Player Matchup

Tiamat
Tiamat
Dyziek1
Tiamat
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
ForMion
Ymir
Level 17
God Stats
11W - 4L
1,677 SR
Queue Stats
89W - 92L
1,373 Elo+
Solo
Persephone
Persephone
SleepyAlpha
Persephone
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,132 Elo+
Solo
Danzaburou
Danzaburou
corleone71
Danzaburou
Level 27
God Stats
6W - 5L
1,550 SR
Queue Stats
101W - 104L
1,456 Elo+
Solo
Arachne
Arachne
karlosS1
Arachne
Level 28
God Stats
5W - 3L
1,754 SR
Queue Stats
46W - 39L
1,505 Elo+
Solo
Team Averages
Level 18
1,596 SR
1,393 Elo+

VS

Team Averages
Level 10
1,384 SR
1,337 Elo+
Cerberus
Cerberus
ADMIRALIK
Cerberus
Level 7
God Stats
0W - 2L
1,227 SR
Queue Stats
4W - 10L
1,331 Elo+
Solo
Artemis
Artemis
BAKASURA890
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 24L
1,278 Elo+
Solo
Loki
Loki
Bogielski
Loki
Level 10
God Stats
0W - 6L
1,056 SR
Queue Stats
7W - 13L
1,288 Elo+
Party 1
Sun Wukong
Sun Wukong
Kevistired
Sun Wukong
Level 22
God Stats
13W - 22L
1,473 SR
Queue Stats
120W - 100L
1,515 Elo+
Solo
Zeus
Zeus
mlodytomek
Zeus
Level 7
God Stats
1W - 1L
1,664 SR
Queue Stats
3W - 7L
1,272 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Dyziek1
Tiamat
17
4 / 1 / 5
10,509
584
10,860
11,258
7,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
ForMion
Ymir
15
8 / 3 / 10
10,326
574
7,569
12,052
10,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Persephone
SleepyAlpha
Persephone
15
4 / 3 / 8
9,657
537
12,342
8,353
2,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
corleone71
Danzaburou
17
8 / 4 / 8
10,588
588
12,380
12,945
5,081
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
karlosS1
Arachne
18
13 / 1 / 2
11,630
646
14,570
13,958
8,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ADMIRALIK
Cerberus
9
2 / 5 / 2
7,417
412
982
7,147
3,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Artemis
BAKASURA890
Artemis
9
1 / 13 / 1
6,503
361
5,535
14,788
4,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
14
6 / 6 / 2
9,677
538
7,184
13,981
4,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Kevistired
Sun Wukong
15
2 / 3 / 0
9,254
514
7,038
17,148
9,019
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 11 / 2
7,567
420
6,408
16,882
4,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
19
37
Kills
12
12
Deaths
38
33
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cerberus
ADMIRALIK
Cerberus
2
5
2
0.6
L
Artemis
BAKASURA890
Artemis
1
13
1
0.12
L
Loki
6
6
2
1.17
W
Tiamat
Dyziek1
Tiamat
4
1
5
6.5
W
Ymir
ForMion
Ymir
8
3
10
4.33
L
Sun Wukong
Kevistired
Sun Wukong
2
3
0
0.67
W
Persephone
SleepyAlpha
Persephone
4
3
8
2.67
W
Danzaburou
corleone71
Danzaburou
8
4
8
3
W
Arachne
karlosS1
Arachne
13
1
2
14
L
1
11
2
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,721
Damage
27,147
58,566
Taken
69,946
33,869
Mitigated
26,726
22,686
Healing
9,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
ADMIRALIK
Cerberus
982
224
0
663
7,147
3,431
183
1,913
4,734
9,582
0
L
Artemis
BAKASURA890
Artemis
5,535
2,964
0
0
14,788
4,838
230
6,883
7,905
0
20,908
L
Loki
7,184
2,093
0
3,129
13,981
4,790
0
4,580
9,401
0
49,526
W
Tiamat
Dyziek1
Tiamat
10,860
1,841
236
6,263
11,258
7,001
2,616
146
11,012
67,155
0
W
Ymir
ForMion
Ymir
7,569
1,720
0
1,427
12,052
10,754
871
1,607
10,299
35,296
0
L
Sun Wukong
Kevistired
Sun Wukong
7,038
890
0
4,965
17,148
9,019
0
8,022
9,126
0
52,381
W
Persephone
SleepyAlpha
Persephone
12,342
903
0
3,274
8,353
2,752
1,500
3,467
4,588
45,880
0
W
Danzaburou
corleone71
Danzaburou
12,380
9,323
183
7,094
12,945
5,081
4,183
1,007
11,914
0
68,506
W
Arachne
karlosS1
Arachne
14,570
10,827
0
4,209
13,958
8,281
1,214
644
13,262
0
80,316
L
6,408
1,441
0
390
16,882
4,648
297
9,373
7,509
34,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,710
Gold Earned
40,418
471
Minions Killed
322
0
Camps Cleared
0
1,506,980
Distance Traveled
1,287,287
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,417
412
16
1
0
163,837
0
L
Artemis
6,503
361
26
1
0
256,802
0
L
Loki
9,677
538
88
5
0
304,096
0
W
Tiamat
10,509
584
124
7
0
282,075
0
W
Ymir
10,326
574
39
2
0
318,425
5
L
Sun Wukong
9,254
514
116
6
0
310,785
2
W
Persephone
9,657
537
77
4
0
243,212
1
W
Danzaburou
10,588
588
112
6
0
250,911
0
W
Arachne
11,630
646
119
7
0
412,357
0
L
Zeus
7,567
420
76
4
0
251,767
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role