Player Matchup

Merlin
Merlin
BenjiVibes
Merlin
Level 154
God Stats
3W - 3L
1,500 SR
Queue Stats
183W - 196L
1,553 Elo+
Party 2
Neith
Neith
FattyMcFatfat24
Neith
Level 100
God Stats
4W - 3L
1,397 SR
Queue Stats
59W - 72L
1,448 Elo+
Party 2
Mulan
Mulan
NASTY JUICES
Mulan
Level 142
God Stats
15W - 16L
1,527 SR
Queue Stats
377W - 295L
1,591 Elo+
Party 2
Team Averages
Level 132
1,475 SR
1,531 Elo+

VS

Team Averages
Level 62
1,445 SR
1,438 Elo+
Tyr
Tyr
CheckedAphid345
Tyr
Level 80
God Stats
1W - 2L
1,500 SR
Queue Stats
153W - 142L
1,491 Elo+
Party 1
Chaac
Chaac
FuFu the Ferret
Chaac
Level 102
God Stats
6W - 3L
1,335 SR
Queue Stats
272W - 252L
1,521 Elo+
Party 1
Olorun
Olorun
King Bailey4999
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BenjiVibes
Merlin
16
6 / 1 / 8
11,860
698
12,825
7,734
2,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 6 / 11
12,461
733
13,291
11,510
4,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
6 / 4 / 8
11,746
691
12,485
15,559
18,302
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 4 / 2
11,615
683
8,266
19,612
16,034
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
3 / 6 / 8
11,291
664
11,833
22,930
17,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 7 / 3
8,360
492
787
6,500
1,981

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
17
Kills
10
11
Deaths
17
27
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
BenjiVibes
Merlin
6
1
8
10
L
7
4
2
2
W
5
6
11
1.75
L
3
6
8
1.17
L
0
7
3
0.21
W
6
4
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,601
Damage
20,886
34,803
Taken
49,042
25,270
Mitigated
35,486
6,799
Healing
13,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
BenjiVibes
Merlin
12,825
584
0
363
7,734
2,945
1,004
524
7,085
44,988
0
L
8,266
602
219
5,869
19,612
16,034
0
3,926
15,274
8,500
37,666
W
13,291
5,246
0
2,422
11,510
4,023
1,708
1,164
10,121
0
62,157
L
11,833
2,588
0
7,625
22,930
17,471
136
6,589
15,680
198
40,615
L
787
710
0
93
6,500
1,981
0
1,413
4,935
2,889
0
W
12,485
3,377
874
3,140
15,559
18,302
276
1,052
14,107
0
53,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,067
Gold Earned
31,266
218
Minions Killed
140
0
Camps Cleared
0
916,273
Distance Traveled
736,639
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,860
698
77
5
0
313,241
0
L
Tyr
11,615
683
78
5
0
334,385
0
W
Neith
12,461
733
84
5
0
295,225
0
L
Chaac
11,291
664
56
3
0
294,457
1
L
Olorun
8,360
492
6
0
0
107,797
0
W
Mulan
11,746
691
57
3
0
307,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role