Player Matchup

Sobek
Sobek
Platinum V
Aliway
Sobek
Platinum V
Level 160
God Stats
60W - 59L
1,581 SR
Queue Stats
289W - 280L
1,749 MMR
Party 3
Zeus
Zeus
Gold I
IslamGaming
Zeus
Gold I
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Platinum IV
ThePerryYesMan
Athena
Platinum IV
Level 156
God Stats
10W - 10L
1,621 SR
Queue Stats
82W - 65L
1,759 MMR
Solo
Rama
Rama
Platinum III
WillEXE
Rama
Platinum III
Level 152
God Stats
5W - 3L
1,635 SR
Queue Stats
291W - 280L
1,795 MMR
Party 3
Tsukuyomi
Tsukuyomi
Gold IV
nZeIdris
Tsukuyomi
Gold IV
Level 67
God Stats
7W - 2L
1,743 SR
Queue Stats
42W - 17L
1,775 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 117
1,616 SR
1,716 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 119
1,603 SR
1,763 MMR
Jing Wei
Jing Wei
Platinum IV
ChávezTheGod
Jing Wei
Platinum IV
Level 125
God Stats
37W - 44L
1,487 SR
Queue Stats
1,052W - 1,071L
1,685 MMR
Solo
Scylla
Scylla
Platinum IV
PatoLoco69
Scylla
Platinum IV
Level 94
God Stats
19W - 13L
1,798 SR
Queue Stats
333W - 318L
1,817 MMR
Party 2
Odin
Odin
Platinum IV
ShadyPhoenix276
Odin
Platinum IV
Level 101
God Stats
3W - 6L
1,298 SR
Queue Stats
314W - 297L
1,817 MMR
Party 2
Cerberus
Cerberus
Gold IV
TheKoreanG4mer
Cerberus
Gold IV
Level 120
God Stats
5W - 3L
1,716 SR
Queue Stats
89W - 84L
1,659 MMR
Party 1
Thor
Thor
Gold I
Zimdaddy
Thor
Gold I
Level 157
God Stats
31W - 21L
1,717 SR
Queue Stats
168W - 175L
1,835 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Aliway
Sobek
16
2 / 3 / 11
11,200
467
6,040
20,732
17,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
6 / 1 / 7
13,682
570
16,130
17,040
7,588
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

20
5 / 1 / 11
13,336
556
14,437
19,879
24,462
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Rama
WillEXE
Rama
20
7 / 3 / 9
14,316
597
24,500
18,209
8,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
nZeIdris
Tsukuyomi
20
7 / 6 / 11
13,530
564
16,661
20,496
12,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bans
TiamatApolloDanzaburouSetCu Chulainn

VS

Bans
Guan YuRaTyrPersephoneKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ChávezTheGod
Jing Wei
19
4 / 6 / 4
12,049
502
13,710
17,815
7,408
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
PatoLoco69
Scylla
19
7 / 4 / 0
12,130
505
19,634
14,069
5,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
1 / 6 / 4
10,127
422
6,778
24,683
19,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cerberus
17
0 / 5 / 1
10,765
449
6,433
24,667
18,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thor
19
2 / 6 / 6
12,117
505
13,447
19,305
8,181
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
29
27
Kills
14
14
Deaths
27
49
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sobek
Aliway
Sobek
2
3
11
2.5
L
Jing Wei
ChávezTheGod
Jing Wei
4
6
4
1
W
6
1
7
9.5
L
Scylla
PatoLoco69
Scylla
7
4
0
1.75
L
1
6
4
0.5
L
Cerberus
0
5
1
0.1
W
5
1
11
10.5
W
Rama
WillEXE
Rama
7
3
9
3.83
L
Thor
2
6
6
0.83
W
Tsukuyomi
nZeIdris
Tsukuyomi
7
6
11
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,768
Damage
60,002
96,356
Taken
100,539
70,414
Mitigated
59,476
36,902
Healing
24,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Aliway
Sobek
6,040
600
674
6,652
20,732
17,741
130
6,656
13,744
23,335
0
L
Jing Wei
ChávezTheGod
Jing Wei
13,710
9,973
0
4,894
17,815
7,408
0
5,395
12,320
0
94,402
W
16,130
2,823
0
8,517
17,040
7,588
424
5,190
11,004
113,206
0
L
Scylla
PatoLoco69
Scylla
19,634
977
216
1,879
14,069
5,220
0
6,722
7,058
90,553
0
L
6,778
951
0
4,774
24,683
19,768
0
7,547
17,061
0
27,306
L
Cerberus
6,433
326
0
7,494
24,667
18,899
0
9,702
14,590
66,512
0
W
14,437
3,508
0
5,607
19,879
24,462
91
7,244
12,164
76,969
0
W
Rama
WillEXE
Rama
24,500
16,996
0
9,375
18,209
8,199
5,937
2,492
15,674
0
145,514
L
Thor
13,447
2,164
0
5,585
19,305
8,181
0
6,302
12,903
0
102,840
W
Tsukuyomi
nZeIdris
Tsukuyomi
16,661
4,659
0
6,077
20,496
12,424
491
5,232
15,048
0
104,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,064
Gold Earned
57,188
732
Minions Killed
680
0
Camps Cleared
0
2,511,766
Distance Traveled
2,271,813
35
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,200
467
30
1
0
511,739
13
L
Jing Wei
12,049
502
155
6
0
413,829
6
W
Zeus
13,682
570
197
8
0
476,093
5
L
Scylla
12,130
505
151
6
0
463,071
8
L
Odin
10,127
422
38
2
0
520,912
11
L
Cerberus
10,765
449
167
7
0
410,286
5
W
Athena
13,336
556
161
7
0
550,232
5
W
Rama
14,316
597
191
8
0
447,298
6
L
Thor
12,117
505
169
7
0
463,715
7
W
Tsukuyomi
13,530
564
153
6
0
526,404
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role