Player Matchup

Zeus
Zeus
DBL-D0105
Zeus
Level 23
God Stats
2W - 4L
1,709 SR
Queue Stats
36W - 49L
1,351 Elo+
Party 2
Pele
Pele
Durandal-Tycho
Pele
Level 28
God Stats
8W - 9L
1,553 SR
Queue Stats
100W - 104L
1,384 Elo+
Party 2
Skadi
Skadi
Love-as-a-Weapon
Skadi
Level 53
God Stats
58W - 49L
1,479 SR
Queue Stats
224W - 235L
1,311 Elo+
Party 2
Athena
Athena
Pure Vemon
Athena
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,221 Elo+
Solo
Ymir
Ymir
VelveteenMoogle
Ymir
Level 25
God Stats
15W - 17L
1,450 SR
Queue Stats
42W - 51L
1,381 Elo+
Party 2
Team Averages
Level 34
1,538 SR
1,330 Elo+

VS

Team Averages
Level 63
1,581 SR
1,518 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
SayOnions
Izanami
Level 52
God Stats
16W - 6L
1,613 SR
Queue Stats
97W - 99L
1,518 Elo+
Party 3
Da Ji
Da Ji
Takito95
Da Ji
Level 27
God Stats
18W - 15L
1,528 SR
Queue Stats
343W - 303L
1,559 Elo+
Party 3
Osiris
Osiris
Tisaso
Osiris
Level 121
God Stats
17W - 9L
1,764 SR
Queue Stats
367W - 328L
1,514 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
8
1 / 4 / 1
5,063
506
1,847
4,034
1,057
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
3 / 2 / 1
5,960
596
3,558
7,516
1,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 6 / 2
4,623
462
5,270
7,408
1,764
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
Pure Vemon
Athena
6
1 / 2 / 0
4,603
460
1,199
3,295
1,044
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

7
0 / 3 / 1
4,366
437
1,419
5,443
2,116
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
4 / 1 / 6
6,087
609
7,004
8,757
3,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
 
Tiamat
9
3 / 1 / 0
5,674
567
2,588
3,592
1,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
SayOnions
Izanami
10
3 / 2 / 4
5,962
596
3,172
5,486
1,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
Takito95
Da Ji
11
3 / 0 / 2
6,226
623
3,421
5,575
1,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
Tisaso
Osiris
13
4 / 1 / 0
7,307
731
2,954
4,327
2,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
5
Kills
17
17
Deaths
5
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
1
6
7
W
Tiamat
 
Tiamat
3
1
0
3
L
Zeus
1
4
1
0.38
L
3
2
1
1.75
L
0
6
2
0.17
L
Athena
Pure Vemon
Athena
1
2
0
0.5
W
Izanami
SayOnions
Izanami
3
2
4
2.5
W
Da Ji
Takito95
Da Ji
3
0
2
4
W
Osiris
Tisaso
Osiris
4
1
0
4
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,293
Damage
19,139
27,696
Taken
27,737
7,730
Mitigated
11,310
3,124
Healing
9,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,004
386
73
2,564
8,757
3,580
0
1,008
7,749
26,326
0
W
Tiamat
 
Tiamat
2,588
285
0
808
3,592
1,693
776
911
2,681
22,459
0
L
Zeus
1,847
242
0
260
4,034
1,057
0
2,228
1,556
16,558
0
L
3,558
1,074
0
607
7,516
1,749
0
1,664
5,816
0
23,565
L
5,270
2,726
99
1,710
7,408
1,764
0
3,310
4,098
0
21,140
L
Athena
Pure Vemon
Athena
1,199
431
0
0
3,295
1,044
0
0
3,295
10,551
0
W
Izanami
SayOnions
Izanami
3,172
2,030
0
1,577
5,486
1,473
650
1,041
4,445
0
30,807
W
Da Ji
Takito95
Da Ji
3,421
1,036
0
3,418
5,575
1,717
0
261
5,314
0
30,908
W
Osiris
Tisaso
Osiris
2,954
1,246
0
1,195
4,327
2,847
0
1,244
3,083
0
38,657
L
1,419
92
0
448
5,443
2,116
0
2,104
3,339
13,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,615
Gold Earned
31,256
170
Minions Killed
306
0
Camps Cleared
0
920,522
Distance Traveled
990,202
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,087
609
45
5
0
197,504
1
W
Tiamat
5,674
567
44
4
0
218,180
3
L
Zeus
5,063
506
35
4
0
152,364
1
L
Pele
5,960
596
46
5
0
222,578
0
L
Skadi
4,623
462
39
4
0
184,609
0
L
Athena
4,603
460
27
3
0
157,454
0
W
Izanami
5,962
596
58
6
0
169,501
0
W
Da Ji
6,226
623
64
6
0
203,227
1
W
Osiris
7,307
731
95
10
0
201,790
0
L
Ymir
4,366
437
23
2
0
203,517
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role