Player Matchup

Nemesis
Nemesis
FuruyWasTaken
Nemesis
Level 6
God Stats
1W - 1L
1,702 SR
Queue Stats
19W - 12L
1,517 Elo+
Solo
Scylla
Scylla
Mêrz
Scylla
Level 22
God Stats
6W - 8L
1,558 SR
Queue Stats
33W - 33L
1,499 Elo+
Solo
King Arthur
King Arthur
Nico91
King Arthur
Level 26
God Stats
8W - 4L
1,500 SR
Queue Stats
93W - 97L
1,523 Elo+
Solo
Khepri
Khepri
juandiazdelgado
Khepri
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,652 Elo+
Party 1
Danzaburou
Danzaburou
marp8
Danzaburou
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,540 Elo+
Party 1
Team Averages
Level 12
1,552 SR
1,546 Elo+

VS

Team Averages
Level 21
1,595 SR
1,475 Elo+
Hel
Hel
An4rchy6
Hel
Level 14
God Stats
3W - 0L
1,906 SR
Queue Stats
22W - 19L
1,474 Elo+
Party 2
Izanami
Izanami
Ferrovius
Izanami
Level 27
God Stats
8W - 5L
1,503 SR
Queue Stats
195W - 184L
1,525 Elo+
Solo
Nox
Nox
HahaTable
Nox
Level 29
God Stats
3W - 0L
1,671 SR
Queue Stats
48W - 28L
1,578 Elo+
Party 2
Nike
Nike
kemerutkarineh
Nike
Level 11
God Stats
3W - 3L
1,438 SR
Queue Stats
15W - 18L
1,374 Elo+
Solo
Nemesis
Nemesis
월하익송
Nemesis
Level 25
God Stats
5W - 5L
1,456 SR
Queue Stats
115W - 103L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
15
1 / 6 / 5
9,662
439
6,866
18,026
8,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
Mêrz
Scylla
15
1 / 7 / 2
9,482
431
12,312
14,823
4,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Nico91
King Arthur
17
7 / 6 / 3
11,161
507
15,796
21,683
22,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
0 / 11 / 1
8,223
374
2,434
15,362
11,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
marp8
Danzaburou
13
1 / 7 / 4
8,348
379
7,699
14,035
5,189
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 16
11,881
540
6,162
11,915
11,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Ferrovius
Izanami
20
16 / 1 / 5
13,376
608
21,199
13,837
7,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
7 / 1 / 7
11,374
517
12,599
10,899
5,341
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
2 / 2 / 7
11,015
501
5,592
12,374
10,066
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
월하익송
Nemesis
18
6 / 5 / 8
11,942
543
17,821
19,832
9,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
79
10
Kills
36
37
Deaths
11
15
Assists
43
Player
Kills
Deaths
Assists
KDA
W
5
2
16
6.5
W
Izanami
Ferrovius
Izanami
16
1
5
18.5
L
Nemesis
1
6
5
0.58
W
7
1
7
10.5
L
Scylla
Mêrz
Scylla
1
7
2
0.29
L
King Arthur
Nico91
King Arthur
7
6
3
1.42
L
0
11
1
0.05
W
2
2
7
2.75
L
Danzaburou
marp8
Danzaburou
1
7
4
0.43
W
Nemesis
월하익송
Nemesis
6
5
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,107
Damage
63,373
83,929
Taken
68,857
51,614
Mitigated
44,095
12,371
Healing
31,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,162
2,067
9,044
7,472
11,915
11,447
594
3,140
8,534
29,712
0
W
Izanami
Ferrovius
Izanami
21,199
16,069
0
4,252
13,837
7,594
6,046
3,411
10,305
0
111,720
L
Nemesis
6,866
2,724
0
5,247
18,026
8,160
0
3,489
14,391
0
58,216
W
12,599
1,200
0
775
10,899
5,341
704
4,333
6,284
58,946
0
L
Scylla
Mêrz
Scylla
12,312
644
0
3,609
14,823
4,401
0
4,675
9,860
53,983
0
L
King Arthur
Nico91
King Arthur
15,796
1,053
0
675
21,683
22,082
0
3,877
17,736
1,076
60,931
L
2,434
172
0
664
15,362
11,782
1,197
3,117
12,241
17,409
0
W
5,592
696
0
2,964
12,374
10,066
1,175
1,646
10,295
0
49,548
L
Danzaburou
marp8
Danzaburou
7,699
3,174
0
2,176
14,035
5,189
823
2,997
10,940
0
44,910
W
Nemesis
월하익송
Nemesis
17,821
8,693
0
6,511
19,832
9,647
1,752
1,673
17,521
0
86,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,876
Gold Earned
59,588
375
Minions Killed
599
0
Camps Cleared
0
1,823,224
Distance Traveled
2,110,805
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,881
540
62
3
0
421,403
2
W
Izanami
13,376
608
179
8
0
368,533
2
L
Nemesis
9,662
439
89
4
0
434,100
1
W
Nox
11,374
517
114
5
0
430,802
8
L
Scylla
9,482
431
88
4
0
351,605
2
L
King Arthur
11,161
507
114
5
0
342,325
0
L
Khepri
8,223
374
26
1
0
314,901
5
W
Nike
11,015
501
95
4
0
462,784
3
L
Danzaburou
8,348
379
58
3
0
380,293
3
W
Nemesis
11,942
543
149
7
0
427,283
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role