Player Matchup

Fafnir
Fafnir
BENWINS
Fafnir
Level 146
God Stats
1W - 4L
1,222 SR
Queue Stats
109W - 119L
1,448 Elo+
Solo
Achilles
Achilles
Knuel7777
Achilles
Level 114
God Stats
2W - 4L
1,262 SR
Queue Stats
274W - 289L
1,521 Elo+
Solo
Zhong Kui
Zhong Kui
LightskinWesley
Zhong Kui
Level 66
God Stats
2W - 2L
1,500 SR
Queue Stats
118W - 88L
1,439 Elo+
Party 2
Mercury
Mercury
Mrzats
Mercury
Level 124
God Stats
2W - 1L
1,674 SR
Queue Stats
153W - 105L
1,417 Elo+
Party 2
Merlin
Merlin
theawesomejaik
Merlin
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 108
1,432 SR
1,465 Elo+

VS

Team Averages
Level 81
1,499 SR
1,468 Elo+
Anubis
Anubis
Adamstellar
Anubis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,382 Elo+
Solo
Chaac
Chaac
Darkrado_Burst
Chaac
Level 128
God Stats
5W - 2L
1,546 SR
Queue Stats
341W - 376L
1,491 Elo+
Solo
Set
Set
Jaebrin
Set
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Petter_Panda_P00
Kuzenbo
Level 129
God Stats
3W - 4L
1,448 SR
Queue Stats
133W - 142L
1,488 Elo+
Party 1
Neith
Neith
XxKNIGHT742xX
Neith
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 115L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
BENWINS
Fafnir
14
0 / 2 / 10
9,034
645
5,340
9,561
13,733
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
Knuel7777
Achilles
17
6 / 6 / 14
11,255
804
7,982
15,714
18,651
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Zhong Kui
LightskinWesley
Zhong Kui
18
4 / 3 / 15
10,508
751
18,355
14,660
11,553
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
Mrzats
Mercury
19
10 / 3 / 10
11,851
847
15,509
10,265
4,668
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
6 / 1 / 11
11,150
796
16,773
9,332
6,859
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
1 / 9 / 10
9,241
660
6,333
11,602
5,092
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

17
1 / 4 / 14
9,762
697
12,064
15,507
17,518
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Set
16
5 / 6 / 8
10,189
728
11,693
13,445
6,591
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
3 / 2 / 10
10,775
770
10,257
19,478
17,258
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
5 / 5 / 6
10,565
755
7,880
11,429
4,290
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
63
26
Kills
15
15
Deaths
26
60
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Anubis
1
9
10
0.67
W
Fafnir
BENWINS
Fafnir
0
2
10
2.5
L
1
4
14
2
L
Set
5
6
8
1.5
W
Achilles
Knuel7777
Achilles
6
6
14
2.17
W
Zhong Kui
LightskinWesley
Zhong Kui
4
3
15
3.83
W
Mercury
Mrzats
Mercury
10
3
10
5
L
3
2
10
4
L
5
5
6
1.6
W
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,959
Damage
48,227
59,532
Taken
71,461
55,464
Mitigated
50,749
24,012
Healing
23,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
6,333
211
0
699
11,602
5,092
584
7,453
4,149
15,096
0
W
Fafnir
BENWINS
Fafnir
5,340
1,860
792
1,639
9,561
13,733
205
2,852
6,709
8,552
0
L
12,064
380
490
5,105
15,507
17,518
37
8,737
6,770
0
28,069
L
Set
11,693
4,662
451
3,486
13,445
6,591
658
7,376
6,069
0
17,119
W
Achilles
Knuel7777
Achilles
7,982
1,652
1,385
3,573
15,714
18,651
162
4,952
10,762
0
15,408
W
Zhong Kui
LightskinWesley
Zhong Kui
18,355
2,076
1,502
6,441
14,660
11,553
1,812
4,841
9,819
33,755
0
W
Mercury
Mrzats
Mercury
15,509
6,039
684
2,060
10,265
4,668
2,362
2,627
7,638
0
37,082
L
10,257
3,549
2,191
8,450
19,478
17,258
701
10,911
8,567
19,208
0
L
7,880
1,886
329
2,394
11,429
4,290
1,291
5,991
5,438
0
22,378
W
16,773
343
2,923
3,013
9,332
6,859
928
1,318
8,014
42,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,798
Gold Earned
50,532
144
Minions Killed
111
0
Camps Cleared
0
1,169,106
Distance Traveled
1,094,451
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,241
660
18
1
0
197,127
0
W
Fafnir
9,034
645
6
0
0
183,582
1
L
Chaac
9,762
697
19
1
0
228,843
3
L
Set
10,189
728
15
1
0
239,467
0
W
Achilles
11,255
804
13
1
0
238,047
0
W
Zhong Kui
10,508
751
32
2
0
229,981
0
W
Mercury
11,851
847
33
2
0
288,375
0
L
Kuzenbo
10,775
770
19
1
0
237,806
1
L
Neith
10,565
755
40
3
0
191,208
0
W
Merlin
11,150
796
60
4
0
229,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role