Player Matchup

Cthulhu
Cthulhu
Bronze III
Aqueousliz
Cthulhu
Bronze III
Level 32
God Stats
6W - 7L
1,795 SR
Queue Stats
7W - 10L
1,314 MMR
Solo
Neith
Neith
Silver V
DoomGaard
Neith
Silver V
Level 128
God Stats
8W - 4L
1,731 SR
Queue Stats
45W - 51L
1,199 MMR
Party 1
Aphrodite
Aphrodite
Silver I
Edvhal
Aphrodite
Silver I
Level 157
God Stats
5W - 4L
1,599 SR
Queue Stats
642W - 643L
1,136 MMR
Party 1
Hercules
Hercules
Gold II
NovaVI
Hercules
Gold II
Level 127
God Stats
10W - 13L
1,457 SR
Queue Stats
152W - 145L
1,492 MMR
Party 3
Danzaburou
Danzaburou
Gold V
σςDaneZσς
Danzaburou
Gold V
Level 62
God Stats
22W - 14L
1,710 SR
Queue Stats
169W - 173L
1,216 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 101
1,658 SR
1,271 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 94
1,601 SR
1,273 MMR
Athena
Athena
Gold V
Hitch1798
Athena
Gold V
Level 123
God Stats
5W - 3L
1,900 SR
Queue Stats
113W - 116L
1,287 MMR
Solo
Thanatos
Thanatos
Gold IV
Saxev
Thanatos
Gold IV
Level 89
God Stats
26W - 26L
1,513 SR
Queue Stats
466W - 475L
1,299 MMR
Party 2
Izanami
Izanami
Silver II
hujciwkiche
Izanami
Silver II
Level 69
God Stats
123W - 112L
1,543 SR
Queue Stats
145W - 160L
1,150 MMR
Solo
King Arthur
King Arthur
Gold IV
reivax14
King Arthur
Gold IV
Level 122
God Stats
14W - 13L
1,533 SR
Queue Stats
280W - 265L
1,339 MMR
Solo
Hel
Hel
Silver I
Нетвоякиса
Hel
Silver I
Level 68
God Stats
1W - 1L
1,515 SR
Queue Stats
41W - 48L
1,291 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aqueousliz
Cthulhu
16
3 / 2 / 4
10,958
498
6,033
15,658
10,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
DoomGaard
Neith
18
0 / 2 / 12
11,942
543
14,007
13,473
5,688
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Aphrodite
Edvhal
Aphrodite
19
5 / 1 / 8
12,494
568
12,659
14,861
6,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hercules
NovaVI
Hercules
20
11 / 0 / 5
13,646
620
16,879
23,082
31,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Danzaburou
σςDaneZσς
Danzaburou
17
0 / 3 / 0
11,347
516
6,340
12,655
4,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Nu WaSetScyllaAo KuangTsukuyomi

VS

Bans
TyrNemesisApolloFenrirTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Hitch1798
Athena
14
2 / 2 / 5
9,803
446
9,322
19,619
15,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
Saxev
Thanatos
16
4 / 7 / 1
9,805
446
7,986
18,826
9,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Izanami
hujciwkiche
Izanami
18
2 / 1 / 3
11,264
512
9,585
10,640
4,205
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
reivax14
King Arthur
18
0 / 5 / 1
10,974
499
9,940
19,394
13,649
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 4 / 4
8,451
384
7,978
11,030
4,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
22
19
Kills
8
8
Deaths
19
29
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Aqueousliz
Cthulhu
3
2
4
2.5
W
Neith
DoomGaard
Neith
0
2
12
3
W
Aphrodite
Edvhal
Aphrodite
5
1
8
9
L
Athena
Hitch1798
Athena
2
2
5
2.25
W
Hercules
NovaVI
Hercules
11
0
5
13.5
L
Thanatos
Saxev
Thanatos
4
7
1
0.64
L
Izanami
hujciwkiche
Izanami
2
1
3
3.5
L
King Arthur
reivax14
King Arthur
0
5
1
0.1
W
Danzaburou
σςDaneZσς
Danzaburou
0
3
0
0
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,918
Damage
44,811
79,729
Taken
79,509
57,902
Mitigated
46,895
46,046
Healing
33,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Aqueousliz
Cthulhu
6,033
194
1,845
3,363
15,658
10,456
443
1,339
14,276
29,781
0
W
Neith
DoomGaard
Neith
14,007
4,623
0
3,619
13,473
5,688
3,064
3,887
9,132
0
101,863
W
Aphrodite
Edvhal
Aphrodite
12,659
1,702
6,602
10,698
14,861
6,505
1,119
3,360
11,421
93,063
0
L
Athena
Hitch1798
Athena
9,322
1,865
0
4,916
19,619
15,115
0
6,449
13,045
31,908
0
W
Hercules
NovaVI
Hercules
16,879
7,077
0
13,382
23,082
31,135
1,074
5,031
17,793
0
73,210
L
Thanatos
Saxev
Thanatos
7,986
2,315
0
10,899
18,826
9,567
0
4,006
14,627
0
56,489
L
Izanami
hujciwkiche
Izanami
9,585
6,462
0
4,728
10,640
4,205
2,613
2,116
8,499
0
103,753
L
King Arthur
reivax14
King Arthur
9,940
936
0
5,296
19,394
13,649
633
2,852
16,055
0
83,763
W
Danzaburou
σςDaneZσς
Danzaburou
6,340
3,457
0
6,537
12,655
4,118
5,627
2,994
9,621
0
89,734
L
7,978
127
3,891
4,171
11,030
4,359
0
3,269
7,681
46,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,387
Gold Earned
50,297
642
Minions Killed
597
0
Camps Cleared
0
1,994,018
Distance Traveled
1,942,582
25
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,958
498
32
1
0
428,403
5
W
Neith
11,942
543
175
8
0
376,991
8
W
Aphrodite
12,494
568
141
6
0
420,118
4
L
Athena
9,803
446
44
2
0
394,234
8
W
Hercules
13,646
620
136
6
0
407,024
4
L
Thanatos
9,805
446
111
5
0
348,259
5
L
Izanami
11,264
512
189
9
0
372,132
5
L
King Arthur
10,974
499
169
8
0
401,408
3
W
Danzaburou
11,347
516
158
7
0
361,482
4
L
Hel
8,451
384
84
4
0
426,549
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role