Player Matchup

Thor
Thor
E7ernalL
Thor
Level 3
God Stats
2W - 1L
1,761 SR
Queue Stats
4W - 4L
1,722 Elo+
Solo
Danzaburou
Danzaburou
MACACOUMADELICIA
Danzaburou
Level 22
God Stats
2W - 6L
1,705 SR
Queue Stats
348W - 349L
1,695 Elo+
Solo
Olorun
Olorun
Oopsyoyo
Olorun
Level 18
God Stats
0W - 2L
1,480 SR
Queue Stats
45W - 45L
1,514 Elo+
Solo
Khepri
Khepri
SRsaleh
Khepri
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,610 Elo+
Solo
Amaterasu
Amaterasu
rimuruRD
Amaterasu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,671 Elo+
Solo
Team Averages
Level 9
1,589 SR
1,642 Elo+

VS

Team Averages
Level 27
1,781 SR
1,521 Elo+
Nemesis
Nemesis
Clyeessa
Nemesis
Level 29
God Stats
12W - 7L
1,712 SR
Queue Stats
77W - 70L
1,518 Elo+
Party 1
Vulcan
Vulcan
Dartprinc
Vulcan
Level 28
God Stats
1W - 0L
1,809 SR
Queue Stats
21W - 20L
1,668 Elo+
Solo
Izanami
Izanami
Delifil
Izanami
Level 27
God Stats
3W - 0L
1,858 SR
Queue Stats
88W - 72L
1,545 Elo+
Party 1
Yemoja
Yemoja
Kizar59
Yemoja
Level 27
God Stats
1W - 1L
1,793 SR
Queue Stats
1W - 3L
1,228 Elo+
Solo
Tiamat
Tiamat
Udral
Tiamat
Level 26
God Stats
6W - 2L
1,730 SR
Queue Stats
80W - 59L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
4 / 2 / 1
6,351
635
3,724
8,293
2,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
MACACOUMADELICIA
Danzaburou
11
1 / 3 / 1
5,504
550
4,574
7,596
2,164
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Olorun
Oopsyoyo
Olorun
10
1 / 3 / 1
5,527
553
1,763
5,853
1,743
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Khepri
SRsaleh
Khepri
1
0 / 0 / 0
3,459
346
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Amaterasu
rimuruRD
Amaterasu
8
0 / 5 / 1
4,812
481
1,447
6,295
2,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Clyeessa
Nemesis
11
2 / 1 / 3
6,235
624
3,416
4,617
1,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vulcan
Dartprinc
Vulcan
12
4 / 2 / 1
6,789
679
5,275
4,483
1,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Delifil
Izanami
10
4 / 3 / 0
6,329
633
4,810
7,409
2,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
Kizar59
Yemoja
10
0 / 0 / 4
6,146
615
1,928
3,825
2,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Tiamat
Udral
Tiamat
11
3 / 0 / 0
6,685
669
3,882
2,515
2,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
6
Kills
13
13
Deaths
6
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Clyeessa
Nemesis
2
1
3
3.5
W
Vulcan
Dartprinc
Vulcan
4
2
1
2.25
W
Izanami
Delifil
Izanami
4
3
0
1.33
L
Thor
4
2
1
2.25
W
Yemoja
Kizar59
Yemoja
0
0
4
2
L
Danzaburou
MACACOUMADELICIA
Danzaburou
1
3
1
0.5
L
Olorun
Oopsyoyo
Olorun
1
3
1
0.5
L
Khepri
SRsaleh
Khepri
0
0
0
0
W
Tiamat
Udral
Tiamat
3
0
0
3
L
Amaterasu
rimuruRD
Amaterasu
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,508
Damage
19,311
28,037
Taken
22,849
8,695
Mitigated
10,234
5,807
Healing
6,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Clyeessa
Nemesis
3,416
1,533
0
190
4,617
1,424
0
204
4,413
0
36,566
W
Vulcan
Dartprinc
Vulcan
5,275
1,324
0
1,545
4,483
1,498
742
0
4,483
41,224
0
W
Izanami
Delifil
Izanami
4,810
3,435
0
1,606
7,409
2,274
168
353
7,056
0
44,711
L
Thor
3,724
634
0
2,609
8,293
2,508
0
2,643
5,502
0
32,274
W
Yemoja
Kizar59
Yemoja
1,928
437
1,435
1,029
3,825
2,822
274
534
3,291
6,947
0
L
Danzaburou
MACACOUMADELICIA
Danzaburou
4,574
1,546
0
2,188
7,596
2,164
0
1,438
6,158
0
34,757
L
Olorun
Oopsyoyo
Olorun
1,763
756
0
665
5,853
1,743
0
2,938
2,723
25,893
0
L
Khepri
SRsaleh
Khepri
0
0
0
0
0
0
0
0
0
0
0
W
Tiamat
Udral
Tiamat
3,882
597
0
835
2,515
2,216
1,090
672
1,843
29,722
0
L
Amaterasu
rimuruRD
Amaterasu
1,447
805
0
345
6,295
2,280
248
3,726
2,569
0
12,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,653
Gold Earned
32,184
237
Minions Killed
333
0
Camps Cleared
0
819,954
Distance Traveled
1,017,909
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,235
624
72
7
0
240,769
2
W
Vulcan
6,789
679
85
9
0
190,570
1
W
Izanami
6,329
633
102
10
0
171,761
0
L
Thor
6,351
635
70
7
0
212,433
1
W
Yemoja
6,146
615
4
0
0
207,142
1
L
Danzaburou
5,504
550
63
6
0
193,588
1
L
Olorun
5,527
553
77
8
0
182,635
2
L
Khepri
3,459
346
0
0
0
12,087
0
W
Tiamat
6,685
669
70
7
0
207,667
3
L
Amaterasu
4,812
481
27
3
0
219,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role