Player Matchup

Nemesis
Nemesis
Bronze III
CBXND
Nemesis
Bronze III
Level 138
God Stats
7W - 2L
1,820 SR
Queue Stats
13W - 3L
1,541 MMR
Party 1
King Arthur
King Arthur
Bronze III
Gremloid
King Arthur
Bronze III
Level 155
God Stats
5W - 0L
1,560 SR
Queue Stats
13W - 3L
1,541 MMR
Party 1
Ra
Ra
Gold III
KORBOSS7GR
Ra
Gold III
Level 122
God Stats
2W - 1L
1,747 SR
Queue Stats
137W - 149L
1,528 MMR
Solo
Apollo
Apollo
Gold I
ManjaFi
Apollo
Gold I
Level 103
God Stats
19W - 19L
1,748 SR
Queue Stats
328W - 331L
1,517 MMR
Solo
Ymir
Ymir
Gold III
RaulFlvs
Ymir
Gold III
Level 145
God Stats
6W - 4L
1,563 SR
Queue Stats
75W - 79L
1,525 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 133
1,688 SR
1,530 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 91
1,560 SR
1,524 MMR
Athena
Athena
Bronze III
Krematos
Athena
Bronze III
Level 154
God Stats
1W - 2L
1,619 SR
Queue Stats
6W - 7L
1,541 MMR
Solo
Cerberus
Cerberus
Bronze III
P31N
Cerberus
Bronze III
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Bronze III
SixBallLightning
Medusa
Bronze III
Level 87
God Stats
25W - 37L
1,347 SR
Queue Stats
222W - 242L
1,541 MMR
Solo
Guan Yu
Guan Yu
Silver II
ernisTHEkiller
Guan Yu
Silver II
Level 66
God Stats
17W - 10L
1,500 SR
Queue Stats
55W - 53L
1,498 MMR
Solo
Serqet
Serqet
Bronze III
luisplay1006
Serqet
Bronze III
Level 86
God Stats
3W - 2L
1,832 SR
Queue Stats
7W - 2L
1,540 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CBXND
Nemesis
17
3 / 2 / 6
10,282
541
9,088
9,889
3,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
Gremloid
King Arthur
18
2 / 2 / 5
11,616
611
13,160
17,861
10,868
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
0 / 6 / 5
10,774
567
7,267
9,487
3,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
ManjaFi
Apollo
18
10 / 2 / 8
12,145
639
13,735
12,104
4,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ymir
16
7 / 2 / 10
11,515
606
9,175
11,621
8,923
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
SetAo KuangScyllaThe MorriganTsukuyomi

VS

Bans
TiamatAresJanusKhepriFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Krematos
Athena
16
3 / 3 / 6
9,821
517
8,036
13,086
6,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
P31N
Cerberus
12
2 / 5 / 4
7,856
413
2,995
14,919
9,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
1 / 5 / 2
8,270
435
6,924
9,932
2,610
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
0 / 3 / 5
9,146
481
9,470
17,521
17,101
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Serqet
14
8 / 6 / 2
9,702
511
8,035
15,987
5,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
33
22
Kills
14
14
Deaths
22
34
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Nemesis
CBXND
Nemesis
3
2
6
3
W
King Arthur
Gremloid
King Arthur
2
2
5
2.25
W
0
6
5
0.42
L
Athena
Krematos
Athena
3
3
6
2
W
Apollo
ManjaFi
Apollo
10
2
8
7
L
Cerberus
P31N
Cerberus
2
5
4
0.8
W
Ymir
7
2
10
6
L
1
5
2
0.4
L
0
3
5
0.83
L
Serqet
8
6
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,425
Damage
35,460
60,962
Taken
71,445
31,518
Mitigated
41,649
20,562
Healing
17,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
CBXND
Nemesis
9,088
4,796
0
1,183
9,889
3,804
631
2,736
6,377
0
70,922
W
King Arthur
Gremloid
King Arthur
13,160
2,026
0
6,902
17,861
10,868
135
1,286
16,507
0
81,575
W
7,267
510
1,401
2,874
9,487
3,601
208
2,878
6,291
96,137
0
L
Athena
Krematos
Athena
8,036
2,886
0
2,229
13,086
6,160
110
4,984
8,102
61,151
0
W
Apollo
ManjaFi
Apollo
13,735
7,942
0
5,323
12,104
4,322
2,559
2,833
9,015
0
89,536
L
Cerberus
P31N
Cerberus
2,995
137
0
2,438
14,919
9,963
299
4,707
10,212
20,847
0
W
Ymir
9,175
2,009
0
2,879
11,621
8,923
0
2,759
8,413
46,636
0
L
6,924
1,211
0
750
9,932
2,610
728
1,406
8,448
0
53,653
L
9,470
1,113
372
8,216
17,521
17,101
0
1,336
16,185
679
60,134
L
Serqet
8,035
2,240
0
2,999
15,987
5,815
0
4,009
11,810
0
44,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,332
Gold Earned
44,795
620
Minions Killed
443
0
Camps Cleared
0
1,924,059
Distance Traveled
1,891,745
26
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,282
541
113
6
0
438,292
5
W
King Arthur
11,616
611
166
9
0
376,048
7
W
Ra
10,774
567
152
8
0
374,785
2
L
Athena
9,821
517
125
7
0
410,496
9
W
Apollo
12,145
639
140
7
0
370,781
6
L
Cerberus
7,856
413
47
2
0
378,540
7
W
Ymir
11,515
606
49
3
0
364,153
6
L
Medusa
8,270
435
82
4
0
348,606
5
L
Guan Yu
9,146
481
119
6
0
383,446
6
L
Serqet
9,702
511
70
4
0
370,657
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role