Player Matchup

Bellona
Bellona
Microdevil
Bellona
Level 26
God Stats
3W - 5L
1,391 SR
Queue Stats
28W - 29L
1,450 Elo+
Solo
The Morrigan
The Morrigan
SilencePlays
The Morrigan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 67L
1,539 Elo+
Party 1
Pele
Pele
faren310
Pele
Level 26
God Stats
2W - 3L
1,449 SR
Queue Stats
57W - 74L
1,336 Elo+
Solo
Nemesis
Nemesis
swach0
Nemesis
Level 4
God Stats
1W - 1L
1,726 SR
Queue Stats
14W - 10L
1,919 Elo+
Solo
Hel
Hel
wudel
Hel
Level 27
God Stats
14W - 14L
1,552 SR
Queue Stats
68W - 64L
1,543 Elo+
Party 1
Team Averages
Level 22
1,524 SR
1,557 Elo+

VS

Team Averages
Level 23
1,492 SR
1,510 Elo+
Chaac
Chaac
Book3rDeWitt
Chaac
Level 29
God Stats
10W - 11L
1,397 SR
Queue Stats
28W - 28L
1,452 Elo+
Solo
Hel
Hel
KeijoKessuli
Hel
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 23L
1,446 Elo+
Party 2
Danzaburou
Danzaburou
Obikwelo
Danzaburou
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 89L
1,661 Elo+
Solo
Cerberus
Cerberus
Thanarchon
Cerberus
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 85L
1,446 Elo+
Party 2
Ao Kuang
Ao Kuang
蓝城秀吉
Ao Kuang
Level 26
God Stats
9W - 11L
1,565 SR
Queue Stats
53W - 48L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Microdevil
Bellona
16
4 / 4 / 1
11,319
566
21,777
23,768
20,789
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

The Morrigan
SilencePlays
The Morrigan
13
4 / 4 / 7
9,217
461
11,128
9,665
3,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
13
3 / 3 / 6
8,363
418
9,424
13,432
4,661
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
swach0
Nemesis
15
3 / 4 / 6
9,573
479
10,577
18,255
8,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hel
wudel
Hel
15
2 / 3 / 7
8,755
438
9,721
12,318
6,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 7
10,717
536
13,782
20,961
21,441
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 5 / 6
9,860
493
12,541
13,550
8,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
Obikwelo
Danzaburou
17
1 / 4 / 3
10,511
526
11,437
12,589
5,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
Thanarchon
Cerberus
16
2 / 3 / 10
10,071
504
9,503
17,745
17,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
蓝城秀吉
Ao Kuang
18
10 / 3 / 2
11,334
567
12,116
19,172
8,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
46
16
Kills
18
18
Deaths
16
27
Assists
28
Player
Kills
Deaths
Assists
KDA
W
2
1
7
5.5
W
3
5
6
1.2
L
Bellona
Microdevil
Bellona
4
4
1
1.13
W
Danzaburou
Obikwelo
Danzaburou
1
4
3
0.63
L
The Morrigan
SilencePlays
The Morrigan
4
4
7
1.88
W
Cerberus
Thanarchon
Cerberus
2
3
10
2.33
L
Pele
3
3
6
2
L
Nemesis
swach0
Nemesis
3
4
6
1.5
L
Hel
wudel
Hel
2
3
7
1.83
W
Ao Kuang
蓝城秀吉
Ao Kuang
10
3
2
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,627
Damage
59,379
77,438
Taken
84,017
43,538
Mitigated
62,351
21,673
Healing
36,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,782
3,977
417
9,385
20,961
21,441
0
3,135
17,724
0
74,407
W
12,541
489
2,513
4,929
13,550
8,556
754
2,415
10,827
64,582
0
L
Bellona
Microdevil
Bellona
21,777
5,514
0
5,843
23,768
20,789
516
8,418
15,208
17,606
52,597
W
Danzaburou
Obikwelo
Danzaburou
11,437
5,285
0
3,691
12,589
5,740
2,019
4,467
7,602
0
85,854
L
The Morrigan
SilencePlays
The Morrigan
11,128
2,262
0
250
9,665
3,428
0
4,266
5,283
36,231
5,145
W
Cerberus
Thanarchon
Cerberus
9,503
769
0
6,112
17,745
17,961
0
6,366
10,815
38,461
0
L
Pele
9,424
2,573
0
780
13,432
4,661
490
6,211
7,121
0
33,057
L
Nemesis
swach0
Nemesis
10,577
4,678
0
3,093
18,255
8,188
1,205
8,482
9,463
0
68,923
L
Hel
wudel
Hel
9,721
1,342
6,069
5,638
12,318
6,472
392
6,043
6,203
40,949
0
W
Ao Kuang
蓝城秀吉
Ao Kuang
12,116
3,829
0
9,374
19,172
8,653
520
5,158
13,724
78,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,227
Gold Earned
52,493
439
Minions Killed
606
0
Camps Cleared
0
1,845,439
Distance Traveled
1,837,673
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,717
536
140
7
0
376,258
6
W
Hel
9,860
493
123
6
0
376,423
0
L
Bellona
11,319
566
119
6
0
325,371
5
W
Danzaburou
10,511
526
140
7
0
341,097
2
L
The Morrigan
9,217
461
79
4
0
336,960
3
W
Cerberus
10,071
504
86
4
0
348,779
5
L
Pele
8,363
418
42
2
0
401,509
5
L
Nemesis
9,573
479
113
6
0
391,960
2
L
Hel
8,755
438
86
4
0
389,639
3
W
Ao Kuang
11,334
567
117
6
0
395,116
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role