Player Matchup

Danzaburou
Danzaburou
BautistaG542
Danzaburou
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Yemoja
Yemoja
Cønquest
Yemoja
Level 26
God Stats
1W - 0L
1,547 SR
Queue Stats
30W - 25L
1,608 Elo+
Party 1
Thor
Thor
HolgharTuDios
Thor
Level 17
God Stats
2W - 2L
1,828 SR
Queue Stats
28W - 17L
1,610 Elo+
Party 1
Team Averages
Level 16
1,625 SR
1,573 Elo+

VS

Team Averages
Level 60
1,611 SR
1,526 Elo+
Eset
Eset
Bigwillsan
Eset
Level 134
God Stats
2W - 4L
1,474 SR
Queue Stats
60W - 81L
1,442 Elo+
Solo
Bacchus
Bacchus
Laharian
Bacchus
Level 29
God Stats
14W - 11L
1,858 SR
Queue Stats
229W - 179L
1,635 Elo+
Solo
Fenrir
Fenrir
okayTANKyou
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BautistaG542
Danzaburou
11
5 / 2 / 5
9,023
694
7,384
5,249
1,895
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
Cønquest
Yemoja
13
4 / 2 / 14
10,223
786
7,969
12,665
9,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
10 / 1 / 9
10,610
816
15,027
13,620
8,224
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 2
8,805
677
8,135
8,891
3,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
Laharian
Bacchus
10
1 / 4 / 4
8,282
637
6,854
13,798
14,293
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
10
1 / 10 / 3
7,703
593
6,065
14,194
5,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
19
Kills
5
5
Deaths
19
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BautistaG542
Danzaburou
5
2
5
3.75
L
3
5
2
0.8
W
Yemoja
Cønquest
Yemoja
4
2
14
5.5
W
10
1
9
14.5
L
Bacchus
Laharian
Bacchus
1
4
4
0.75
L
Fenrir
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,380
Damage
21,054
31,534
Taken
36,883
19,124
Mitigated
23,003
11,207
Healing
6,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BautistaG542
Danzaburou
7,384
3,603
74
784
5,249
1,895
1,017
2,763
2,384
0
24,823
L
8,135
1,247
378
1,554
8,891
3,278
164
1,753
7,138
31,309
0
W
Yemoja
Cønquest
Yemoja
7,969
2,988
4,219
4,338
12,665
9,005
467
6,522
5,885
19,162
0
W
15,027
5,485
294
1,498
13,620
8,224
1,726
5,098
8,147
0
49,021
L
Bacchus
Laharian
Bacchus
6,854
2,159
0
3,232
13,798
14,293
0
2,556
11,242
16,740
0
L
Fenrir
6,065
2,319
0
1,210
14,194
5,432
0
3,708
10,486
0
17,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,856
Gold Earned
24,790
108
Minions Killed
103
0
Camps Cleared
0
646,442
Distance Traveled
643,117
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,023
694
33
3
0
199,881
1
L
Eset
8,805
677
63
5
0
202,033
1
W
Yemoja
10,223
786
23
2
0
201,983
0
W
Thor
10,610
816
52
4
0
244,578
4
L
Bacchus
8,282
637
19
1
0
221,873
0
L
Fenrir
7,703
593
21
2
0
219,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role