Player Matchup

Pele
Pele
Blixkies
Pele
Level 90
God Stats
13W - 5L
1,898 SR
Queue Stats
730W - 661L
1,449 Elo+
Party 3
Chaac
Chaac
CruddierPond53
Chaac
Level 75
God Stats
13W - 8L
1,596 SR
Queue Stats
206W - 188L
1,523 Elo+
Party 2
Nox
Nox
Demonic_X_Shark
Nox
Level 47
God Stats
4W - 10L
1,455 SR
Queue Stats
75W - 90L
1,477 Elo+
Solo
Chiron
Chiron
Kazuki420
Chiron
Level 28
God Stats
6W - 6L
1,491 SR
Queue Stats
60W - 73L
1,415 Elo+
Party 3
Cthulhu
Cthulhu
The1stMarMar
Cthulhu
Level 154
God Stats
7W - 6L
1,205 SR
Queue Stats
340W - 313L
1,516 Elo+
Party 2
Team Averages
Level 79
1,529 SR
1,476 Elo+

VS

Team Averages
Level 94
1,674 SR
1,510 Elo+
Sylvanus
Sylvanus
AsrielDxrkz
Sylvanus
Level 49
God Stats
1W - 1L
1,715 SR
Queue Stats
26W - 21L
1,349 Elo+
Party 4
King Arthur
King Arthur
CraftyRaccoon58
King Arthur
Level 113
God Stats
23W - 20L
1,595 SR
Queue Stats
216W - 220L
1,557 Elo+
Party 1
Medusa
Medusa
DaDarkNite2007
Medusa
Level 107
God Stats
18W - 9L
1,667 SR
Queue Stats
538W - 501L
1,576 Elo+
Party 4
Fenrir
Fenrir
JojoErm
Fenrir
Level 43
God Stats
3W - 1L
1,696 SR
Queue Stats
176W - 152L
1,568 Elo+
Party 1
Nox
Nox
kahciraV
Nox
Level 156
God Stats
31W - 25L
1,696 SR
Queue Stats
617W - 595L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
16
10 / 6 / 2
10,872
494
17,800
18,728
8,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
1 / 6 / 6
10,145
461
8,804
20,085
19,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
6 / 6 / 8
10,826
492
18,057
13,067
5,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
Kazuki420
Chiron
8
0 / 6 / 0
7,043
320
2,468
6,267
1,366
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cthulhu
The1stMarMar
Cthulhu
17
6 / 6 / 9
10,778
490
14,235
22,611
26,751
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AsrielDxrkz
Sylvanus
15
1 / 3 / 15
9,572
435
6,932
16,079
12,794
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

King Arthur
CraftyRaccoon58
King Arthur
17
5 / 6 / 4
11,195
509
13,973
21,539
17,509
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

19
12 / 3 / 11
12,665
576
17,644
19,774
8,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
JojoErm
Fenrir
17
7 / 4 / 7
11,069
503
11,611
16,323
7,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
5 / 7 / 9
10,916
496
13,511
13,771
5,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
76
23
Kills
30
30
Deaths
23
25
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
AsrielDxrkz
Sylvanus
1
3
15
2.83
L
Pele
10
6
2
1.83
W
King Arthur
CraftyRaccoon58
King Arthur
5
6
4
1.17
L
1
6
6
0.67
W
12
3
11
5.83
L
6
6
8
1.67
W
Fenrir
JojoErm
Fenrir
7
4
7
2.63
L
Chiron
Kazuki420
Chiron
0
6
0
0
L
Cthulhu
The1stMarMar
Cthulhu
6
6
9
1.75
W
5
7
9
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,364
Damage
63,671
80,758
Taken
87,486
61,874
Mitigated
52,035
12,145
Healing
30,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
AsrielDxrkz
Sylvanus
6,932
1,560
6,805
7,211
16,079
12,794
1,233
6,152
9,927
37,100
0
L
Pele
17,800
4,166
0
4,206
18,728
8,356
0
6,044
12,460
0
69,193
W
King Arthur
CraftyRaccoon58
King Arthur
13,973
2,733
0
2,790
21,539
17,509
69
7,671
13,405
270
63,897
L
8,804
811
0
4,905
20,085
19,517
441
2,783
16,734
0
57,489
W
17,644
8,051
0
7,691
19,774
8,776
3,046
6,386
13,373
0
72,560
L
18,057
622
0
870
13,067
5,884
0
3,911
8,834
54,978
0
W
Fenrir
JojoErm
Fenrir
11,611
1,627
0
4,218
16,323
7,689
780
5,165
11,083
0
67,714
L
Chiron
Kazuki420
Chiron
2,468
1,231
140
962
6,267
1,366
124
1,298
4,932
0
13,863
L
Cthulhu
The1stMarMar
Cthulhu
14,235
1,595
312
750
22,611
26,751
315
5,778
16,556
54,002
0
W
13,511
416
0
1,566
13,771
5,267
1,205
6,918
6,803
47,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,664
Gold Earned
55,417
418
Minions Killed
459
0
Camps Cleared
0
1,657,378
Distance Traveled
1,947,120
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,572
435
54
2
0
379,511
1
L
Pele
10,872
494
99
5
0
383,710
2
W
King Arthur
11,195
509
109
5
0
342,329
2
L
Chaac
10,145
461
113
5
0
335,966
1
W
Medusa
12,665
576
92
4
0
377,136
3
L
Nox
10,826
492
91
4
0
401,378
1
W
Fenrir
11,069
503
114
5
0
456,574
1
L
Chiron
7,043
320
27
1
0
149,406
2
L
Cthulhu
10,778
490
88
4
0
386,918
2
W
Nox
10,916
496
90
4
0
391,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role