Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Kris-fd
Ne Zha
Level 37
God Stats
9W - 10L
1,432 SR
Queue Stats
151W - 161L
1,486 Elo+
Party 3
Ao Kuang
Ao Kuang
PsyloKaPaPeur
Ao Kuang
Level 32
God Stats
16W - 17L
1,601 SR
Queue Stats
317W - 301L
1,506 Elo+
Party 3
Anubis
Anubis
Stoneriver-crew
Anubis
Level 43
God Stats
2W - 5L
1,326 SR
Queue Stats
97W - 96L
1,355 Elo+
Solo
Apollo
Apollo
XELLIUM_iiXflavZ
Apollo
Level 29
God Stats
13W - 10L
1,635 SR
Queue Stats
74W - 73L
1,492 Elo+
Party 1
Team Averages
Level 53
1,499 SR
1,468 Elo+

VS

Team Averages
Level 51
1,541 SR
1,515 Elo+
Thanatos
Thanatos
Cr4zyLegZz
Thanatos
Level 68
God Stats
33W - 34L
1,612 SR
Queue Stats
896W - 882L
1,446 Elo+
Party 2
Chronos
Chronos
Cyl3d
Chronos
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,516 Elo+
Party 2
Athena
Athena
I TurnOnTim I
Athena
Level 121
God Stats
7W - 5L
1,439 SR
Queue Stats
319W - 292L
1,489 Elo+
Party 2
Sun Wukong
Sun Wukong
rogermiquelin03
Sun Wukong
Level 34
God Stats
4W - 2L
1,320 SR
Queue Stats
104W - 87L
1,450 Elo+
Solo
Nu Wa
Nu Wa
xF4mou5L4dyx
Nu Wa
Level 25
God Stats
4W - 3L
1,836 SR
Queue Stats
85W - 58L
1,677 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
2 / 2 / 0
5,333
533
3,775
4,908
2,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
Kris-fd
Ne Zha
8
0 / 1 / 0
4,612
461
1,526
4,341
1,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
PsyloKaPaPeur
Ao Kuang
9
1 / 1 / 0
5,232
523
1,698
6,828
2,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 3 / 1
4,467
447
2,676
4,711
1,935
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

7
0 / 1 / 0
4,409
441
2,877
3,801
1,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Cr4zyLegZz
Thanatos
9
1 / 2 / 1
5,188
519
1,899
6,824
2,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
Cyl3d
Chronos
9
1 / 0 / 3
5,291
529
2,249
4,798
999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
5 / 0 / 2
6,120
612
4,381
5,422
2,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sun Wukong
rogermiquelin03
Sun Wukong
11
1 / 0 / 0
6,253
625
2,852
4,777
1,916
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 1 / 4
5,206
521
3,440
3,851
1,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
3
Kills
8
8
Deaths
3
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
2
0
1
W
Thanatos
Cr4zyLegZz
Thanatos
1
2
1
0.75
W
Chronos
Cyl3d
Chronos
1
0
3
2.5
W
5
0
2
6
L
Ne Zha
Kris-fd
Ne Zha
0
1
0
0
L
Ao Kuang
PsyloKaPaPeur
Ao Kuang
1
1
0
1
L
0
3
1
0.17
L
0
1
0
0
W
Sun Wukong
rogermiquelin03
Sun Wukong
1
0
0
1
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,552
Damage
14,821
24,589
Taken
25,672
9,108
Mitigated
8,841
8,249
Healing
10,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,775
477
0
750
4,908
2,306
0
2,140
2,577
20,224
0
W
Thanatos
Cr4zyLegZz
Thanatos
1,899
196
0
4,988
6,824
2,463
0
1,756
5,022
0
29,374
W
Chronos
Cyl3d
Chronos
2,249
728
0
1,878
4,798
999
133
1,801
2,997
18,724
0
W
4,381
1,482
0
1,386
5,422
2,309
0
1,407
3,965
19,591
0
L
Ne Zha
Kris-fd
Ne Zha
1,526
699
0
1,519
4,341
1,417
0
92
4,239
0
15,842
L
Ao Kuang
PsyloKaPaPeur
Ao Kuang
1,698
655
0
3,561
6,828
2,385
0
2,123
4,659
24,129
6,641
L
2,676
753
0
1,736
4,711
1,935
0
2,768
1,875
20,863
0
L
2,877
1,620
0
683
3,801
1,065
0
2,566
1,169
0
15,220
W
Sun Wukong
rogermiquelin03
Sun Wukong
2,852
516
0
1,459
4,777
1,916
154
431
4,346
0
35,300
W
3,440
475
0
603
3,851
1,154
313
2,296
1,395
20,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,053
Gold Earned
28,058
210
Minions Killed
266
0
Camps Cleared
0
885,538
Distance Traveled
978,076
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,333
533
46
5
0
188,681
1
W
Thanatos
5,188
519
61
6
0
206,467
2
W
Chronos
5,291
529
42
4
0
164,130
0
W
Athena
6,120
612
32
3
0
213,287
1
L
Ne Zha
4,612
461
34
3
0
158,227
3
L
Ao Kuang
5,232
523
65
7
0
213,896
0
L
Anubis
4,467
447
26
3
0
154,328
2
L
Apollo
4,409
441
39
4
0
170,406
0
W
Sun Wukong
6,253
625
83
8
0
204,722
2
W
Nu Wa
5,206
521
48
5
0
189,470
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role