Player Matchup

King Arthur
King Arthur
DarkenRx
King Arthur
Level 29
God Stats
6W - 22L
1,282 SR
Queue Stats
45W - 90L
1,187 Elo+
Party 1
Sol
Sol
emptyreckless
Sol
Level 18
God Stats
3W - 14L
1,365 SR
Queue Stats
121W - 161L
1,084 Elo+
Party 1
Ra
Ra
tonypeperony1996
Ra
Level 25
God Stats
5W - 7L
1,398 SR
Queue Stats
47W - 73L
1,245 Elo+
Party 1
Team Averages
Level 24
1,348 SR
1,172 Elo+

VS

Team Averages
Level 58
1,480 SR
1,310 Elo+
Awilix
Awilix
Phoenix_JoyKill1
Awilix
Level 43
God Stats
4W - 6L
1,500 SR
Queue Stats
53W - 164L
1,183 Elo+
Party 2
Izanami
Izanami
karmaisapain132
Izanami
Level 10
God Stats
3W - 4L
1,500 SR
Queue Stats
10W - 10L
1,307 Elo+
Party 2
Artio
Artio
shymychy20
Artio
Level 120
God Stats
5W - 4L
1,440 SR
Queue Stats
256W - 318L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DarkenRx
King Arthur
16
7 / 4 / 6
12,061
670
11,379
22,309
21,166
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

6
0 / 0 / 2
8,688
483
1,649
1,002
197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
7 / 4 / 5
12,277
682
18,575
14,064
5,289
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 4
11,685
649
8,983
18,653
8,052
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
3 / 6 / 4
12,502
695
11,983
12,802
5,587
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Artio
15
2 / 3 / 4
11,718
651
8,838
16,572
10,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
20
14
Kills
8
8
Deaths
14
13
Assists
12
Player
Kills
Deaths
Assists
KDA
L
King Arthur
DarkenRx
King Arthur
7
4
6
2.5
W
3
5
4
1
L
0
0
2
1
W
3
6
4
0.83
W
Artio
2
3
4
1.33
L
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,603
Damage
29,804
37,375
Taken
48,027
26,652
Mitigated
23,690
13,055
Healing
10,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
DarkenRx
King Arthur
11,379
527
904
4,023
22,309
21,166
0
5,093
16,850
0
38,246
W
8,983
4,230
498
1,023
18,653
8,052
456
7,921
10,732
0
35,106
L
1,649
387
0
466
1,002
197
0
83
869
7,507
0
W
11,983
7,807
774
2,701
12,802
5,587
2,140
6,818
5,984
93
71,903
W
Artio
8,838
727
793
4,811
16,572
10,051
1,312
5,620
10,952
51,198
0
L
18,575
1,097
2,284
5,378
14,064
5,289
0
3,277
10,662
68,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,026
Gold Earned
35,905
151
Minions Killed
213
0
Camps Cleared
0
626,863
Distance Traveled
848,513
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
12,061
670
38
2
0
290,953
0
W
Awilix
11,685
649
31
2
0
329,638
0
L
Sol
8,688
483
17
1
0
49,924
0
W
Izanami
12,502
695
116
6
0
212,322
0
W
Artio
11,718
651
66
4
0
306,553
3
L
Ra
12,277
682
96
5
0
285,986
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role