Player Matchup

Zeus
Zeus
DK mrANKELT4KER
Zeus
Level 105
God Stats
50W - 27L
1,651 SR
Queue Stats
925W - 720L
1,504 Elo+
Party 1
Bacchus
Bacchus
Dk1996dK
Bacchus
Level 29
God Stats
55W - 42L
1,514 SR
Queue Stats
139W - 144L
1,398 Elo+
Party 1
Pele
Pele
DkMikkelsen
Pele
Level 126
God Stats
6W - 7L
1,494 SR
Queue Stats
493W - 411L
1,464 Elo+
Party 1
Team Averages
Level 87
1,553 SR
1,455 Elo+

VS

Team Averages
Level 30
1,314 SR
1,229 Elo+
Awilix
Awilix
Phoenix_JoyKill1
Awilix
Level 44
God Stats
4W - 6L
1,337 SR
Queue Stats
53W - 164L
1,192 Elo+
Party 2
Merlin
Merlin
THU J0KER
Merlin
Level 35
God Stats
5W - 12L
1,267 SR
Queue Stats
9W - 24L
1,191 Elo+
Party 2
Izanami
Izanami
karmaisapain132
Izanami
Level 11
God Stats
3W - 4L
1,337 SR
Queue Stats
10W - 10L
1,303 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 1 / 6
8,388
839
9,435
4,581
1,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bacchus
Dk1996dK
Bacchus
11
1 / 0 / 18
8,231
823
3,546
8,947
7,479
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
12 / 0 / 6
9,322
932
10,812
9,457
3,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 8 / 0
5,713
571
5,649
11,705
3,748
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
THU J0KER
Merlin
10
1 / 5 / 0
7,014
701
5,065
7,009
2,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 8 / 0
5,887
589
4,332
9,931
2,846
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
1
21
Kills
1
1
Deaths
21
30
Assists
0
Player
Kills
Deaths
Assists
KDA
W
8
1
6
11
W
Bacchus
Dk1996dK
Bacchus
1
0
18
10
W
12
0
6
15
L
0
8
0
0
L
Merlin
THU J0KER
Merlin
1
5
0
0.2
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,793
Damage
15,046
22,985
Taken
28,645
12,569
Mitigated
8,715
7,884
Healing
2,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,435
1,856
0
2,309
4,581
1,609
396
1,721
2,860
36,601
0
W
Bacchus
Dk1996dK
Bacchus
3,546
36
0
2,162
8,947
7,479
261
1,658
7,289
8,644
0
W
10,812
3,967
0
3,413
9,457
3,481
533
1,778
7,679
0
37,160
L
5,649
2,792
135
624
11,705
3,748
0
4,001
7,461
0
14,088
L
Merlin
THU J0KER
Merlin
5,065
624
294
270
7,009
2,121
27
3,128
3,669
21,071
0
L
4,332
2,454
135
1,043
9,931
2,846
75
5,257
4,434
0
19,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,941
Gold Earned
18,614
125
Minions Killed
79
0
Camps Cleared
0
554,246
Distance Traveled
477,090
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,388
839
62
6
0
162,632
0
W
Bacchus
8,231
823
9
1
0
208,042
1
W
Pele
9,322
932
54
5
0
183,572
0
L
Awilix
5,713
571
14
1
0
174,573
0
L
Merlin
7,014
701
27
3
0
175,178
1
L
Izanami
5,887
589
38
4
0
127,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role