Player Matchup

Merlin
Merlin
DoomMainHere
Merlin
Level 29
God Stats
55W - 38L
1,622 SR
Queue Stats
162W - 136L
1,506 Elo+
Solo
Arachne
Arachne
EXh0nr3d
Arachne
Level 18
God Stats
0W - 1L
1,722 SR
Queue Stats
12W - 12L
1,557 Elo+
Solo
Artio
Artio
Kaos_Nebbdyr
Artio
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 83L
1,502 Elo+
Party 1
Olorun
Olorun
jaimechip
Olorun
Level 11
God Stats
1W - 2L
1,284 SR
Queue Stats
9W - 13L
1,523 Elo+
Solo
Izanami
Izanami
zirMaverick
Izanami
Level 3
God Stats
0W - 2L
1,240 SR
Queue Stats
8W - 11L
1,393 Elo+
Party 1
Team Averages
Level 17
1,474 SR
1,496 Elo+

VS

Team Averages
Level 18
1,465 SR
1,475 Elo+
Pele
Pele
 
Pele
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
BlackenedAbyss
Kukulkan
Level 29
God Stats
1W - 5L
1,104 SR
Queue Stats
117W - 106L
1,502 Elo+
Solo
Persephone
Persephone
BowWowzer16
Persephone
Level 29
God Stats
14W - 14L
1,720 SR
Queue Stats
158W - 159L
1,512 Elo+
Solo
Jing Wei
Jing Wei
DOMPERGNON
Jing Wei
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 18L
1,500 Elo+
Party 2
Ares
Ares
burro_bombado
Ares
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 18L
1,361 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
2 / 2 / 1
6,272
627
2,222
5,006
1,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
EXh0nr3d
Arachne
10
2 / 3 / 0
5,675
568
2,926
7,573
2,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 2 / 1
4,440
444
1,549
4,794
2,358
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
jaimechip
Olorun
8
0 / 4 / 0
4,581
458
2,158
6,413
2,028
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
zirMaverick
Izanami
8
0 / 1 / 1
4,630
463
4,256
4,574
1,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
9 / 0 / 0
7,251
725
6,379
5,423
1,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
10
1 / 0 / 4
5,785
579
3,130
1,909
583
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes

Shoes

+6%
Movement Speed

Persephone
BowWowzer16
Persephone
11
2 / 3 / 0
6,281
628
4,507
4,883
1,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
DOMPERGNON
Jing Wei
9
0 / 0 / 3
4,852
485
2,618
3,488
867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 1 / 2
5,408
541
1,857
6,069
2,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
4
Kills
12
12
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
9
0
0
9
W
Kukulkan
1
0
4
3
W
Persephone
BowWowzer16
Persephone
2
3
0
0.67
W
Jing Wei
DOMPERGNON
Jing Wei
0
0
3
1.5
L
Merlin
2
2
1
1.25
L
Arachne
EXh0nr3d
Arachne
2
3
0
0.67
L
0
2
1
0.25
W
0
1
2
1
L
Olorun
jaimechip
Olorun
0
4
0
0
L
Izanami
zirMaverick
Izanami
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,111
Damage
18,491
28,360
Taken
21,772
9,471
Mitigated
7,404
6,867
Healing
7,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
6,379
1,496
0
2,344
5,423
1,902
0
1,130
4,293
0
44,862
W
Kukulkan
3,130
647
0
750
1,909
583
787
961
948
25,828
0
W
Persephone
BowWowzer16
Persephone
4,507
201
0
896
4,883
1,780
478
1,978
2,660
26,957
0
W
Jing Wei
DOMPERGNON
Jing Wei
2,618
1,600
0
1,800
3,488
867
0
500
2,988
0
19,376
L
Merlin
2,222
0
0
1,495
5,006
1,694
311
3,829
745
30,072
0
L
Arachne
EXh0nr3d
Arachne
2,926
2,476
0
953
7,573
2,311
0
1,026
6,542
0
28,513
L
1,549
35
116
1,121
4,794
2,358
0
1,198
3,596
7,401
0
W
1,857
43
0
1,917
6,069
2,272
0
1,116
4,953
16,724
0
L
Olorun
jaimechip
Olorun
2,158
860
9
1,082
6,413
2,028
0
2,429
3,984
17,356
0
L
Izanami
zirMaverick
Izanami
4,256
3,282
0
2,091
4,574
1,080
0
575
3,999
0
30,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,598
Gold Earned
29,577
246
Minions Killed
271
0
Camps Cleared
0
972,573
Distance Traveled
926,506
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,251
725
91
9
0
215,600
3
W
Kukulkan
5,785
579
47
5
0
178,402
1
W
Persephone
6,281
628
67
7
0
163,541
0
W
Jing Wei
4,852
485
38
4
0
176,720
0
L
Merlin
6,272
627
76
8
0
172,338
4
L
Arachne
5,675
568
57
6
0
226,569
2
L
Artio
4,440
444
11
1
0
211,198
3
W
Ares
5,408
541
28
3
0
192,243
2
L
Olorun
4,581
458
34
3
0
181,602
0
L
Izanami
4,630
463
68
7
0
180,866
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role