Player Matchup

Ra
Ra
ArticLin3
Ra
Level 33
God Stats
3W - 0L
1,782 SR
Queue Stats
34W - 9L
1,912 Elo+
Party 2
Hachiman
Hachiman
DreadDuck63
Hachiman
Level 108
God Stats
4W - 3L
1,636 SR
Queue Stats
154W - 88L
1,739 Elo+
Party 2
Cerberus
Cerberus
Lukkaas
Cerberus
Level 129
God Stats
10W - 3L
1,785 SR
Queue Stats
277W - 125L
1,845 Elo+
Party 2
Team Averages
Level 90
1,735 SR
1,832 Elo+

VS

Team Averages
Level 137
1,480 SR
1,421 Elo+
Ganesha
Ganesha
 
Ganesha
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
ItsDive
Baron Samedi
Level 105
God Stats
2W - 2L
1,419 SR
Queue Stats
4W - 7L
1,246 Elo+
Party 1
Ne Zha
Ne Zha
Olfezzleweg
Ne Zha
Level 153
God Stats
5W - 10L
1,521 SR
Queue Stats
190W - 180L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 1 / 9
11,876
792
15,129
8,370
3,373
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
DreadDuck63
Hachiman
15
7 / 0 / 10
11,422
761
9,641
8,636
2,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
Lukkaas
Cerberus
12
3 / 3 / 12
10,009
667
6,791
13,442
12,103
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
12
0 / 6 / 4
8,398
560
5,381
14,356
5,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
ItsDive
Baron Samedi
12
1 / 8 / 3
8,696
580
6,695
11,782
7,805
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
12
3 / 8 / 1
9,656
644
8,672
14,899
7,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
12
22
Kills
4
4
Deaths
22
31
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
6
4
0.33
W
12
1
9
16.5
W
Hachiman
DreadDuck63
Hachiman
7
0
10
12
L
Baron Samedi
ItsDive
Baron Samedi
1
8
3
0.31
W
Cerberus
Lukkaas
Cerberus
3
3
12
3
L
Ne Zha
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,561
Damage
20,748
30,448
Taken
41,037
18,331
Mitigated
20,951
14,479
Healing
6,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
5,381
0
0
590
14,356
5,527
409
8,807
5,549
30,501
0
W
15,129
794
3,835
4,478
8,370
3,373
1,104
3,566
4,704
70,209
0
W
Hachiman
DreadDuck63
Hachiman
9,641
4,951
0
1,814
8,636
2,855
2,006
2,823
5,638
0
51,176
L
Baron Samedi
ItsDive
Baron Samedi
6,695
519
1,215
1,158
11,782
7,805
620
6,744
5,038
31,888
0
W
Cerberus
Lukkaas
Cerberus
6,791
305
0
4,352
13,442
12,103
643
5,725
7,517
18,262
0
L
Ne Zha
8,672
2,180
0
3,320
14,899
7,619
0
6,411
8,488
0
39,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,307
Gold Earned
26,750
210
Minions Killed
140
0
Camps Cleared
0
778,119
Distance Traveled
727,386
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,398
560
1
0
0
245,478
1
W
Ra
11,876
792
100
7
0
264,648
4
W
Hachiman
11,422
761
80
5
0
263,052
3
L
Baron Samedi
8,696
580
61
4
0
223,244
0
W
Cerberus
10,009
667
30
2
0
250,419
4
L
Ne Zha
9,656
644
78
5
0
258,664
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role