Player Matchup

Merlin
Merlin
Hikosa2333
Merlin
Level 6
God Stats
3W - 8L
1,337 SR
Queue Stats
13W - 17L
1,223 Elo+
Party 2
Neith
Neith
SrKub
Neith
Level 7
God Stats
177W - 137L
1,450 SR
Queue Stats
187W - 153L
1,416 Elo+
Solo
Jormungandr
Jormungandr
fulaige
Jormungandr
Level 15
God Stats
1W - 6L
1,346 SR
Queue Stats
126W - 144L
1,337 Elo+
Solo
Artemis
Artemis
juggin456
Artemis
Level 5
God Stats
1W - 3L
1,286 SR
Queue Stats
28W - 34L
1,279 Elo+
Party 2
Pele
Pele
sempaikulaz
Pele
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 7L
1,218 Elo+
Solo
Team Averages
Level 8
1,384 SR
1,295 Elo+

VS

Team Averages
Level 21
1,528 SR
1,420 Elo+
Bacchus
Bacchus
Seagram1
Bacchus
Level 17
God Stats
10W - 4L
1,629 SR
Queue Stats
27W - 28L
1,435 Elo+
Party 1
Olorun
Olorun
TheSadReality
Olorun
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 43L
1,442 Elo+
Party 1
Kukulkan
Kukulkan
kulnurayne
Kukulkan
Level 28
God Stats
20W - 17L
1,538 SR
Queue Stats
96W - 97L
1,465 Elo+
Party 1
Danzaburou
Danzaburou
left4breadz
Danzaburou
Level 24
God Stats
9W - 3L
1,662 SR
Queue Stats
40W - 31L
1,518 Elo+
Party 1
Fenrir
Fenrir
wajeeh1133
Fenrir
Level 7
God Stats
1W - 1L
1,311 SR
Queue Stats
4W - 7L
1,240 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Hikosa2333
Merlin
19
4 / 7 / 17
12,647
1,054
11,314
16,110
6,699
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
SrKub
Neith
20
10 / 6 / 15
14,768
1,231
30,469
25,117
10,552
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
fulaige
Jormungandr
20
6 / 6 / 23
14,310
1,193
21,695
23,078
16,718
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
juggin456
Artemis
20
9 / 9 / 16
14,108
1,176
23,253
18,899
8,552
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
4 / 13 / 16
12,605
1,050
16,502
26,763
10,955
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

0

VS

Team 2 Tickets

72

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Seagram1
Bacchus
20
2 / 5 / 30
12,963
1,080
12,732
31,695
30,734
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

20
12 / 8 / 23
15,496
1,291
19,269
25,161
11,047
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
kulnurayne
Kukulkan
20
6 / 5 / 22
13,787
1,149
31,233
13,507
5,382
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
left4breadz
Danzaburou
20
15 / 5 / 23
16,392
1,366
27,903
18,982
7,248
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
wajeeh1133
Fenrir
19
6 / 10 / 21
13,035
1,086
11,047
21,490
13,541
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
160
33
Kills
41
41
Deaths
33
87
Assists
119
Player
Kills
Deaths
Assists
KDA
L
Merlin
Hikosa2333
Merlin
4
7
17
1.79
W
Bacchus
Seagram1
Bacchus
2
5
30
3.4
L
Neith
SrKub
Neith
10
6
15
2.92
W
12
8
23
2.94
L
Jormungandr
fulaige
Jormungandr
6
6
23
2.92
L
Artemis
juggin456
Artemis
9
9
16
1.89
W
Kukulkan
kulnurayne
Kukulkan
6
5
22
3.4
W
Danzaburou
left4breadz
Danzaburou
15
5
23
5.3
L
4
13
16
0.92
W
Fenrir
wajeeh1133
Fenrir
6
10
21
1.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,233
Damage
102,184
109,967
Taken
110,835
53,476
Mitigated
67,952
13,247
Healing
22,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Hikosa2333
Merlin
11,314
1,311
0
953
16,110
6,699
0
8,148
7,962
29,394
0
W
Bacchus
Seagram1
Bacchus
12,732
1,140
703
5,779
31,695
30,734
0
6,721
24,974
26,544
0
L
Neith
SrKub
Neith
30,469
17,476
248
6,424
25,117
10,552
0
16,691
8,426
0
58,969
W
19,269
11,776
2,320
6,327
25,161
11,047
0
7,228
17,933
35,129
0
L
Jormungandr
fulaige
Jormungandr
21,695
4,957
1,226
1,026
23,078
16,718
0
10,346
12,620
38,630
0
L
Artemis
juggin456
Artemis
23,253
16,986
0
2,180
18,899
8,552
0
13,079
5,820
0
32,812
W
Kukulkan
kulnurayne
Kukulkan
31,233
586
1,610
947
13,507
5,382
0
4,927
8,580
73,060
0
W
Danzaburou
left4breadz
Danzaburou
27,903
16,040
0
3,555
18,982
7,248
0
7,128
11,854
0
55,920
L
16,502
3,450
0
1,190
26,763
10,955
0
14,970
11,793
0
41,016
W
Fenrir
wajeeh1133
Fenrir
11,047
2,651
0
1,090
21,490
13,541
0
7,005
14,485
0
21,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,438
Gold Earned
71,673
237
Minions Killed
234
3
Camps Cleared
6
1,061,545
Distance Traveled
1,001,357
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,647
1,054
58
5
1
191,443
1
W
Bacchus
12,963
1,080
15
1
1
194,994
0
L
Neith
14,768
1,231
67
6
0
207,106
0
W
Olorun
15,496
1,291
40
3
0
174,393
0
L
Jormungandr
14,310
1,193
25
2
1
229,092
3
L
Artemis
14,108
1,176
23
2
0
184,391
0
W
Kukulkan
13,787
1,149
96
8
0
222,077
0
W
Danzaburou
16,392
1,366
59
5
1
201,754
0
L
Pele
12,605
1,050
64
5
1
249,513
2
W
Fenrir
13,035
1,086
24
2
4
208,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role