Cerberus
Platinum I
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 39L
2,239 MMR
Party 2
Ra
Ra
Masters
Siсk
Ra
Masters
Level 58
God Stats
25W - 24L
1,728 SR
Queue Stats
517W - 471L
2,423 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 125
1,557 SR
2,042 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 152
1,603 SR
2,307 MMR
Xbalanque
Xbalanque
Diamond IV
 
Xbalanque
Diamond IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Diamond IV
CreW Skyline
Fenrir
Diamond IV
Level 146
God Stats
4W - 2L
1,751 SR
Queue Stats
75W - 58L
2,305 MMR
Solo
Awilix
Awilix
Diamond IV
Doctor Voxhe
Awilix
Diamond IV
Level 155
God Stats
29W - 23L
1,788 SR
Queue Stats
215W - 212L
2,250 MMR
Solo
He Bo
He Bo
Masters
HakeemOlaĵuwon
He Bo
Masters
Level 156
God Stats
5W - 6L
1,257 SR
Queue Stats
138W - 73L
3,248 MMR
Solo
Artio
Artio
Masters
Laziest Calf
Artio
Masters
Level 146
God Stats
16W - 10L
1,722 SR
Queue Stats
479W - 435L
2,230 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
2 / 0 / 1
5,641
564
2,658
5,937
2,164
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hades
 
Hades
10
1 / 2 / 0
5,621
562
5,050
7,383
2,689
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
3 / 3 / 3
5,844
584
4,180
7,669
2,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
Poemey
Cerberus
8
1 / 1 / 1
5,048
505
2,479
6,133
2,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ra
10
4 / 3 / 1
5,900
590
3,624
3,574
1,248
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bans
AthenaGuan YuApolloSetTiamat

VS

Bans
TsukuyomiCupidDanzaburouGaneshaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
9
0 / 2 / 0
4,998
500
2,676
5,343
1,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fenrir
8
3 / 2 / 2
5,275
528
1,910
5,135
1,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Awilix
10
2 / 3 / 0
6,107
611
3,639
7,023
2,992
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
4 / 5 / 3
6,257
626
7,127
6,096
1,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 0 / 3
4,740
474
2,363
5,968
2,280
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
17
11
Kills
9
9
Deaths
12
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
0
1
2.5
W
Hades
 
Hades
1
2
0
0.5
L
Xbalanque
 
Xbalanque
0
2
0
0
L
Fenrir
3
2
2
2
L
Awilix
2
3
0
0.67
L
4
5
3
1.1
L
0
0
3
1.5
W
3
3
3
1.5
W
Cerberus
Poemey
Cerberus
1
1
1
1.5
W
Ra
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,991
Damage
17,715
30,696
Taken
29,565
11,009
Mitigated
9,853
11,355
Healing
10,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
2,658
406
0
1,034
5,937
2,164
0
527
5,400
0
30,656
W
Hades
 
Hades
5,050
1,356
4
3,897
7,383
2,689
0
41
7,342
31,247
0
L
Xbalanque
 
Xbalanque
2,676
973
0
2,102
5,343
1,364
0
189
5,154
0
28,234
L
Fenrir
1,910
535
0
2,152
5,135
1,600
0
1,223
3,912
0
18,635
L
Awilix
3,639
1,553
0
1,560
7,023
2,992
0
4,917
2,106
0
24,921
L
7,127
534
0
1,152
6,096
1,617
0
2,539
3,557
32,275
0
L
2,363
128
93
3,431
5,968
2,280
0
2,285
3,683
20,077
0
W
4,180
1,311
0
2,208
7,669
2,246
0
2,503
5,006
0
26,696
W
Cerberus
Poemey
Cerberus
2,479
0
0
3,029
6,133
2,662
0
3,546
2,453
12,916
0
W
Ra
3,624
718
122
1,061
3,574
1,248
0
2,503
1,005
32,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,054
Gold Earned
27,377
303
Minions Killed
248
0
Camps Cleared
0
1,005,640
Distance Traveled
869,825
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,641
564
69
7
0
201,623
2
W
Hades
5,621
562
79
8
0
170,325
3
L
Xbalanque
4,998
500
55
6
0
145,074
1
L
Fenrir
5,275
528
39
4
0
179,841
3
L
Awilix
6,107
611
56
6
0
175,095
0
L
He Bo
6,257
626
62
6
0
175,399
0
L
Artio
4,740
474
36
4
0
194,416
2
W
Pele
5,844
584
55
6
0
219,333
3
W
Cerberus
5,048
505
29
3
0
206,102
2
W
Ra
5,900
590
71
7
0
208,257
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role