Player Matchup

Chang'e
Chang'e
CheckedAphid345
Chang'e
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
153W - 142L
1,499 Elo+
Party 1
Kukulkan
Kukulkan
FuFu the Ferret
Kukulkan
Level 102
God Stats
4W - 4L
1,286 SR
Queue Stats
272W - 252L
1,530 Elo+
Party 1
Ra
Ra
NathanVentus
Ra
Level 125
God Stats
3W - 3L
1,692 SR
Queue Stats
174W - 180L
1,431 Elo+
Solo
Team Averages
Level 102
1,492 SR
1,487 Elo+

VS

Team Averages
Level 70
1,642 SR
1,697 Elo+
Fenrir
Fenrir
KikuchiSugawara
Fenrir
Level 29
God Stats
2W - 0L
1,925 SR
Queue Stats
29W - 2L
1,958 Elo+
Party 2
Zhong Kui
Zhong Kui
KuroNekoCat
Zhong Kui
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 19L
1,704 Elo+
Party 2
Ah Puch
Ah Puch
elosito
Ah Puch
Level 135
God Stats
3W - 0L
1,500 SR
Queue Stats
34W - 41L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 6
10,745
672
7,660
14,649
4,863
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
14
2 / 7 / 8
10,461
654
8,143
14,450
6,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
5 / 6 / 3
10,358
647
6,853
16,021
7,562
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 5 / 7
11,952
747
15,377
17,355
16,123
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zhong Kui
KuroNekoCat
Zhong Kui
16
5 / 1 / 13
12,129
758
12,550
13,883
18,011
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Puch
elosito
Ah Puch
15
6 / 4 / 9
11,810
738
13,328
11,112
6,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
48
10
Kills
19
19
Deaths
10
17
Assists
29
Player
Kills
Deaths
Assists
KDA
L
3
6
6
1
L
Kukulkan
2
7
8
0.86
W
8
5
7
2.3
W
Zhong Kui
KuroNekoCat
Zhong Kui
5
1
13
11.5
L
5
6
3
1.08
W
Ah Puch
elosito
Ah Puch
6
4
9
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,656
Damage
41,255
45,120
Taken
42,350
18,695
Mitigated
40,837
13,007
Healing
9,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,660
599
2,863
5,264
14,649
4,863
0
9,005
5,060
28,448
0
L
Kukulkan
8,143
905
0
2,504
14,450
6,270
0
6,785
7,443
35,497
0
W
15,377
4,304
0
2,821
17,355
16,123
0
8,792
8,263
0
52,051
W
Zhong Kui
KuroNekoCat
Zhong Kui
12,550
629
194
3,474
13,883
18,011
756
6,097
7,498
54,612
0
L
6,853
928
340
2,036
16,021
7,562
0
8,984
6,675
38,204
0
W
Ah Puch
elosito
Ah Puch
13,328
685
0
3,471
11,112
6,703
845
7,127
3,831
46,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,564
Gold Earned
35,891
184
Minions Killed
188
0
Camps Cleared
0
791,060
Distance Traveled
844,967
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,745
672
43
3
0
260,700
3
L
Kukulkan
10,461
654
85
5
0
249,010
2
W
Fenrir
11,952
747
59
4
0
300,688
1
W
Zhong Kui
12,129
758
59
4
0
279,844
2
L
Ra
10,358
647
56
4
0
281,350
3
W
Ah Puch
11,810
738
70
4
0
264,435
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role