Player Matchup

Kukulkan
Kukulkan
Bronze IV
FallenHolyKnight
Kukulkan
Bronze IV
Level 158
God Stats
0W - 1L
1,216 SR
Queue Stats
0W - 6L
1,273 MMR
Party 1
Guan Yu
Guan Yu
Bronze I
MeeshMu
Guan Yu
Bronze I
Level 68
God Stats
2W - 11L
1,240 SR
Queue Stats
6W - 18L
1,093 MMR
Solo
Neith
Neith
Bronze IV
midnightlily77
Neith
Bronze IV
Level 122
God Stats
0W - 6L
1,445 SR
Queue Stats
0W - 6L
1,273 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 116
1,300 SR
1,213 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 125
1,520 SR
1,176 MMR
Anubis
Anubis
Gold V
Glοοmy
Anubis
Gold V
Level 129
God Stats
7W - 1L
1,529 SR
Queue Stats
35W - 22L
1,464 MMR
Solo
Hou Yi
Hou Yi
Silver II
OneWingedCloudXx
Hou Yi
Silver II
Level 127
God Stats
9W - 11L
1,508 SR
Queue Stats
269W - 419L
1,205 MMR
Solo
Kuzenbo
Kuzenbo
Silver III
darkonesonion
Kuzenbo
Silver III
Level 118
God Stats
27W - 28L
1,523 SR
Queue Stats
101W - 135L
860 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 4
10,593
623
11,901
12,962
3,720
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
MeeshMu
Guan Yu
13
1 / 6 / 6
10,602
624
7,137
21,328
21,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
3 / 8 / 3
10,008
589
7,767
16,772
4,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
KumbhakarnaScyllaChaacSobekCthulhu

VS

Bans
HeraCerberusAthenaAresYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Glοοmy
Anubis
18
15 / 0 / 4
13,347
785
24,961
12,483
7,049
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 7 / 12
11,257
662
11,340
14,854
5,128
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Kuzenbo
15
2 / 0 / 15
12,160
715
7,874
11,909
14,629
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
52
7
Kills
21
21
Deaths
7
13
Assists
31
Player
Kills
Deaths
Assists
KDA
L
3
7
4
0.71
W
Anubis
Glοοmy
Anubis
15
0
4
17
L
Guan Yu
MeeshMu
Guan Yu
1
6
6
0.67
W
4
7
12
1.43
W
Kuzenbo
2
0
15
9.5
L
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,805
Damage
44,175
51,062
Taken
39,246
29,655
Mitigated
26,806
12,573
Healing
14,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,901
241
0
620
12,962
3,720
0
8,397
4,565
64,539
0
W
Anubis
Glοοmy
Anubis
24,961
1,247
0
10,149
12,483
7,049
1,635
3,726
8,757
91,236
0
L
Guan Yu
MeeshMu
Guan Yu
7,137
1,071
2,386
6,148
21,328
21,407
0
13,620
7,708
0
22,805
W
11,340
3,701
610
1,717
14,854
5,128
556
5,847
9,007
0
43,795
W
Kuzenbo
7,874
3,362
0
1,653
11,909
14,629
535
2,409
9,500
28,855
0
L
7,767
4,034
135
3,284
16,772
4,528
140
10,906
5,866
0
31,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,203
Gold Earned
36,764
191
Minions Killed
205
0
Camps Cleared
0
849,608
Distance Traveled
858,471
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,593
623
118
7
0
269,108
1
W
Anubis
13,347
785
127
7
0
264,394
4
L
Guan Yu
10,602
624
24
1
0
331,138
6
W
Hou Yi
11,257
662
48
3
0
277,442
3
W
Kuzenbo
12,160
715
30
2
0
316,635
5
L
Neith
10,008
589
49
3
0
249,362
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role