Player Matchup

Chang'e
Chang'e
Beiuo
Chang'e
Level 28
God Stats
4W - 4L
1,366 SR
Queue Stats
42W - 72L
1,277 Elo+
Party 1
Raijin
Raijin
RondaVika
Raijin
Level 24
God Stats
8W - 9L
1,485 SR
Queue Stats
49W - 80L
1,284 Elo+
Party 1
Danzaburou
Danzaburou
nuHkuMan
Danzaburou
Level 24
God Stats
27W - 48L
1,388 SR
Queue Stats
37W - 66L
1,277 Elo+
Party 1
Team Averages
Level 25
1,413 SR
1,279 Elo+

VS

Team Averages
Level 108
1,583 SR
1,482 Elo+
Odin
Odin
Denn_Sweett
Odin
Level 118
God Stats
11W - 11L
1,313 SR
Queue Stats
142W - 140L
1,449 Elo+
Party 2
Chang'e
Chang'e
Duodez
Chang'e
Level 103
God Stats
4W - 6L
1,812 SR
Queue Stats
462W - 397L
1,537 Elo+
Party 2
Neith
Neith
Madfrag
Neith
Level 103
God Stats
18W - 25L
1,623 SR
Queue Stats
132W - 168L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Beiuo
Chang'e
15
5 / 6 / 9
11,388
712
13,655
14,384
4,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
RondaVika
Raijin
17
8 / 2 / 6
12,565
785
14,399
16,570
6,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
nuHkuMan
Danzaburou
13
2 / 10 / 8
10,998
687
9,355
15,704
5,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 9
11,758
735
15,628
16,179
11,624
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Duodez
Chang'e
15
2 / 5 / 15
10,853
678
8,998
15,011
5,040
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Madfrag
Neith
14
9 / 7 / 7
11,678
730
12,004
13,281
5,148
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
49
15
Kills
18
18
Deaths
15
23
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Beiuo
Chang'e
5
6
9
1.58
L
7
3
9
3.83
L
Chang'e
Duodez
Chang'e
2
5
15
1.9
L
Neith
Madfrag
Neith
9
7
7
1.79
W
Raijin
RondaVika
Raijin
8
2
6
5.5
W
Danzaburou
nuHkuMan
Danzaburou
2
10
8
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,409
Damage
36,630
46,658
Taken
44,471
16,405
Mitigated
21,812
10,019
Healing
6,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Beiuo
Chang'e
13,655
831
1,705
4,125
14,384
4,825
1,192
3,654
10,730
35,139
0
L
15,628
1,629
0
480
16,179
11,624
0
8,692
7,097
19
52,000
L
Chang'e
Duodez
Chang'e
8,998
344
1,525
3,711
15,011
5,040
333
10,160
4,642
51,576
0
L
Neith
Madfrag
Neith
12,004
3,556
0
1,154
13,281
5,148
213
8,586
4,551
0
36,283
W
Raijin
RondaVika
Raijin
14,399
926
0
2,857
16,570
6,018
1,138
2,578
13,992
65,088
0
W
Danzaburou
nuHkuMan
Danzaburou
9,355
4,008
0
1,332
15,704
5,562
604
2,805
12,899
0
42,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,951
Gold Earned
34,289
181
Minions Killed
196
0
Camps Cleared
0
781,373
Distance Traveled
833,755
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,388
712
39
2
0
271,545
0
L
Odin
11,758
735
71
4
0
319,513
4
L
Chang'e
10,853
678
60
4
0
267,934
2
L
Neith
11,678
730
65
4
0
246,308
1
W
Raijin
12,565
785
89
6
0
268,342
2
W
Danzaburou
10,998
687
53
3
0
241,486
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role