Player Matchup

Ra
Ra
Croquettemen80
Ra
Level 7
God Stats
1W - 0L
1,764 SR
Queue Stats
4W - 2L
1,509 Elo+
Party 1
Ymir
Ymir
DiabloKurtWagner
Ymir
Level 5
God Stats
9W - 9L
1,808 SR
Queue Stats
21W - 21L
1,139 Elo+
Party 3
Fenrir
Fenrir
Jeeqaa
Fenrir
Level 27
God Stats
5W - 5L
1,720 SR
Queue Stats
51W - 44L
1,380 Elo+
Party 3
Cthulhu
Cthulhu
Rapto1r
Cthulhu
Level 8
God Stats
9W - 5L
1,665 SR
Queue Stats
10W - 14L
1,416 Elo+
Solo
Medusa
Medusa
Rhb62
Medusa
Level 69
God Stats
1W - 0L
1,068 SR
Queue Stats
5W - 3L
1,509 Elo+
Party 1
Team Averages
Level 23
1,605 SR
1,391 Elo+

VS

Team Averages
Level 20
1,393 SR
1,359 Elo+
Tyr
Tyr
Adibibi
Tyr
Level 24
God Stats
1W - 3L
1,410 SR
Queue Stats
329W - 288L
1,469 Elo+
Solo
Vulcan
Vulcan
Anton9305
Vulcan
Level 6
God Stats
50W - 40L
1,356 SR
Queue Stats
115W - 105L
1,326 Elo+
Solo
Cerberus
Cerberus
MeloSkurt
Cerberus
Level 24
God Stats
1W - 3L
1,299 SR
Queue Stats
123W - 183L
1,298 Elo+
Party 2
Awilix
Awilix
Mimatix
Awilix
Level 24
God Stats
7W - 9L
1,543 SR
Queue Stats
120W - 127L
1,430 Elo+
Solo
Izanami
Izanami
SharkoBooy
Izanami
Level 24
God Stats
14W - 23L
1,356 SR
Queue Stats
78W - 114L
1,273 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 7 / 3
11,691
531
5,840
11,269
4,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
6 / 4 / 14
12,395
563
6,688
13,619
9,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
Jeeqaa
Fenrir
19
8 / 6 / 3
12,359
562
18,688
19,943
8,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Cthulhu
Rapto1r
Cthulhu
19
2 / 2 / 3
12,095
550
14,054
19,491
21,748
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Medusa
Rhb62
Medusa
18
15 / 6 / 6
12,420
565
28,778
21,115
8,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
18
2 / 3 / 3
11,133
506
12,394
25,476
22,337
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
Anton9305
Vulcan
17
8 / 3 / 4
11,425
519
14,231
9,225
4,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
MeloSkurt
Cerberus
15
2 / 6 / 6
10,166
462
9,155
21,805
24,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Awilix
Mimatix
Awilix
17
11 / 7 / 2
11,418
519
10,992
18,508
8,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
SharkoBooy
Izanami
14
2 / 15 / 3
9,387
427
11,641
19,865
7,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
43
34
Kills
25
25
Deaths
34
29
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Tyr
2
3
3
1.17
L
Vulcan
Anton9305
Vulcan
8
3
4
3.33
W
3
7
3
0.64
W
6
4
14
3.25
W
Fenrir
Jeeqaa
Fenrir
8
6
3
1.58
L
Cerberus
MeloSkurt
Cerberus
2
6
6
0.83
L
Awilix
Mimatix
Awilix
11
7
2
1.71
W
Cthulhu
Rapto1r
Cthulhu
2
2
3
1.75
W
Medusa
Rhb62
Medusa
15
6
6
3
L
Izanami
SharkoBooy
Izanami
2
15
3
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,048
Damage
58,413
85,437
Taken
94,879
52,246
Mitigated
67,707
29,846
Healing
19,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
12,394
3,767
0
10,638
25,476
22,337
583
11,953
13,463
0
62,856
L
Vulcan
Anton9305
Vulcan
14,231
2,635
0
1,598
9,225
4,055
230
1,542
7,527
66,099
0
W
5,840
1,263
565
2,528
11,269
4,392
2,266
3,519
7,488
57,865
0
W
6,688
1,651
0
2,811
13,619
9,187
502
4,530
9,051
27,934
0
W
Fenrir
Jeeqaa
Fenrir
18,688
4,963
0
8,084
19,943
8,632
124
7,533
11,978
0
90,676
L
Cerberus
MeloSkurt
Cerberus
9,155
1,121
0
3,132
21,805
24,825
139
4,486
17,217
33,888
0
L
Awilix
Mimatix
Awilix
10,992
5,007
0
1,742
18,508
8,526
189
4,189
14,193
0
71,267
W
Cthulhu
Rapto1r
Cthulhu
14,054
1,683
0
6,225
19,491
21,748
832
301
19,190
77,144
0
W
Medusa
Rhb62
Medusa
28,778
18,377
207
9,426
21,115
8,287
5,226
6,669
14,344
0
81,986
L
Izanami
SharkoBooy
Izanami
11,641
7,385
357
1,612
19,865
7,964
912
3,968
15,897
0
53,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,960
Gold Earned
53,529
547
Minions Killed
484
0
Camps Cleared
0
2,107,232
Distance Traveled
2,006,006
27
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
11,133
506
124
6
0
453,413
2
L
Vulcan
11,425
519
118
5
0
384,570
4
W
Ra
11,691
531
133
6
0
423,564
0
W
Ymir
12,395
563
44
2
0
421,546
7
W
Fenrir
12,359
562
122
6
0
457,625
9
L
Cerberus
10,166
462
58
3
0
407,798
4
L
Awilix
11,418
519
99
5
0
465,972
1
W
Cthulhu
12,095
550
130
6
0
416,522
3
W
Medusa
12,420
565
118
5
0
387,975
8
L
Izanami
9,387
427
85
4
0
294,253
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role