Player Matchup

Rama
Rama
ImMcLovenIt
Rama
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
211W - 139L
1,621 Elo+
Party 1
Cthulhu
Cthulhu
JJH34
Cthulhu
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
196W - 139L
1,671 Elo+
Party 1
Thoth
Thoth
MikeWazowski944
Thoth
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 70
1,500 SR
1,597 Elo+

VS

Team Averages
Level 55
1,570 SR
1,867 Elo+
Zeus
Zeus
Pappy McSlab
Zeus
Level 13
God Stats
14W - 5L
1,709 SR
Queue Stats
18W - 15L
1,577 Elo+
Solo
Rama
Rama
TomDolan
Rama
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
767W - 300L
2,011 Elo+
Party 2
Cu Chulainn
Cu Chulainn
nitsvA
Cu Chulainn
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
697W - 264L
2,014 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 7 / 2
8,539
712
6,132
13,040
4,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
JJH34
Cthulhu
10
3 / 7 / 4
9,011
751
6,898
17,096
11,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 6 / 3
7,646
637
4,209
9,187
2,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 5 / 4
9,678
807
12,189
9,310
2,935
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Rama
14
4 / 0 / 13
9,375
781
9,934
6,400
2,045
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cu Chulainn
nitsvA
Cu Chulainn
12
7 / 3 / 11
9,698
808
12,703
11,098
7,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
48
8
Kills
20
20
Deaths
8
9
Assists
28
Player
Kills
Deaths
Assists
KDA
L
4
7
2
0.71
L
Cthulhu
JJH34
Cthulhu
3
7
4
0.71
L
1
6
3
0.42
W
9
5
4
2.2
W
Rama
4
0
13
10.5
W
Cu Chulainn
nitsvA
Cu Chulainn
7
3
11
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,239
Damage
34,826
39,323
Taken
26,808
18,653
Mitigated
12,586
1,696
Healing
9,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,132
4,871
0
1,022
13,040
4,512
116
3,053
9,787
0
17,460
L
Cthulhu
JJH34
Cthulhu
6,898
772
0
510
17,096
11,498
0
6,182
10,685
16,565
0
L
4,209
195
0
164
9,187
2,643
0
2,990
6,022
20,334
0
W
12,189
894
0
2,002
9,310
2,935
968
5,587
3,723
38,791
0
W
Rama
9,934
7,550
0
4,113
6,400
2,045
328
2,100
4,300
0
42,230
W
Cu Chulainn
nitsvA
Cu Chulainn
12,703
2,723
0
2,913
11,098
7,606
470
3,519
7,579
0
35,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,196
Gold Earned
28,751
60
Minions Killed
143
0
Camps Cleared
0
624,124
Distance Traveled
634,289
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,539
712
19
2
0
207,175
0
L
Cthulhu
9,011
751
21
2
0
220,690
5
L
Thoth
7,646
637
20
2
0
196,259
1
W
Zeus
9,678
807
48
4
0
196,067
0
W
Rama
9,375
781
62
5
0
210,173
2
W
Cu Chulainn
9,698
808
33
3
0
228,049
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role