Player Matchup

Danzaburou
Danzaburou
BOOG-DA-KANG941
Danzaburou
Level 160
God Stats
9W - 7L
1,717 SR
Queue Stats
114W - 70L
1,633 Elo+
Party 2
Baron Samedi
Baron Samedi
Drunk-AssAssln-
Baron Samedi
Level 122
God Stats
5W - 5L
1,601 SR
Queue Stats
236W - 209L
1,604 Elo+
Party 2
Hercules
Hercules
M3LGoated_
Hercules
Level 57
God Stats
1W - 0L
1,564 SR
Queue Stats
15W - 11L
1,494 Elo+
Party 2
Eset
Eset
ShortyTheBIue
Eset
Level 149
God Stats
1W - 0L
1,498 SR
Queue Stats
178W - 133L
1,630 Elo+
Party 2
Ra
Ra
coatsie11
Ra
Level 11
God Stats
2W - 4L
1,728 SR
Queue Stats
6W - 7L
1,599 Elo+
Party 2
Team Averages
Level 100
1,622 SR
1,592 Elo+

VS

Team Averages
Level 72
1,455 SR
1,488 Elo+
Achilles
Achilles
Ben J Gr1mm
Achilles
Level 104
God Stats
0W - 1L
1,476 SR
Queue Stats
2W - 3L
1,469 Elo+
Party 1
Kali
Kali
CrouchnTortuga
Kali
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Artemis
Artemis
Flex3y
Artemis
Level 85
God Stats
1W - 2L
1,927 SR
Queue Stats
2W - 5L
1,469 Elo+
Party 1
Cthulhu
Cthulhu
MECHANICALCJS
Cthulhu
Level 5
God Stats
0W - 2L
1,199 SR
Queue Stats
0W - 7L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
trickalloy
Kukulkan
Level 39
God Stats
2W - 5L
1,171 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BOOG-DA-KANG941
Danzaburou
20
17 / 0 / 19
16,040
1,337
39,923
10,868
5,489
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
Drunk-AssAssln-
Baron Samedi
20
11 / 2 / 24
14,494
1,208
18,685
14,139
11,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hercules
M3LGoated_
Hercules
20
6 / 0 / 28
13,414
1,118
20,336
24,240
22,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
12 / 2 / 25
14,816
1,235
25,290
12,366
5,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
0 / 7 / 15
10,646
887
4,168
10,196
3,914
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

181

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ben J Gr1mm
Achilles
17
1 / 6 / 4
10,600
883
9,557
17,548
22,778
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
8 / 16 / 2
12,314
1,026
16,296
31,556
15,263
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
Flex3y
Artemis
17
1 / 9 / 4
10,941
912
15,181
20,419
10,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
17
1 / 6 / 7
11,281
940
6,411
25,909
36,374
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
trickalloy
Kukulkan
18
0 / 9 / 5
11,183
932
15,502
20,884
11,130
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

157
Kill Participation
33
46
Kills
11
11
Deaths
46
111
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BOOG-DA-KANG941
Danzaburou
17
0
19
26.5
L
Achilles
Ben J Gr1mm
Achilles
1
6
4
0.5
L
8
16
2
0.56
W
Baron Samedi
Drunk-AssAssln-
Baron Samedi
11
2
24
11.5
L
Artemis
Flex3y
Artemis
1
9
4
0.33
W
Hercules
M3LGoated_
Hercules
6
0
28
20
L
Cthulhu
1
6
7
0.75
W
12
2
25
12.25
W
0
7
15
1.07
L
Kukulkan
trickalloy
Kukulkan
0
9
5
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,402
Damage
62,947
71,809
Taken
116,316
49,305
Mitigated
95,827
25,629
Healing
10,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BOOG-DA-KANG941
Danzaburou
39,923
22,057
0
3,956
10,868
5,489
0
3,616
7,227
0
76,191
L
Achilles
Ben J Gr1mm
Achilles
9,557
2,706
596
2,152
17,548
22,778
0
7,351
9,554
0
28,241
L
16,296
7,539
0
4,232
31,556
15,263
0
13,848
16,825
0
28,492
W
Baron Samedi
Drunk-AssAssln-
Baron Samedi
18,685
1,213
3,268
4,130
14,139
11,611
0
6,891
7,248
39,303
0
L
Artemis
Flex3y
Artemis
15,181
7,321
0
3,516
20,419
10,282
0
6,645
13,267
0
37,131
W
Hercules
M3LGoated_
Hercules
20,336
7,123
349
8,783
24,240
22,574
0
4,941
19,149
0
26,798
L
Cthulhu
6,411
121
302
0
25,909
36,374
0
9,371
15,773
27,270
0
W
25,290
2,000
2,567
2,454
12,366
5,717
0
3,094
9,247
48,181
0
W
4,168
171
100
22
10,196
3,914
0
3,371
6,825
11,601
0
L
Kukulkan
trickalloy
Kukulkan
15,502
188
0
0
20,884
11,130
0
8,577
11,859
45,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,410
Gold Earned
56,319
236
Minions Killed
229
11
Camps Cleared
7
1,113,440
Distance Traveled
1,162,734
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
16,040
1,337
86
7
6
219,554
0
L
Achilles
10,600
883
41
3
1
232,420
1
L
Kali
12,314
1,026
21
2
3
234,360
0
W
Baron Samedi
14,494
1,208
59
5
2
237,027
0
L
Artemis
10,941
912
49
4
1
193,690
0
W
Hercules
13,414
1,118
13
1
0
263,659
0
L
Cthulhu
11,281
940
49
4
0
262,113
1
W
Eset
14,816
1,235
55
5
3
244,291
1
W
Ra
10,646
887
23
2
0
148,909
0
L
Kukulkan
11,183
932
69
6
2
240,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role