Player Matchup

Bacchus
Bacchus
CreepyHobbitt
Bacchus
Level 82
God Stats
20W - 17L
1,452 SR
Queue Stats
612W - 668L
1,453 Elo+
Solo
Anubis
Anubis
Gran_AIR
Anubis
Level 78
God Stats
5W - 2L
1,909 SR
Queue Stats
84W - 94L
1,633 Elo+
Solo
Cthulhu
Cthulhu
Roosterbandit
Cthulhu
Level 124
God Stats
4W - 1L
1,510 SR
Queue Stats
76W - 71L
1,477 Elo+
Solo
Set
Set
alexxeffeN
Set
Level 136
God Stats
2W - 2L
1,500 SR
Queue Stats
123W - 117L
1,543 Elo+
Solo
Chernobog
Chernobog
mew-5
Chernobog
Level 155
God Stats
5W - 4L
1,500 SR
Queue Stats
662W - 673L
1,541 Elo+
Solo
Team Averages
Level 115
1,574 SR
1,529 Elo+

VS

Team Averages
Level 81
1,445 SR
1,529 Elo+
Anubis
Anubis
ActualGonzo
Anubis
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 7L
1,590 Elo+
Solo
Olorun
Olorun
Doc_Nil
Olorun
Level 66
God Stats
11W - 7L
1,285 SR
Queue Stats
391W - 356L
1,606 Elo+
Solo
Awilix
Awilix
LightEBK
Awilix
Level 65
God Stats
51W - 27L
1,507 SR
Queue Stats
310W - 288L
1,392 Elo+
Solo
King Arthur
King Arthur
Munster5590
King Arthur
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,570 Elo+
Solo
Pele
Pele
rockytacos11
Pele
Level 67
God Stats
18W - 30L
1,431 SR
Queue Stats
90W - 101L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
0 / 4 / 4
6,944
463
2,404
7,955
4,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
Gran_AIR
Anubis
15
3 / 2 / 1
9,082
605
5,723
6,998
3,001
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
15
5 / 0 / 2
8,900
593
9,182
13,724
9,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
6 / 1 / 3
8,854
590
7,854
10,992
5,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chernobog
mew-5
Chernobog
12
1 / 5 / 3
7,895
526
3,948
9,357
2,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
1 / 4 / 1
6,576
438
2,360
7,594
3,445
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Olorun
Doc_Nil
Olorun
14
1 / 1 / 9
8,149
543
7,042
8,742
3,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Awilix
LightEBK
Awilix
13
8 / 2 / 2
8,166
544
7,849
8,359
2,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

King Arthur
Munster5590
King Arthur
11
1 / 4 / 0
6,893
460
8,042
11,370
8,922
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

14
0 / 4 / 0
7,619
508
3,169
9,902
3,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
23
15
Kills
11
12
Deaths
15
13
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anubis
1
4
1
0.38
W
Bacchus
0
4
4
0.5
L
Olorun
Doc_Nil
Olorun
1
1
9
5.5
W
Anubis
Gran_AIR
Anubis
3
2
1
1.75
L
Awilix
LightEBK
Awilix
8
2
2
4.5
L
King Arthur
Munster5590
King Arthur
1
4
0
0.25
W
Cthulhu
5
0
2
6
W
6
1
3
7.5
W
Chernobog
mew-5
Chernobog
1
5
3
0.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,111
Damage
28,462
49,026
Taken
45,967
25,220
Mitigated
21,588
15,202
Healing
13,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
2,360
78
0
1,265
7,594
3,445
0
2,675
4,919
24,476
0
W
Bacchus
2,404
240
0
1,895
7,955
4,808
0
2,240
5,715
12,406
0
L
Olorun
Doc_Nil
Olorun
7,042
3,691
230
6,108
8,742
3,105
669
1,955
6,787
53,996
0
W
Anubis
Gran_AIR
Anubis
5,723
42
0
3,138
6,998
3,001
634
2,847
4,151
63,597
0
L
Awilix
LightEBK
Awilix
7,849
3,461
0
2,676
8,359
2,529
304
2,902
5,457
0
36,919
L
King Arthur
Munster5590
King Arthur
8,042
1,057
0
2,010
11,370
8,922
0
6,296
4,502
0
38,586
W
Cthulhu
9,182
2,151
120
7,195
13,724
9,710
268
0
13,724
49,509
0
W
7,854
3,679
0
982
10,992
5,062
0
1,905
9,087
0
50,972
W
Chernobog
mew-5
Chernobog
3,948
2,161
0
1,872
9,357
2,639
0
2,410
6,947
0
50,094
L
3,169
1,035
0
814
9,902
3,587
0
2,759
6,993
0
59,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,675
Gold Earned
37,403
383
Minions Killed
394
0
Camps Cleared
0
1,318,960
Distance Traveled
1,288,686
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,576
438
61
4
0
228,347
3
W
Bacchus
6,944
463
14
1
0
263,855
5
L
Olorun
8,149
543
99
7
0
259,899
3
W
Anubis
9,082
605
115
8
0
243,930
6
L
Awilix
8,166
544
58
4
0
259,031
4
L
King Arthur
6,893
460
62
4
0
265,468
3
W
Cthulhu
8,900
593
80
5
0
262,520
3
W
Set
8,854
590
78
5
0
304,220
3
W
Chernobog
7,895
526
96
6
0
244,435
2
L
Pele
7,619
508
114
8
0
275,941
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role