Player Matchup

Cernunnos
Cernunnos
Bonjjjj
Cernunnos
Level 63
God Stats
10W - 3L
1,500 SR
Queue Stats
158W - 154L
1,443 Elo+
Party 1
Heimdallr
Heimdallr
LeMoN MAST3R
Heimdallr
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,654 Elo+
Party 2
Chaac
Chaac
Svvecx
Chaac
Level 45
God Stats
45W - 21L
1,725 SR
Queue Stats
722W - 551L
1,577 Elo+
Party 2
King Arthur
King Arthur
Timrek_4K
King Arthur
Level 69
God Stats
41W - 27L
1,561 SR
Queue Stats
234W - 217L
1,465 Elo+
Party 1
Scylla
Scylla
xXW0lf17Xx
Scylla
Level 124
God Stats
7W - 7L
1,559 SR
Queue Stats
307W - 277L
1,485 Elo+
Party 2
Team Averages
Level 64
1,569 SR
1,525 Elo+

VS

Team Averages
Level 49
1,413 SR
1,463 Elo+
Fafnir
Fafnir
 
Fafnir
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
LexaeusV-
Hou Yi
Level 106
God Stats
7W - 9L
1,538 SR
Queue Stats
373W - 368L
1,464 Elo+
Solo
Nox
Nox
Shoti19
Nox
Level 32
God Stats
0W - 1L
1,250 SR
Queue Stats
28W - 27L
1,413 Elo+
Solo
Bakasura
Bakasura
o RcKinG o
Bakasura
Level 36
God Stats
3W - 8L
1,300 SR
Queue Stats
43W - 77L
1,341 Elo+
Solo
Ao Kuang
Ao Kuang
長風破浪會有時
Ao Kuang
Level 35
God Stats
16W - 29L
1,478 SR
Queue Stats
85W - 91L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Bonjjjj
Cernunnos
14
2 / 4 / 6
8,291
488
6,243
9,581
3,041
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heimdallr
LeMoN MAST3R
Heimdallr
17
4 / 1 / 6
9,934
584
6,805
9,124
3,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chaac
Svvecx
Chaac
16
2 / 2 / 2
9,744
573
13,815
14,858
11,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
Timrek_4K
King Arthur
14
9 / 2 / 10
9,840
579
9,531
12,602
7,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
xXW0lf17Xx
Scylla
16
10 / 2 / 6
10,601
624
13,695
10,010
3,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
11
1 / 4 / 4
8,082
475
4,441
14,628
13,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hou Yi
LexaeusV-
Hou Yi
13
5 / 5 / 0
8,514
501
8,431
11,598
4,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nox
12
0 / 8 / 2
7,520
442
4,755
11,062
3,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
o RcKinG o
Bakasura
11
1 / 7 / 1
7,118
419
4,757
12,735
3,891
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 3 / 1
9,156
539
11,707
16,963
6,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
19
27
Kills
11
11
Deaths
27
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
4
4
0.75
W
Cernunnos
Bonjjjj
Cernunnos
2
4
6
1.25
W
Heimdallr
LeMoN MAST3R
Heimdallr
4
1
6
7
L
Hou Yi
LexaeusV-
Hou Yi
5
5
0
1
L
Nox
0
8
2
0.13
W
Chaac
Svvecx
Chaac
2
2
2
1.5
W
King Arthur
Timrek_4K
King Arthur
9
2
10
7
L
Bakasura
o RcKinG o
Bakasura
1
7
1
0.21
W
Scylla
xXW0lf17Xx
Scylla
10
2
6
6.5
L
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,089
Damage
34,091
56,175
Taken
66,986
29,299
Mitigated
31,603
22,019
Healing
16,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
4,441
1,164
0
2,953
14,628
13,505
207
4,109
10,375
18,771
0
W
Cernunnos
Bonjjjj
Cernunnos
6,243
3,774
222
2,688
9,581
3,041
552
2,414
7,002
0
38,956
W
Heimdallr
LeMoN MAST3R
Heimdallr
6,805
1,742
0
4,545
9,124
3,642
0
2,076
7,048
0
70,053
L
Hou Yi
LexaeusV-
Hou Yi
8,431
3,936
0
2,349
11,598
4,111
0
1,347
10,152
0
47,118
L
Nox
4,755
531
0
190
11,062
3,828
0
2,788
8,047
40,658
0
W
Chaac
Svvecx
Chaac
13,815
3,505
0
6,346
14,858
11,231
2,372
7,237
7,525
0
65,773
W
King Arthur
Timrek_4K
King Arthur
9,531
1,765
615
4,457
12,602
7,966
92
5,106
7,268
0
28,095
L
Bakasura
o RcKinG o
Bakasura
4,757
3,498
0
2,057
12,735
3,891
0
2,721
9,729
0
16,923
W
Scylla
xXW0lf17Xx
Scylla
13,695
2,017
0
3,146
10,010
3,419
654
3,839
6,033
71,614
0
L
11,707
2,961
0
9,109
16,963
6,268
0
2,048
14,359
52,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,410
Gold Earned
40,390
499
Minions Killed
310
0
Camps Cleared
0
1,631,079
Distance Traveled
1,543,757
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,082
475
27
2
0
328,131
1
W
Cernunnos
8,291
488
72
4
0
284,093
0
W
Heimdallr
9,934
584
127
7
0
331,385
1
L
Hou Yi
8,514
501
73
4
0
277,422
2
L
Nox
7,520
442
86
5
0
310,176
1
W
Chaac
9,744
573
125
7
0
337,778
0
W
King Arthur
9,840
579
36
2
0
354,384
1
L
Bakasura
7,118
419
36
2
0
324,279
0
W
Scylla
10,601
624
139
8
0
323,439
1
L
Ao Kuang
9,156
539
88
5
0
303,749
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role