Player Matchup

Guan Yu
Guan Yu
IIxOvOxII
Guan Yu
Level 86
God Stats
4W - 7L
1,554 SR
Queue Stats
193W - 227L
1,526 Elo+
Solo
Ymir
Ymir
IRISHL10N
Ymir
Level 49
God Stats
15W - 12L
1,593 SR
Queue Stats
27W - 28L
1,480 Elo+
Party 1
Mercury
Mercury
JOHNBRANDON
Mercury
Level 106
God Stats
0W - 3L
1,597 SR
Queue Stats
81W - 65L
1,307 Elo+
Party 2
Zeus
Zeus
JUSTINALBERTO
Zeus
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 16L
1,227 Elo+
Party 2
Danzaburou
Danzaburou
paddy123paddy18
Danzaburou
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,252 Elo+
Party 1
Team Averages
Level 54
1,549 SR
1,358 Elo+

VS

Team Averages
Level 72
1,538 SR
1,463 Elo+
Ares
Ares
Aimarpika
Ares
Level 81
God Stats
7W - 4L
1,795 SR
Queue Stats
188W - 175L
1,498 Elo+
Party 3
Loki
Loki
DemonTimez_ytis
Loki
Level 41
God Stats
6W - 8L
1,427 SR
Queue Stats
208W - 276L
1,374 Elo+
Solo
Skadi
Skadi
Pelo_29011
Skadi
Level 68
God Stats
6W - 3L
1,519 SR
Queue Stats
159W - 142L
1,454 Elo+
Party 3
Bellona
Bellona
jesu_Malaga07
Bellona
Level 82
God Stats
8W - 3L
1,673 SR
Queue Stats
188W - 160L
1,531 Elo+
Party 3
Janus
Janus
loskyalvarado
Janus
Level 89
God Stats
6W - 11L
1,278 SR
Queue Stats
240W - 204L
1,456 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
IIxOvOxII
Guan Yu
16
2 / 2 / 2
10,166
484
9,722
13,429
12,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
14
2 / 6 / 3
9,136
435
7,634
20,306
11,305
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mercury
JOHNBRANDON
Mercury
15
4 / 7 / 2
9,770
465
8,451
18,840
6,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
2 / 10 / 3
8,112
386
3,131
15,115
4,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
paddy123paddy18
Danzaburou
15
2 / 6 / 2
9,520
453
8,575
24,388
8,805
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
16
2 / 2 / 15
11,480
547
12,460
21,870
19,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
3 / 4 / 5
10,344
493
6,142
14,401
6,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Skadi
19
9 / 1 / 4
12,051
574
16,384
14,296
6,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
19
4 / 2 / 1
12,507
596
12,558
20,796
15,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
12 / 5 / 3
12,693
604
24,261
14,529
5,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
58
12
Kills
30
31
Deaths
14
12
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ares
2
2
15
4.75
W
3
4
5
1.38
L
Guan Yu
IIxOvOxII
Guan Yu
2
2
2
1.5
L
Ymir
2
6
3
0.58
L
Mercury
JOHNBRANDON
Mercury
4
7
2
0.71
L
2
10
3
0.35
W
Skadi
9
1
4
11
W
Bellona
4
2
1
2.25
W
12
5
3
2.7
L
Danzaburou
paddy123paddy18
Danzaburou
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,513
Damage
71,805
92,078
Taken
85,892
44,944
Mitigated
53,871
18,422
Healing
28,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
12,460
967
0
7,092
21,870
19,409
1,000
5,336
13,544
31,713
0
W
6,142
1,134
0
3,047
14,401
6,504
0
1,615
12,736
0
67,644
L
Guan Yu
IIxOvOxII
Guan Yu
9,722
1,545
546
7,078
13,429
12,906
28
2,035
11,362
0
60,758
L
Ymir
7,634
1,796
321
2,230
20,306
11,305
0
9,589
10,513
31,862
0
L
Mercury
JOHNBRANDON
Mercury
8,451
4,029
0
1,958
18,840
6,954
0
8,038
10,556
0
63,453
L
3,131
1,228
0
527
15,115
4,974
275
8,667
5,981
21,176
0
W
Skadi
16,384
6,807
0
6,054
14,296
6,645
1,649
1,570
12,726
0
91,524
W
Bellona
12,558
3,041
0
9,739
20,796
15,370
4,824
1,324
18,185
0
91,716
W
24,261
1,679
0
2,145
14,529
5,943
1,345
4,894
9,443
92,348
0
L
Danzaburou
paddy123paddy18
Danzaburou
8,575
3,222
0
5,762
24,388
8,805
1,822
7,263
16,945
0
55,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,704
Gold Earned
59,075
402
Minions Killed
567
0
Camps Cleared
0
1,621,997
Distance Traveled
1,995,551
15
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,480
547
32
2
0
430,522
0
W
Loki
10,344
493
96
5
0
446,505
0
L
Guan Yu
10,166
484
132
6
0
359,905
9
L
Ymir
9,136
435
51
2
0
334,989
2
L
Mercury
9,770
465
93
4
0
342,190
0
L
Zeus
8,112
386
40
2
0
244,420
1
W
Skadi
12,051
574
121
6
0
365,385
0
W
Bellona
12,507
596
176
8
0
400,069
1
W
Janus
12,693
604
142
7
0
353,070
0
L
Danzaburou
9,520
453
86
4
0
340,493
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role