Player Matchup

Apollo
Apollo
Angersitu
Apollo
Level 15
God Stats
22W - 2L
2,030 SR
Queue Stats
54W - 22L
1,724 Elo+
Party 2
Ao Kuang
Ao Kuang
Dıvulge
Ao Kuang
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 6L
1,828 Elo+
Solo
Izanami
Izanami
Esthesiac
Izanami
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,930 Elo+
Party 1
Serqet
Serqet
ShieldRust
Serqet
Level 28
God Stats
251W - 114L
1,782 SR
Queue Stats
547W - 236L
1,822 Elo+
Party 2
Cthulhu
Cthulhu
cooltomhammer12
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,930 Elo+
Party 1
Team Averages
Level 14
1,662 SR
1,847 Elo+

VS

Team Averages
Level 16
1,636 SR
1,634 Elo+
Chiron
Chiron
Daenllan
Chiron
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 173L
1,500 Elo+
Solo
Scylla
Scylla
DirtyOjiisan
Scylla
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,494 Elo+
Solo
Loki
Loki
Grevious12
Loki
Level 21
God Stats
2W - 1L
1,762 SR
Queue Stats
8W - 5L
1,881 Elo+
Solo
Hercules
Hercules
LameCannotBeUsed
Hercules
Level 10
God Stats
2W - 2L
1,625 SR
Queue Stats
8W - 7L
1,575 Elo+
Solo
Thor
Thor
StringSimple
Thor
Level 11
God Stats
4W - 1L
1,795 SR
Queue Stats
53W - 34L
1,719 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Angersitu
Apollo
1
0 / 0 / 0
2,421
484
0
0
0
Ao Kuang
Dıvulge
Ao Kuang
6
2 / 2 / 1
3,702
740
1,826
3,306
821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Esthesiac
Izanami
4
1 / 2 / 0
3,180
636
792
2,671
597
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Boots

Boots

+6%
Movement Speed

Serqet
ShieldRust
Serqet
6
0 / 0 / 1
3,122
624
959
2,670
714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

4
0 / 2 / 0
2,962
592
620
2,065
1,503
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Daenllan
Chiron
4
0 / 1 / 0
2,917
583
353
2,259
402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
4
0 / 2 / 1
2,975
595
501
1,656
414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

7
4 / 0 / 0
4,171
834
2,701
1,886
458
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
1 / 0 / 1
3,499
700
1,208
2,924
683
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

6
1 / 0 / 0
3,594
719
1,128
1,719
386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
8
3
Kills
6
6
Deaths
3
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Apollo
Angersitu
Apollo
0
0
0
0
W
Chiron
Daenllan
Chiron
0
1
0
0
W
Scylla
0
2
1
0.25
L
Ao Kuang
Dıvulge
Ao Kuang
2
2
1
1.25
L
Izanami
Esthesiac
Izanami
1
2
0
0.5
W
4
0
0
4
W
1
0
1
1.5
L
Serqet
ShieldRust
Serqet
0
0
1
0.5
W
1
0
0
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,197
Damage
5,891
10,712
Taken
10,444
3,635
Mitigated
2,343
3,642
Healing
3,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Angersitu
Apollo
0
0
0
0
0
0
0
0
0
0
0
W
Chiron
Daenllan
Chiron
353
183
91
853
2,259
402
63
728
1,387
0
7,400
W
Scylla
501
168
0
420
1,656
414
0
861
795
6,079
0
L
Ao Kuang
Dıvulge
Ao Kuang
1,826
680
0
1,246
3,306
821
0
227
3,039
10,907
0
L
Izanami
Esthesiac
Izanami
792
713
0
295
2,671
597
170
184
2,437
0
9,638
W
2,701
892
0
954
1,886
458
0
634
1,204
0
13,425
W
1,208
323
0
678
2,924
683
56
0
2,924
0
9,367
L
Serqet
ShieldRust
Serqet
959
86
0
1,780
2,670
714
0
0
2,670
0
6,788
W
1,128
362
0
820
1,719
386
0
175
1,544
0
13,111
L
620
275
0
321
2,065
1,503
0
0
2,065
4,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,387
Gold Earned
17,156
75
Minions Killed
106
0
Camps Cleared
0
390,608
Distance Traveled
484,713
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
2,421
484
0
0
0
0
0
W
Chiron
2,917
583
11
2
0
83,527
0
W
Scylla
2,975
595
10
2
0
95,417
1
L
Ao Kuang
3,702
740
28
6
0
101,306
1
L
Izanami
3,180
636
22
4
0
82,254
0
W
Loki
4,171
834
26
5
0
104,349
1
W
Hercules
3,499
700
25
5
0
96,492
2
L
Serqet
3,122
624
12
2
0
115,555
2
W
Thor
3,594
719
34
7
0
104,928
2
L
Cthulhu
2,962
592
13
3
0
91,493
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role